Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution rules. Use when a Blender task spans several skills, when reference-locked work conflicts with generic production workflow, after adding/updating skills, or when repeated failures indicate skill interference or missing inter/intra-play.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트