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cccskills

디자인 스킬

UI/UX, 로고, 슬라이드, 이미지 생성 (7.4천건)

가격이나 정렬 순서로 필터

Evaluates dividend policy with payout sustainability, peer comparison, and investor preference analysis across growth and value contexts. Use when analyzing dividend policy, evaluating payout ratios, or designing dividend programs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CaseMark/skills462026년 10월 22일 업데이트

Rules and patterns for creating Avalonia UI visual elements (controls, dialogs, panels, windows). Use when creating or modifying XAML controls, dialogs, panels, or windows in this project.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nikolaygekht/ballistic.calculator.app.avalonia462026년 8월 26일 업데이트

Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nikolaygekht/ballistic.calculator.app.avalonia462026년 8월 26일 업데이트

This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/explainer-video-skills462026년 6월 22일 업데이트

Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or similar stacks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sakuraoxo-clio/sakura-animate-text462026년 6월 21일 업데이트

bmad-ux

무료

Capture the user's UX vision in two documents: DESIGN.md for how the product looks and EXPERIENCE.md for how it behaves. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

skyf0xx/hedgehog462026년 10월 22일 업데이트

Use on any core for first-run planning intake — Phase 0 runs the vendored BMAD-METHOD planning shelf, shared by every core, and Phase 1 (mining `04-prd.md` into intent records plus the Add-ons/sync-and-remote-entities decision) is full-stack-app's and pwa-app's shared procedure — identical mechanics, a different decision at step 5/8. Phase 0 also defines compressed intake, the path a user's explicit "just build it" choice takes on full-stack-app, pwa-app, authored, and copywriting cores: one batched round of questions in place of the shelf, writing a thinned archive at the same paths so Phase 1 (or, on copywriting, that core's own mining step), `ux-planner`, and the Re-entry pass all keep their documented source. Also use for the Re-entry pass, which mines new scope into additional intents without re-running the shelf, on any core with a module axis to add an intent to (full-stack-app, pwa-app, authored) — landing-page has none, so its own new-scope path runs through `hedgehog-landing-loop`'s Correction Protocol instead. Invoked by the `planner` agent, which decides the path; don't run standalone. landing-page runs this skill's Phase 0 on first run, then mines the same archive through `hedgehog-landing-loop`'s own planning-intake section, that core's counterpart to this skill's Phase 1. copywriting runs this skill's Phase 0 the same way (full or compressed), then mines the same archive through `hedgehog-copywriting-loop`'s own planning-intake section into a what/audience/register brief — no module axis, so its own new-scope path runs through that loop's Correction Protocol rather than the Re-entry pass below. An authored core runs this skill's Phase 0, then `hedgehog-core-design`, then this skill's Phase 1 mining against the designed layer sequence. A brownfield adoption (`hedgehog-adopt`) never runs this skill's shelf at all — the drivers BMAD elicits are already settled facts of a repo that already exists.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

skyf0xx/hedgehog462026년 10월 22일 업데이트

sbox

무료

Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gavogavogavo/claude-sbox462026년 6월 23일 업데이트

生成、重绘或修改中文图表,默认输出带内联 SVG 和内嵌字体的独立 HTML;可导出 PNG/SVG。用于架构、流程、数据比较、计划、关系与空间示意图,以及 Mermaid/draw.io 重绘;支持品牌样式、字体更换和可选动效。不用于一般网页或应用界面开发。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

patrick-xin/diagram-design-zh452026년 10월 16일 업데이트

onboard

무료

Design onboarding and activation flows that help users reach value quickly. Use when the user mentions onboarding, getting started, first-time users, activation, aha moments, or new user flows—not when the work is only the empty-state surface itself.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

add-ui

무료

Generate 5 distinct, production-grade UI variations for a requested new or existing section, component, page, flow, or shell, then help the user preview and apply one. Use when the user asks to add or redesign UI like a hero, pricing, navbar, auth flow, dashboard shell, ecommerce surface, or data component.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

setup

무료

Gather and persist project design context such as audience, brand personality, UX goals, and implementation defaults for future better-web-ui work. Use when starting a project, defining UI direction, or establishing reusable design guidance before other better-web-ui skills.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

quieter

무료

Reduce visual intensity, saturation, and noise while preserving hierarchy and character. Use when the structure is basically sound but the design feels too loud, bold, garish, aggressive, or overstimulating—not when the real problem is structural clutter, too many features, or not enough personality.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

localize

무료

Plan, implement, or improve an internationalization and localization strategy for UI content, formatting, and regional adaptation. Use when the user asks to add i18n, localize, translate, support multiple languages, handle regional formats, manage locale switching, or build a multilingual product.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

critique

무료

Evaluate an interface from a UX perspective, assessing hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring and actionable feedback. Use when the user wants an overall design or UX review—not when the main need is measurable accessibility/performance diagnosis, or final micro-detail polish.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

Create distinctive, production-grade frontend interfaces with strong hierarchy, thoughtful systems, and polished implementation that avoid generic AI aesthetics. Use when the user wants to build or redesign web pages, flows, components, or full app surfaces, or when another better-web-ui skill needs shared project design context before other better-web-ui skills.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

forms

무료

Design, structure, or improve form interfaces for clarity, completion rates, and user confidence. Use when the user asks to build a form, redesign a form flow, improve form conversion, add multi-step forms, fix form UX, or structure field layouts and validation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

extract

무료

Extract reusable components, product patterns, and design tokens into a clearer design system with shared APIs, documented defaults, and better reuse. Use when the user wants to refactor repeated UI, consolidate buttons/cards/forms/sections, build a component library, or turn one-off values into reusable tokens.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

colorize

무료

Build or refine UI color systems, warmth, semantic color, and color-based hierarchy in designs that are too gray, monochromatic, or missing color meaning. Use when the user mentions dull colors, gray UI, missing warmth, weak semantic color, or a need for stronger color hierarchy.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

distill

무료

Simplify cluttered UI by removing unnecessary elements, choices, features, and structural complexity. Use when the problem is too many controls, options, features, or competing elements—not when the structure is sound and the real issue is only visual intensity or lack of personality.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

clarify

무료

Improve UX writing, marketing copy, labels, microcopy, instructions, and error messages so interfaces and product messaging are easier to understand and act on. Use when the user mentions confusing copy, unclear labels, bad error text, weak CTAs, hard-to-follow instructions, or wanting better UX writing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

bolder

무료

Increase visual impact, contrast, personality, and compositional confidence when a design feels bland, generic, or too safe. Use when the design needs more energy, confidence, or memorability—not when the real problem is clutter, over-intensity, or micro-detail polish.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

animate

무료

Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트

adapt

무료

Adapt designs for narrow, medium, wide, embedded, or print web contexts without losing usability, hierarchy, or target sizing. Use when the user mentions responsive design, breakpoints, narrow layouts, viewport changes, touch-capable browsers, or cross-context adaptation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-web-ui452026년 5월 22일 업데이트