Use when a task needs the judgment of a Desktop Publisher — laying out a multi-page document on a grid system, applying typesetting rules (kerning, leading, widow/orphan control), preflighting a file for print (bleed, color mode, image resolution) before it goes to press, or deciding between a template and a custom layout under a deadline.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 232026년 10월 19일 업데이트
Use when a task needs the judgment of a camera-equipment repairer — diagnosing sensor dust vs. lens contamination, deciding whether a shutter is nearing end-of-life and should be replaced vs. repaired, calibrating autofocus and lens collimation, isolating image-stabilization mechanism faults, or sourcing parts for a discontinued body/lens.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 232026년 10월 19일 업데이트
Use when a task needs the judgment of a Camera Operator (television, video, or film) — deciding how to physically execute a director/DP's shot on a moving or stabilized platform, reframing live for unpredictable subject movement, protecting a frame for multi-format delivery, or diagnosing why a take got flagged for reshoot.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 232026년 10월 19일 업데이트
Use when a task needs the judgment of an audiologist — interpreting an audiogram to classify hearing-loss type and severity, deciding whether a conductive component warrants an ENT referral before amplification, verifying a hearing-aid fitting against prescriptive targets, screening a vestibular/balance complaint, or writing an audiometric report for a referring physician.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 232026년 10월 19일 업데이트
Use when a task needs the judgment of an audiovisual equipment installer/repairer — diagnosing an EDID or HDCP handshake failure between a source and a display, sizing a display's screen size and brightness for a room's viewing distance and ambient light, specifying an HDMI/HDBaseT/AVoIP signal run against its rated distance ceiling, designing conference-room speaker placement and acoustics, or drawing the install-vs-programming boundary with a control-system (Crestron/Extron/AMX) integrator.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 232026년 10월 19일 업데이트
Use when a task needs the judgment of an audio and video technician — setting up and operating audio/video equipment for a live event (concert, conference, keynote, broadcast remote), coordinating wireless mic frequencies on site, diagnosing a live audio/video signal-chain failure during a show, or sequencing a load-in against a fixed doors-open deadline.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 232026년 10월 19일 업데이트
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
datit309/supergraph☆ 232026년 10월 23일 업데이트
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
datit309/supergraph☆ 232026년 10월 23일 업데이트
Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
datit309/supergraph☆ 232026년 10월 23일 업데이트
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 232026년 7월 8일 업데이트
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 232026년 7월 8일 업데이트
Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 232026년 7월 8일 업데이트
Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 232026년 7월 8일 업데이트
Hunts for process injection using Sysmon telemetry: correlating CreateRemoteThread (EID 8), suspicious cross-process access (EID 10), and RWX image-less memory to surface hollowing, shellcode injection, and APC abuse. Activates for requests to hunt process injection, analyze Sysmon EID 8/10, or detect code injection on Windows.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
meltedinhex/analyst-ai-pack☆ 222026년 7월 7일 업데이트
Analyzes malicious ISO, IMG, VHD, and similar container files used to smuggle payloads past email and mark-of-the-web defenses by enumerating contents and flagging hidden executables, LNKs, and scripts. Activates for requests to analyze a malicious ISO/IMG, inspect a container delivery file, or find payloads hidden inside a disk image attachment.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
meltedinhex/analyst-ai-pack☆ 222026년 7월 7일 업데이트
Detects process injection in a memory image by identifying private executable regions with no file backing, RWX protections, and modified entry points using Volatility 3 malfind-style analysis. Activates for requests to detect process injection, find injected code in memory, or triage suspicious executable regions in a memory image.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
meltedinhex/analyst-ai-pack☆ 222026년 7월 7일 업데이트
Analyzes a memory image with Volatility 3 to find malware: rogue processes, injected code, suspicious network connections, loaded modules, and persistence, then extracts artifacts for further analysis. Activates for requests to do memory forensics, analyze a RAM dump, or hunt malware in memory with Volatility.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
meltedinhex/analyst-ai-pack☆ 222026년 7월 7일 업데이트
Record, compose, publish, serve, and review short desktop validation video proofs for Pulp UX/test-harness work. Use when the user asks to "show me it working", record a validation video, prove a click/interaction, share a local proof link, attach a video to a review issue, or compare an implemented UI against source material. Covers macOS desktop capture, Remotion proof composition, attachment budgets, local/Tailscale serving, and review closure.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 24일 업데이트
Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 24일 업데이트
Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 24일 업데이트
Audio Unit v3 (AUAudioUnit) format adapter for Pulp — render-block wiring, parameter tree bridging, MIDI / sysex via AURenderEvent, sidechain pulls, state persistence, iOS extension surface, and the pitfalls discovered while wiring the adapter.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 24일 업데이트
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 24일 업데이트
Search, suggest, add, and browse third-party audio packages. Handles "suggest packages", "add a package", "what packages are available", "search for pitch detection", and package browsing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 24일 업데이트
Audio Unit v2 adapter work for Pulp — picking the right AU component type (aufx/aumf/aumi/aumu) and its matching entry macro, wiring MIDI input and output (including the aumi MIDI-processor adapter), sharing the base-class-free adapter surface, and avoiding the DAW-side component cache that silently masks repackaging.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 24일 업데이트