Build several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.
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Owl-Listener/designer-skills☆ 3천2026년 9월 6일 업데이트
Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by production traffic, use `a-b-test-design`.
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Owl-Listener/designer-skills☆ 3천2026년 9월 6일 업데이트
Owns the security posture of the organization — architecture, program strategy, risk acceptance, incident command, and the authority to stop work that creates unacceptable exposure. Use this for a security strategy or program decision, when a technical choice creates security risk that needs a verdict, when deciding whether to accept or block a risk, when standing up a security function, or when security and delivery priorities conflict and someone has to decide.
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cbrock84/headcount☆ 2.1천2026년 10월 19일 업데이트
Address Greptile feedback on a PR, MR, or shelved changelist through bounded review and fix cycles. Use when the task includes a Greptile review loop. Supports the alternate @greptile-apps trigger for large PRs.
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michaelshimeles/skills☆ 1.4천2026년 10월 19일 업데이트
Visualises RNA-modification data with transcript-feature metagene plots (Guitar GuitarPlot; MetaPlotR; deepTools computeMatrix scale-regions), peak-centred heatmaps (ComplexHeatmap; deepTools plotHeatmap), IP-vs-input paired browser tracks (log2 IP/input bigWig via deepTools bamCompare; pyGenomeTracks; Gviz; IGV/UCSC track hubs), DRACH sequence-logo plots (ggseqlogo; MEME), feature-distribution stacked bars, and volcano/MA plots for differential modification. Establishes stop-codon enrichment in the metagene plot as the biological QC anchor for any MeRIP dataset (Dominissini 2012; Meyer 2012). Use when producing the canonical metagene plot with stop-codon enrichment as a QC anchor, building paired IP/input genome-browser tracks at single-locus resolution, plotting peak-centred heatmaps clustered by condition, summarising peak distribution across transcript features, generating DRACH motif logos as sanity checks, rendering volcano plots of differential m6A, or reproducing the stop-codon enrichment plot.
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GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Normalize read-depth copy-ratio profiles and segment them into copy-number regions using circular binary segmentation (CBS, DNAcopy), hidden Markov models, HaarSeg, and fused-lasso methods. Covers GC-content, mappability, and replication-timing (wave-artifact) bias correction, panel-of-normals/PCA denoising, diploid-baseline centering, and algorithm selection by sequencing depth and event size. Use when choosing a segmentation algorithm, correcting depth bias, diagnosing oversegmentation or a mis-centered baseline, tuning CBS or HMM parameters, or understanding why a downstream CNV caller produced fragmented or shifted segments.
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GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
LP, MILP, QP — concepts, problem-text parsing, and formulation patterns (parameters, constraints, decisions, objective). Concepts only; no API.
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NVIDIA/cuopt☆ 1.1천2026년 10월 21일 업데이트
Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual concepts, or evaluate creative work for fit. Triggers on art direction, photo brief, photography brief, illustration brief, campaign concept, creative concept, visual direction, mood board, look and feel, visual treatment, video direction. Also triggers when the user has approved brand identity but needs to extend it into specific creative deliverables. Use `creative-direction` instead when the ask is the project-wide aesthetic brief that this skill consumes as input.
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rampstackco/claude-skills☆ 9832026년 10월 19일 업데이트
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。
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zenstory-ai/novel-to-game☆ 9072026년 10월 21일 업데이트
Depth assessment of whether an AI system is high-risk under Art. 6 of the EU AI Act, grounded in the Commission's draft Art. 6(5) classification guidelines (general principles + Annex I + Annex III). Covers the Annex I product-safety route, all eight Annex III areas with worked examples, the Art. 6(3) exception and its profiling re-exception, and the Art. 25 quasi-provider trap. Outputs a structured decision block, a practitioner memo, and a JSON interchange artefact.
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lawve-ai/awesome-legal-skills☆ 8872026년 10월 20일 업데이트
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026년 10월 17일 업데이트
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026년 10월 17일 업데이트
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026년 10월 17일 업데이트
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Dino normalizes single-cell, mRNA sequencing data to correct for technical variation, particularly sequencing depth, prior to downstream analysis. The approach produces a matrix of corrected expression for which the dependency between sequencing depth and the full distribution of normalized expression; many existing methods aim to remove only the dependency between sequencing depth and the mean of the normalized expression. This is particuarly useful in the context of highly sparse datasets such
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bioMate-AI/biomate-bioconductor-kb☆ 7972026년 6월 21일 업데이트
Step 5 of the PaperOrchestra pipeline (arXiv:2604.05018). Iteratively refine drafts/paper.tex by simulating peer review and applying targeted revisions, with strict accept/revert halt rules, deterministic 0-100 decision bands (Accept/Minor/Major/Reject) that drive a target-met early stop, and a Devil's Advocate concession-threshold guard that blocks acceptance on unresolved critical findings. Maintains a worklog and snapshots each iteration so revert is real, not symbolic. TRIGGER when the orchestrator delegates Step 5 or when the user asks to "refine the draft", "iterate on the paper", or "run peer review on this paper".
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Ar9av/PaperOrchestra☆ 6832026년 10월 12일 업데이트
Implement modern PHP error and exception handling patterns. Use when implementing exception hierarchies, error handlers, or custom exceptions in PHP.
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HoangNguyen0403/agent-skills-standard☆ 5792026년 10월 18일 업데이트
Designs album concepts, tracklist architecture, and thematic planning through 7 structured phases. Use when planning a new album or reworking an existing album concept.
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bitwize-music-studio/claude-ai-music-skills☆ 5762026년 10월 15일 업데이트
Guides migration of .NET Framework Thread.Abort usage to cooperative cancellation in modern .NET. USE FOR: modernizing code that calls Thread.Abort, catching ThreadAbortException, replacing Thread.ResetAbort, replacing Thread.Interrupt for thread termination, resolving PlatformNotSupportedException or SYSLIB0006 after retargeting to .NET 6+, migrating ASP.NET Response.End or Response.Redirect(url, true) which internally call Thread.Abort. DO NOT USE FOR: code that only uses Thread.Join, Thread.Sleep, or Thread.Start without any abort, interrupt, or ThreadAbortException usage — these APIs work identically in modern .NET and need no migration. Also not for projects staying on .NET Framework, or Thread.Abort usage inside third-party libraries you do not control.
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managedcode/dotnet-skills☆ 4902026년 10월 21일 업데이트
Use when a native C/C++ app, service, or user-mode driver host (including UMDF) crashes with a structured exception in a dump or WinDbg session, including native faults inside managed processes. Not for managed .NET exceptions, WinUI/XAML app errors, or kernel bugchecks.
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microsoft/win-dev-skills☆ 4762026년 10월 20일 업데이트
Upload video/audio media to BytePlus VOD (Video on Demand) storage, returning the Vid and playback references; supports both local file upload (ApplyUploadInfo + TOS + CommitUploadInfo) and URL pull upload (UploadMediaByUrl); also supports AI-based comprehensive quality restoration on already-uploaded videos (removing compression artifacts, noise, scratches, improving clarity, and configuring Pro-tier color depth). Trigger keywords: upload video, upload media, upload to VOD, URL upload, pull upload, local upload, file upload, UploadMediaByUrl, ApplyUploadInfo, media ingestion, quality restoration, quality enhancement, comprehensive restoration, video denoising, denoise, compression artifact removal, color depth, bit depth, 10-bit, 12-bit, 16-bit.
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bytedance/agentkit-samples☆ 4732026년 10월 21일 업데이트
Use when you need programmatic JDBC in Micronaut — pooled DataSource, parameterized SQL, io.micronaut.transaction.annotation.Transactional, batching, and domain exception translation. This should trigger for requests such as Review JDBC or SQL data access in a Micronaut project; Improve transactions and parameter binding for Micronaut JDBC; Translate SQLException to domain exceptions or stream large result sets; Fix self-invocation bypassing @Transactional in Micronaut; Review Hikari or pooled datasource usage in Micronaut JDBC. Part of Plinth Toolkit
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jabrena/plinth☆ 4542026년 10월 21일 업데이트