Queries wallet balances, token prices, transactions, and estimated network fees across eight Ethereum-compatible blockchains. It provides read-only portfolio comparisons, transaction decoding, and checks of token spending permissions without requiring an API key.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Checking one wallet across eight supported chains
- Comparing network fees and token prices
- Inspecting transaction details and called functions
NousResearch/hermes-agent☆ 25.5만2026년 10월 18일 업데이트
An example skill loaded through resources_discover and supplied by the dynamic-resources extension. The material identifies its role as a sample but does not describe a specific task, workflow, or output.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing a sample loaded through resources_discover
- Checking an example supplied by an extension
- Identifying the sample's documented scope
earendil-works/pi☆ 11.6만2026년 10월 18일 업데이트
Display a preset introduction to Oh My OpenCode through an Easter egg command. The message outlines the plugin’s agent coordination, code navigation, structural search, built-in search integrations, and compatibility with Claude Code configuration.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reading a brief introduction to Oh My OpenCode
- Trying the hidden command
- Reviewing the plugin features listed in its introduction
code-yeongyu/oh-my-openagent☆ 7만2026년 10월 19일 업데이트
Handle questions and requests about Muse's general early access program, including joining, checking request delivery or membership status, and withdrawing a request. It distinguishes program membership from access to particular features or priority in testing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Learning how Muse's early access program works
- Submitting a request to join the general program
- Checking request delivery and membership status
asgeirtj/system_prompts_leaks☆ 7만2026년 10월 16일 업데이트
Try the hello-codewhale example to receive a short greeting in your language. The response includes an exact identifying string, making the invoked example recognizable, and uses only the conversation without tools or external services.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Try the hello-codewhale greeting example
- Check that the response identifies the invoked example
- Try a greeting in the language used in the conversation
codewhale-hq/Codewhale☆ 4.1만2026년 10월 19일 업데이트
Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers and any 3D scene with a moving camera and a water horizon. Includes the approved water from Pirate Ship Sunset as a reusable module and demo.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Wallet profiler — balance, PnL, labels, transactions, counterparties, related wallets, batch, trace, compare. Use when analysing a specific wallet address or comparing wallets.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Execute DeFi operations on Starknet including token swaps via avnu aggregator, DCA recurring buys, STRK staking, and lending/borrowing. Supports gasless transactions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Complete guide for Pyth Network - decentralized oracle providing real-time price feeds for DeFi. Covers price feed integration, confidence intervals, EMA prices, on-chain CPI, off-chain fetching, and streaming updates for Solana applications.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Plugin router for 20 third-party DeFi protocols (Polymarket, Aave, Hyperliquid, PancakeSwap, Morpho, Raydium, Curve, Compound, Pendle, Lido, ether.fi, GMX, Kamino, Orca, Meteora, Clanker, pump.fun, Uniswap) and their protocol-native tokens (HYPE, HLP, eETH, weETH, stETH, wstETH, LDO, GHO, CAKE, CRV, COMP, RAY, ETHFI, GLP, kToken, PT-* / YT-*, $CLANKER). Resolves DApp/token → plugin → confirm-install → re-apply request. Routing only — never signs or broadcasts; every on-chain write needs explicit user approval. Fires on: (1) named DApp + action verb (swap/deposit/stake/long/borrow/buy/sell/snipe/farm/claim, EN or ZH 买/卖/换/存/质押/借/做多/做空/狙击); (2) 2+ DApp comparison ("Aave vs Compound", "Lido vs ether.fi"); (3) Polymarket UpDown (`<COIN> 5min updown`, `5 分钟涨跌`, `预测市场`); (4) protocol-native token + action verb ("deposit USDC into HLP", "PT-stETH on Pendle"); (5) pump.fun WRITE verbs (buy/sell/snipe/ape/swap or 买/卖/狙击/梭哈/帮我买). See body for full rules.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Register for the OKX.AI Trading Hackathon or explain its entry requirements and eligibility. Trigger on requests in any language to register, sign up, join, enter, or participate in the hackathon. Registers an existing Trading ASP; never creates one.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트