Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
WU-HAOTIAN34/2dimg2motion☆ 2212026년 7월 2일 업데이트
Learn reusable 2D motion-generation knowledge from user-specified action resources with `/img2mo-learn <resource>`. Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style traits, prompt patterns, extraction/cropping rules, or failure lessons into the project `img2mo-knowledge/` folder for later `/img2motion` generation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
WU-HAOTIAN34/2dimg2motion☆ 2212026년 7월 2일 업데이트
Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
WU-HAOTIAN34/2dimg2motion☆ 2212026년 7월 2일 업데이트