Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update this skill', 'review my skill', 'make a Python skill class', 'create a skill UAsset', 'register a skill so Claude picks it up'; writing or editing a `SKILL.md` inside a UE plugin's `Skills/` or `Python/skills/` folder; defining a Python skill class registered with the skill registry; calling `CreateSkill`, `ListSkills`, or `GetSkills` MCP tools; designing a skill's name, description, or instruction body. SKIP for: authoring a toolset (use create-toolset), invoking an existing skill at runtime (use unreal-mcp), editing harness-level Claude Code skills under `.claude/skills/` or `~/.claude/skills/`, or generic uses of the word 'skill'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
EpicGames/unreal-engine-skills-for-claude-code-plugin☆ 1.6천2026년 9월 17일 업데이트
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
EpicGames/unreal-engine-skills-for-claude-code-plugin☆ 1.6천2026년 9월 17일 업데이트
Your brand designer. Names the business (with the trademark, domain and handle checks to run before falling in love with a name), writes the voice, a one-line promise and a tagline, and briefs the look: colours, type, logo and the first things a customer sees, so they match the positioning the marketing director chose. Use when the user says "name my business", "brand this", "logo", "brand identity", "what should it look like", "tagline", or "brand voice".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Jakeschincariol/founder-skill☆ 1.6천2026년 10월 7일 업데이트
Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
maxrave-dev/kotlin-footguns☆ 1.6천2026년 10월 18일 업데이트
Use when designing a new multi-agent team, visible agents folder, role boundaries, handoff flow, PM Soul, Memory Curator, Policy Gate, or evaluation role. Use for agent-team repo creation even when the user only says they want a meta-agent or agent operating system.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agentlas-ai/Agentlas-OS☆ 1.6천2026년 10월 24일 업데이트
Use when the user types /agentlas-build, /agentlas build, or /hep-build to design, build, and package a single agent or multi-agent team.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agentlas-ai/Agentlas-OS☆ 1.6천2026년 10월 24일 업데이트
Export Design Thinking artifacts to a FigJam board or Figma Design file through the Figma MCP server. Use when a team wants collaborative visual review of Method 1, 3, 4, 5, or 6 artifacts, or accepts a DT Coach board-export offer.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Guided, conversational walkthrough that explains code, UI, UX, features, or .copilot-tracking artifacts with navigable evidence links, a deep review before explaining, and a reconciled decisions-and-changes ledger. Use when the user wants to understand how something works or why it was changed.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Generate customer-card PowerPoint content YAML from Design Thinking canonical artifacts and build using the shared PowerPoint skill pipeline
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Design Thinking method coaching knowledge across all nine methods including per-method techniques, deep expertise, and industry context (energy, financial services, healthcare, manufacturing, nonprofit and social impact, pharmaceuticals and life sciences, professional services, public sector, retail and CPG)
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Repeatable HVE Core demo setup that simulates DT Coach sessions with a customer persona and scaffolds a hi-fi prototype - Brought to you by microsoft/hve-core
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Design Thinking learning curriculum covering nine progressive modules across the full Problem, Solution, and Implementation Space methods plus a shared manufacturing reference scenario for teaching and practice
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Design Thinking handoff knowledge for research-ready rpi-research inputs and DT-aware rpi-plan, rpi-implement, and rpi-review context
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Experiment design reference for problem-class framing, Minimum Viable Experiment coaching, hypothesis formation, vetting and red flags, and experiment readiness. Use when translating a stated business outcome into candidate data-science problem classes, or when framing, vetting, scoping, or evaluating an experiment of any kind, including data feasibility, architecture, LLM, performance, use-case, UX, prototyping, and hardware experiments.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Design Thinking coaching foundation knowledge: coach identity and philosophy, quality and fidelity constraints, method sequencing, coaching state schema, and the canonical deck workflow
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Consolidated accessibility skill entrypoint for WCAG 2.2, ARIA Authoring Practices, cognitive accessibility, Section 508, EN 301 549, design intent verification, and the Accessibility Planner workflow.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Coach a UX practitioner through problem framing, running a design critique, or making an evidence-backed case to a skeptical stakeholder. Use when the practitioner has a live UX task and wants to think it through rather than receive an answer.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Produce evidence-labelled UX needs, journey, structure, inclusion, and engineering-handoff assets. Use when a practitioner needs a durable UX artifact rather than coaching.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.6천2026년 10월 24일 업데이트
Guides the creation of technical design documents before writing code, producing architecture diagrams, data models, API interface definitions, implementation plans, and multi-option trade-off analyses. Use when the user asks to plan a feature, architect a system, design an API, explore implementation approaches, or requests a technical design or spec before coding — especially for complex features involving multiple components, ambiguous requirements, or significant architectural changes.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rohitg00/skillkit☆ 1.6천2026년 6월 2일 업데이트
PR code review that surfaces decay risks, design smells, and maintainability issues with concrete Symptom → Source → Consequence → Remedy findings, drawing on twelve classic engineering books. Triggers when: user asks to review code, check a PR, shares a diff or pastes code asking "does this look right?" / "any issues here?" / "ready to merge?", or asks for feedback on a function, class, or file. Also triggers when user mentions: code smells / refactoring / clean architecture / DDD / SOLID principles / Hyrum's Law / deep modules / tactical programming / conceptual integrity / Brooks's Law / Mythical Man-Month / second system effect. Do NOT trigger for: questions about how to write code from scratch, language syntax questions, or framework/tool questions where no existing code is shared.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hyhmrright/brooks-lint☆ 1.5천2026년 10월 24일 업데이트
Run /architect when choosing between approaches, designing a feature or page, picking a tech stack, or when /develop says a decision is owed, anytime a load bearing technical decision is unmade. Asks deep questions, recommends an answer, and writes a build spec to docs/specs/. Owns all spec files.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jsmastery-pro/skills☆ 1.5천2026년 8월 10일 업데이트
Run /scope to turn a product idea into a living, coarse scope in docs/scope/ and keep it current: plan a new product, plan the next slice, enroll one named feature, or run with no argument to reconcile after shipping and queue what is next. Seeds WHAT to build; /architect designs, /develop builds.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jsmastery-pro/skills☆ 1.5천2026년 8월 10일 업데이트
Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers tokens, 30+ components, layout, theming, M3 Expressive (platform matrix), and accessibility. Use when: "material design", "MD3", "material you", "Jetpack Compose", "MaterialTheme", "material component", "md3 button".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hamen/material-3-skill☆ 1.5천2026년 7월 16일 업데이트
Design and build a 10-30 second motion-design showreel or brand reel in the style of Nate's Opus 5.5 "CLAUDE / MOTION REEL": one brand motif transformed through labeled craft chapters, a persistent HUD, cuts locked to a 120-130 BPM grid, a sub-second flurry, and a held logo lockup that answers the opening. Use when asked for a showreel, sizzle reel, brand reel, motion reel, "a reel like the Opus one", "show off motion design for <brand>", a 15-second brand film cut to music, or to study why a reference reel works and rebuild that energy for another brand.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/hyperframes-student-kit☆ 1.5천2026년 10월 13일 업데이트