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cccskills

'2d' 검색 결과

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riso-film

무료

Design, build or improve procedural risograph animations and videos in this repo, including narrative films, abstract shorts, motion effects and visual inspection. Delivers self-contained Canvas 2D HTML and a verified MP4. For standalone still art use riso-still; for sound use riso-score. Not for editing tools/.

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sevenevesai/riso-windowseat2972026년 9월 25일 업데이트

Create or improve procedural risograph still art, illustrations, posters, print series and images in this repo. Develops reference-led composition, perspective, pose and ink plates; delivers a native-resolution PNG and self-contained Canvas 2D source. Use for standalone still requests; use riso-film for moving work.

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sevenevesai/riso-windowseat2972026년 9월 25일 업데이트

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

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XliuXjianX/blender-production-skills2592026년 8월 15일 업데이트

Build and validate Blender 5.2 Cycles 3D-to-2D materials using four camera-plane-offset Shader Raycast tests to derive an editable silhouette mask, combined with Cycles-compatible toon or flat shading. Use when a Cycles render needs an in-material outline without Shader to RGB.

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XliuXjianX/blender-production-skills2592026년 8월 15일 업데이트

Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.

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tuzhechen2005/opus-video-skills2472026년 9월 27일 업데이트

Создаёт несколько вариантов дизайна 2D-поверхности (лендинг, герой, обложка, слайды): свой визуальный референс и автор на вариант, полный design.md с UTC/SHA-256 до кода, проверка в браузере, галерея, картинки в чат, выбор человека и второй раунд смешения победителей. Применять по /make-landing, «варианты дизайна», «несколько вариантов лендинга на выбор», «редизайн».

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serejaris/personal-corp-os2312026년 10월 20일 업데이트

Think and work like an expert Marine Geologist. Use when a task calls for Marine Geologist judgment. Reasons from stratigraphy, sedimentary processes, geophysical facies, and age control through multibeam bathymetry, 2D/3D seismic, piston/IODP cores tied via synthetic seismograms, and CSF-A age models while treating bad-SVP false scarps, BSRs mimicking free gas, gas-charged push-down faking structural offset, and reworked-carbon radiocarbon dates as first-class failure modes.

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K-Dense-AI/scientific-agents2182026년 10월 3일 업데이트

Think and work like an expert Cardiologist. Use when a task calls for Cardiologist judgment. Reasons from oxygen supply-demand mismatch, forward flow, filling pressures, and pre-test probability through 12-lead ECG, TTE/TEE with ASE grading, cath hemodynamics, CMR, and ACC/AHA/ESC guidelines with risk scores like HEART, GRACE, and CHA2DS2-VASc, while treating context-free troponin elevation, low-flow low-gradient AS discordance, undiagnosed wide-complex tachycardia, and premature diagnostic closure as first-class failure modes.

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K-Dense-AI/scientific-agents2182026년 10월 3일 업데이트

Think and work like an expert Cancer Biologist. Use when a task calls for Cancer Biologist judgment. Reasons from hallmark capabilities, clonal evolution, and TME context; separates driver from passenger, cell-autonomous from stromal mechanisms, and 2D artifacts from PDO/PDX-validated dependencies using TCGA, DepMap, OncoKB, and REMARK-grade biomarker logic.

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K-Dense-AI/scientific-agents2182026년 10월 3일 업데이트

Produce anime-style and stylized 2D animation with generative image and video tools as a craft discipline, not a filter. Use when a request asks for anime, manga-style, cel-shaded, sakuga, shonen/shojo/seinen/slice-of-life, mecha, or retro-90s-OVA animation; when planning shots, motion, and cutting rhythm to anime convention; when holding a character on-model and preventing style drift across shots or episodes; when choosing prompting vocabulary that actually controls anime look; when pairing voice, music, and impact SFX to stylized action; and when navigating the cultural, IP, and platform-policy sensitivities of AI anime (studio/artist style imitation, fan-art and IP boundaries, disclosure and monetization). This is provider-neutral; models are named only as illustrative options.

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calesthio/generative-media-skills2062026년 7월 14일 업데이트

Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.

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BioTender-max/awesome-bio-agent-skills2032026년 7월 2일 업데이트

game-dev

무료

Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. Use for substantial 2D or 3D web-game work; use a general frontend workflow for non-game interactive sites.

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sandbaseai/sandbase-skills2022026년 9월 26일 업데이트

Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.

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EGSECDA/vocaloid-style-mv-pipeline1752026년 10월 4일 업데이트

Reference for architectural dimensions, proportions, and building codes for AI-generated 3D/2D models. Use when: generating floor plans, creating 3D buildings, validating architectural designs, ensuring correct human-scale proportions in models.

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TerminalSkills/skills1722026년 10월 14일 업데이트

Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.

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omer-metin/skills-for-antigravity1682026년 1월 22일 업데이트

This skill should be used when the user asks to "compose a frame", "set up a grid", "plan shot composition", "place the focal point", "decide where elements enter and exit", "add a parallax/camera move", "adapt a layout for 16:9 / 9:16 / 1:1", or "keep content inside safe areas". Covers grids, safe areas, focal hierarchy, and 2D/3D camera framing.

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iart-ai/motion-design-skills1432026년 6월 22일 업데이트

Use when a game task could run on more than one engine or the repository has no engine yet - read the repo's engine and pinned version, and only for a brand-new game pick one from platforms, 2D/3D, team language, scale and licensing.

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makifbaysal/tasktrooper1172026년 10월 20일 업데이트

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.

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RobLe3/cc-blender-skill1072026년 10월 13일 업데이트

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.

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RobLe3/cc-blender-skill1072026년 10월 13일 업데이트

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

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RobLe3/cc-blender-skill1072026년 10월 13일 업데이트

Creates Godot games from empty project to exported build. Use when starting, building, validating, or shipping a Godot 2D/3D game or app.

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vasilyu1983/AI-Agents-public1012026년 10월 16일 업데이트

rdkit

무료

Cheminformatics toolkit for fine-grained molecular control. Parse and write SMILES, SDF, MOL and InChI; compute descriptors (MW, LogP, TPSA, QED, Bertz); build fingerprints (Morgan/ECFP, RDKit, MACCS, atom pair, torsion) and score Tanimoto, Dice or cosine similarity; run SMARTS substructure search and reaction SMARTS; generate 2D depictions and ETKDG 3D conformers; extract Murcko scaffolds and canonical hashes; control sanitization and stereochemistry directly. Also trigger on rdkit, Chem.MolFromSmiles, rdFingerprintGenerator, SDMolSupplier, SMARTS query, ETKDG, or FilterCatalog. For standard workflows with a simpler interface use the datamol skill, which wraps RDKit; use rdkit for advanced control, custom sanitization, and specialized algorithms.

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K-Dense-AI/drug-discovery-agent-skills432026년 10월 19일 업데이트

Produce publication-ready 2D graphics with proper DPI, color profiles, typography, and export formats for print and digital media. Use when preparing figures for academic journal submission, creating graphics for print publications, ensuring graphics meet publisher technical specifications, exporting visualizations for web with proper optimization, or creating multi-format exports from a single source.

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pjt222/agent-almanac422026년 10월 15일 업데이트

Systematically interpret nuclear magnetic resonance spectra (1H, 13C, DEPT, and 2D experiments) to elucidate molecular structure. Covers chemical shift assignment, coupling pattern analysis, integration, and correlation of multi-dimensional data into coherent structural proposals.

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pjt222/agent-almanac422026년 10월 15일 업데이트