Use this guide when writing or reviewing React effects. It explains when an Effect is needed to synchronize with external systems, when to calculate derived values during render, and how to consider event handlers, cleanup, or alternatives such as `useMemo` and a `key` prop.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing a component that uses `useEffect`
- Avoiding Effects for values derived from props or state
- Choosing between an Effect and an event handler
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Turn data requirements and access patterns into SQL or NoSQL schemas. Get table or document structures, keys, constraints, index recommendations, and reversible migration plans designed to support data integrity and query performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing a database schema for a new application
- Choosing SQL or NoSQL based on data access patterns
- Reviewing tables, relationships, and constraints
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Build and maintain Claude Code plugins for marketplace distribution. Get guidance for plugin structure and manifests, adding commands, skills, agents, or hooks, registering entries, managing versions, and setting up local installation and testing workflows.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Scaffolding a new Claude Code plugin
- Adding commands, skills, agents, or hooks
- Updating plugin and marketplace manifests
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Helps reduce a codebase’s total size by evaluating the final result and looking for code that can be removed. It favors deletion and rejects changes that increase total code, with explicit activation required by the user.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Finding code to remove during a change
- Reducing the total size of a codebase
- Reviewing a proposal for net code reduction
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Guides software work with Codex CLI, including code analysis, refactoring, and automated edits. It explains command setup, model and reasoning choices, sandbox modes, resuming a session, and how to handle command errors.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Analyzing a codebase with Codex CLI
- Refactoring existing code
- Applying automated code edits
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Turn an OpenAPI 3.0 JSON or YAML specification into TypeScript interfaces and endpoint request and response types. It also creates type guards, which check whether a value matches a type, and reports unsupported or invalid specifications.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generate TypeScript types from an OpenAPI file
- Create request and response types for API endpoints
- Add type guards for schema interfaces
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Manage dependencies across Node.js, Python, Go, Rust, Ruby, Java, and .NET projects. The skill detects project files, applies minor and patch updates, asks about major updates individually, and can diagnose dependency conflicts and run security audits.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check for outdated dependencies in a project
- Apply safe minor and patch updates
- Diagnose dependency conflicts or run a security audit
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Review an Agent Skill package against official specifications and design practices. It scores areas such as knowledge value, structure, usability, and description quality, then provides evidence-based findings and actionable suggestions for improving the skill.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Audit a SKILL.md file for quality and specification fit
- Review a complete Agent Skill package
- Get prioritized suggestions for improving a skill
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Document software architecture with Mermaid diagrams based on the C4 model. Map system context, applications and services, internal components, deployments, or request flows at levels suited to the audience, then save the diagrams with explanatory text in Markdown.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explain a system to nontechnical stakeholders
- Document applications, services, and databases
- Show production infrastructure and deployments
softaworks/agent-toolkit☆ 2.6천2026년 3월 6일 업데이트
Coordinate specialist agents through a staged workflow for vgpu feature development and Blender asset creation. It covers research, API design, planning, implementation, review, and delivery, with dedicated paths for shaders, simulations, performance work, and guided asset iteration.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Researching approaches for a vgpu feature
- Designing and implementing a public API change
- Creating or refining Blender assets and shaders
vercel-labs/vgpu☆ 2.6천2026년 10월 17일 업데이트
Build, debug, test, and tune WebGPU projects with vgpu and its packages. It guides work on WGSL shaders, browser or Node rendering, integrations, and Blender assets, using documentation bundled with the project’s selected vgpu version.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Checking a vgpu API or WGSL workflow
- Debugging browser or Node rendering
- Testing or improving WebGPU performance
vercel-labs/vgpu☆ 2.6천2026년 10월 17일 업데이트
Improve the visual quality of Three.js browser games by reviewing screenshots, shaping models and materials, and refining lighting, effects, and rendering. A 10-category scorecard helps track visual gaps while render budgets guide performance choices.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing screenshots to find the weakest visual areas
- Building procedural models, materials, and world props
- Adding shaders, lighting, and gameplay effects
majidmanzarpour/threejs-game-skills☆ 2.6천2026년 9월 28일 업데이트
Design and build playable browser game systems with Three.js, from a starter project and core loop to controls, camera, collisions, levels, scoring, and difficulty. Work in playable increments, with clear design plans and feedback tuned around the decisions players make.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Set up a Vite, TypeScript, and Three.js game project
- Design a level, arena, track, wave, or puzzle
- Build and tune a playable combat or gameplay loop
majidmanzarpour/threejs-game-skills☆ 2.6천2026년 9월 28일 업데이트
Coordinate the work needed to build or improve a Three.js browser game, from gameplay and visuals to interface, assets, debugging, and release checks. It helps shape the work to the requested scope, whether that is a small arcade prototype or a polished release.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning a small browser game
- Improving gameplay and visuals
- Coordinating assets, UI, and debugging
majidmanzarpour/threejs-game-skills☆ 2.6천2026년 9월 28일 업데이트
Find and fix problems in Three.js browser games, such as blank canvases, loading failures, animation, resizing, and mobile input. Measure rendering, memory, shader, network, and bundle costs to locate performance bottlenecks and compare results after changes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigate a blank game canvas or runtime error
- Debug asset, audio, animation, or mobile input issues
- Measure game performance before and after an optimization
majidmanzarpour/threejs-game-skills☆ 2.6천2026년 9월 28일 업데이트
Solve CTF reversing tasks by exploring binary execution paths, expressing checks as constraints, and emulating selected code. The guide helps choose among angr, Z3, and Unicorn Engine, set up symbolic inputs, manage difficult paths, and recover candidate keys or inputs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Solving a CTF binary with symbolic input
- Recovering a key from equations or checks
- Emulating a decryption routine or shellcode
yaklang/hack-skills☆ 2.5천2026년 9월 13일 업데이트
Create a repository-specific orientation.md for someone new to a codebase. The guide summarizes its purpose, languages, workflow, key files, concepts, common gotchas, and exactly two reading-based exercises for use with learning-opportunities.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preparing an onboarding guide for a new codebase
- Helping a teammate understand a repository's structure
- Creating reading exercises for a codebase walkthrough
DrCatHicks/learning-opportunities☆ 2.5천2026년 8월 20일 업데이트
Turn recent coding work into optional short learning exercises. After changes such as refactors or schema updates, an agent asks you to predict behavior, explore code, and explain design choices, then gives feedback after you respond.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing why a feature uses a particular design
- Practicing after a refactor or schema change
- Exploring unfamiliar code patterns
DrCatHicks/learning-opportunities☆ 2.5천2026년 8월 20일 업데이트
Use this skill to make a legacy codebase safer to change through a staged, resumable process. It coordinates eight focused skills, builds a test safety net first, and records decisions and progress in project documentation as technical debt is reduced in place.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning incremental work on a legacy codebase
- Adding tests before changing fragile code
- Avoiding a full rewrite
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Review software modules and APIs to reduce unnecessary complexity. Find shallow abstractions, leaked implementation details, and unclear design intent, then suggest simpler interfaces, better information hiding, and comments that explain why the design works.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Simplifying an overly complex API
- Reviewing module boundaries and abstractions
- Finding implementation details exposed to callers
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Use this skill to make changes in code without tests more safely. It helps you pin down current behavior with characterization tests, find seams for substituting dependencies, and choose small techniques for adding features or refactoring without a risky rewrite.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding tests before fixing a bug in an untested module
- Finding a way to test a class blocked by globals or constructors
- Adding a feature to a tangled method with a small tested change
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Use this skill to structure distributed-system designs around requirements, capacity estimates, and trade-offs. It helps select building blocks such as caches, queues, and database scaling strategies, and reason through familiar designs like feeds, chat, and URL shorteners.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preparing for a system design interview
- Estimating capacity for a new service
- Designing a feed, chat, or URL shortener
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Use this skill to reason through database and data-system choices, from data models and storage engines to replication, partitioning, transactions, and batch or stream processing. It helps make trade-offs around scale, consistency, and reliability explicit.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choosing between relational, document, and graph databases
- Investigating slow queries or replication lag
- Planning data partitioning and scaling
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Guide a new app from idea validation through product design and engineering decisions to a focused first release. The workflow asks for choices at each phase and records plans and findings in project documents for later sessions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Testing an app idea before building it
- Planning an MVP and its core user flow
- Choosing architecture and domain boundaries
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트