Prepare design directions and improvement briefs for Apple platform apps, Apple-inspired websites, or product visuals. Review supplied evidence, explain which guidelines apply, and hand concrete fixes to the appropriate implementation and verification workflows.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing an iPad checkout against Apple HIG
- Planning an Apple-inspired website design
- Defining product visual directions
rlaope/oh-my-hermes☆ 3.6천2026년 10월 23일 업데이트
Create original editorial posters and page images from a theme, text, or reference photo using one or two ink colors. Receive an image generation prompt, a generated image, and brief notes on palette, layout, typography, and print treatment.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a poster with one ink color
- Turn a reference photo into a two-color image
- Design a zine cover with halftone texture
yanliudesign/mono-color-skill☆ 3.5천2026년 9월 3일 업데이트
Create charts, diagrams, comparison grids, and interactive explanations with HTML and SVG. Use templates and design rules to build visuals with sliders and live calculations, displayed through an available inline renderer or delivered as a standalone HTML file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Visualizing data with charts and dashboards
- Explaining processes and architecture with diagrams
- Comparing options in a visual grid
himself65/finance-skills☆ 3.4천2026년 10월 19일 업데이트
Plan a game's visual style with color palettes, sprite and tile specifications, and prompts for image tools. Check supplied PNG artwork for palette, canvas, and grid consistency, then prepare a frame slicing plan.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Define a game's visual style and color palette
- Specify character sprites and terrain tiles
- Prepare prompts for an image generation tool
makecindy/cindy☆ 3.4천2026년 10월 23일 업데이트
Start game art planning by describing the game and its intended look. Receive a draft style guide with a six-to-eight-color palette, with starting options for image prompts, visual consistency checks, and sprite sheet slicing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Draft a game art style guide
- Prepare prompts for image generation
- Check visual consistency across game assets
makecindy/cindy☆ 3.4천2026년 10월 23일 업데이트
Set up prototype work by clarifying the app, design guidance, permitted changes, and delivery format. After reviewing the selected codebase, outline its screens and suggest the most useful first improvement.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Clarifying requirements for a reviewable prototype
- Preparing to improve an existing page
- Defining design assets and delivery expectations
makecindy/cindy☆ 3.4천2026년 10월 23일 업데이트
Guide product and feature decisions around the experience of the people using the work. It favors fewer polished features, early prototypes, and careful interaction details, while considering library users and future code maintainers too.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choose which features belong in a release
- Compare design options with an early prototype
- Review spacing, feedback, and error states
michael-denyer/pstack-claude☆ 3.3천2026년 10월 23일 업데이트
Explore unfamiliar interface interactions or software structure decisions by building two or three competing prototypes and comparing them side by side. Use the comparison to choose an approach, including when the user experience depends on how an interaction feels.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Exploring an interface interaction with no existing precedent
- Comparing alternative software structures before choosing
- Evaluating product ideas through their interaction feel
michael-denyer/pstack-claude☆ 3.3천2026년 10월 23일 업데이트
Develop guidelines for minimal, monochrome interfaces inspired by Shadcn/ui. Specify typography, spacing, component states, and keyboard behavior, with concrete accessibility criteria and review checklists that help designers and developers keep screens consistent.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing a minimal monochrome interface
- Standardizing component spacing and interaction states
- Creating UI migration guidance and review checklists
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create practical UI guidelines with a two-color risograph print style, warm off-white backgrounds, pink interactions, and blue headings. Define reusable design values, component behavior, and accessibility checks for consistent implementation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Defining a two-color print-inspired UI
- Standardizing colors, typography, and spacing
- Reviewing component states and accessibility
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Build design guidelines for retro interfaces using vintage-inspired typography and strong color contrast. Specify fonts, spacing, component behavior, and accessibility criteria to keep a nostalgic visual style consistent across screens.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Define shared rules for a retro interface
- Standardize vintage typography, colors, and spacing
- Set accessibility criteria for nostalgic screen designs
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Write design guidelines for an arcade-inspired game interface using VT323 pixel typography, bold buttons, and rainbow shadows. Define colors, spacing, component states, and keyboard accessibility so the visual style can be implemented consistently.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Design an arcade-inspired game interface
- Specify pressed buttons and rainbow card shadows
- Document keyboard behavior and focus states
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create UI guidelines that connect visuals, copy, and interaction into a coherent narrative journey. Establish playful typography, colors, component behavior, and accessibility criteria to help designers and developers carry the story consistently through an interface.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Plan a narrative journey through an interface
- Align visuals, copy, and interaction guidelines
- Define accessible components with playful styling
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Develop UI guidelines inspired by classic block games, with playful colors, bold display lettering, and compact layouts. Define shared visual settings, component states, interaction rules, and accessibility checks for consistent implementation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning a playful interface inspired by block games
- Defining bold headings and compact layouts
- Standardizing component appearance and behavior
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Plan purple-themed application dashboards with top-bar navigation and card layouts. Produce implementation-ready rules for typography, colors, spacing, component behavior, and accessibility, supporting consistent interfaces for monitoring, deploying, and managing applications.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning an application management dashboard
- Organizing navigation and cards without a sidebar
- Standardizing purple dashboard components and review criteria
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Develop UI guidelines for data workflows with structured layouts, strong contrast, and drag-and-drop interaction patterns. Specify typography, colors, component states, and accessibility checks to guide the design and implementation of consistent enterprise interfaces.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Define UI guidelines for data workflows
- Document drag-and-drop interaction patterns
- Standardize enterprise UI colors and typography
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create practical guidelines for minimalist interfaces using limited colors, consistent spacing, clean lines, and subtle interactions. Define component behavior, responsive layouts, and accessibility criteria so designers and engineers can apply the same rules throughout an application.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Define a minimalist interface with a limited color palette
- Standardize spacing and subtle interaction behavior
- Plan updates to inconsistent existing interface components
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create design guidelines for interfaces that echo real materials, textures, and three-dimensional objects. Translate that visual approach into concrete color, typography, spacing, component behavior, and accessibility rules that designers and engineers can implement.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Plan interfaces inspired by physical materials and objects
- Define consistent rules for tactile-looking components
- Document migration steps and review checks for existing interfaces
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create design guidelines for long-form reading and editorial pages using warm cream, brown headlines, and a terracotta accent. Define typography, spacing, component behavior, and accessibility criteria for consistent, readable layouts.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing pages for long-form reading
- Planning blog and storytelling layouts
- Standardizing warm colors and serif typography
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Develop UI design guidelines with lively colors, playful typography, and warm accents. Specify consistent component rules, interaction states, and accessibility criteria, including reduced motion and touch target sizes, to guide implementation and review.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Plan a colorful UI with playful typography
- Standardize component appearance and behavior
- Define motion and touch accessibility criteria
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create guidelines for a modern, minimal UI using Playfair Display, a serif typeface. Specify colors, spacing, component behavior, and accessibility criteria, with migration guidance and checklists to support consistent implementation and design review.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Define a minimal UI with serif typography
- Standardize type sizes and spacing
- Document component states and responsive behavior
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Develop interface guidelines inspired by the 1950s–1990s, with retro colors, grainy textures, pixel-style typography, and details resembling physical objects. Define consistent components, interaction states, and accessibility checks for implementation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning a nostalgic retro interface
- Combining pixel-style typography and retro colors
- Standardizing component spacing and states
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create guidelines for readable interfaces with generous whitespace, consistent padding, and grid layouts. Define typography, component states, responsive behavior, and accessibility checks, giving teams concrete standards for implementing and reviewing a clean, consistent UI.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Standardize spacing across screens
- Define layouts for different screen sizes
- Document empty, loading, and error states
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트
Create implementation guidelines for minimal interfaces with delicate typography, restrained colors, and polished layouts. Establish shared visual rules, component states, responsive behavior, and accessibility criteria that designers and developers can review together.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Defining a minimal interface design
- Standardizing fonts, colors, and spacing
- Planning migration rules for inconsistent components
bergside/awesome-design-skills☆ 3.3천2026년 6월 28일 업데이트