popochiu
무료Use when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI
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Use when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI
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Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
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Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
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Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
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Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
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Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOT_PATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.
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Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
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Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.
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Inspect how a website can be read and used by browsing agents. Use for agent readiness, accessibility trees, discovery files or WebMCP.
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Interpret app metrics and make data-driven decisions. Covers DAU/MAU, retention, LTV, ARPU, App Store Connect analytics, AARRR funnel analysis, cohort analysis, and diagnostic decision trees. Use when user wants to understand their metrics, diagnose problems, or build a data-driven growth plan.
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Methods to infer clonal tree configuration for a population of cells using single-cell RNA-seq data (scRNA-seq), and possibly other data modalities. Methods are also provided to assign cells to inferred clones and explore differences in gene expression between clones. These methods can flexibly integrate information from imperfect clonal trees inferred based on bulk exome-seq data, and sparse variant alleles expressed in scRNA-seq data. A flexible beta-binomial error model that accounts for stoc
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'ggtree' extends the 'ggplot2' plotting system which implemented the grammar of graphics. 'ggtree' is designed for visualization and annotation of phylogenetic trees and other tree-like structures with their annotation data.
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Use when syncing real-time data, structuring JSON trees, reading/writing, creating listeners, enabling offline persistence, managing presence, sharding, or writing security rules.
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This skill should be used when scientists need help with research problem selection, project ideation, troubleshooting stuck projects, or strategic scientific decisions. Use this skill when users ask to pitch a new research idea, work through a project problem, evaluate project risks, plan research strategy, navigate decision trees, or get help choosing what scientific problem to work on. Typical requests include "I have an idea for a project", "I'm stuck on my research", "help me evaluate this project", "what should I work on", or "I need strategic advice about my research".
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Opportunity Solution Trees, opportunity scoring, Lean Canvas, JTBD job mapping, and technique selection guide
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Collect auditable Reddit search results and full comment trees at scale, preserve the source JSON, and normalize posts and comments into analysis-ready JSONL. Use for VOC, market research, community discovery, keyword snowballing, or any task that needs Reddit post and comment text without inventing unavailable fields. Reddit data layer of the bggg VOC suite (shared project folder; orchestrated by industry-orchestrator, reported by bggg-voc-report).
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Phase execution skill for licensed Atlas Fleet runs. Use when HANDOFF has selected Atlas Fleet and the project should be executed across isolated launcher worktrees with inbox-based result collection, verified CDD cards, sequential integration merges, and one final PR.
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Compose modern Flutter layouts and widgets idiomatically. Use for widget trees, layout constraints, mounted safety, and UI composition—not BLoC state management, routing, dependency injection, or tests.
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Reverse-engineer and clone a website in one shot — extracts assets, CSS, and content section-by-section and proactively dispatches parallel builder agents in worktrees as it goes. Use this whenever the user wants to clone, replicate, rebuild, reverse-engineer, or copy any website. Also triggers on phrases like "make a copy of this site", "rebuild this page", "pixel-perfect clone". Provide the target URL as an argument.
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Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.
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Builds form components and data collection interfaces including contact forms, registration flows, checkout processes, surveys, and settings pages. Includes 50+ input types, validation strategies, accessibility patterns (WCAG 2.1), multi-step wizards, and UX best practices. Provides decision trees from data type to component selection, validation timing guidance, and error handling patterns. Use when creating forms, collecting user input, building surveys, implementing validation, designing multi-step workflows, or ensuring form accessibility.
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Use `graphify-dotnet` to generate codebase knowledge graphs, architecture snapshots, and exportable repository maps from .NET or polyglot source trees, with optional AI-enriched semantic relationships. USE FOR: graphify commands; graph JSON, HTML, SVG, Cypher, Markdown, and Obsidian exports; repository map and architecture snapshot generation. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
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Use Chous in .NET repositories that ship sizeable frontend codebases and want file-structure linting, naming convention enforcement, and folder-layout policy as a CLI gate. USE FOR: growing frontend trees; naming, folder, or file-placement policy; CI checks for frontend layout drift. DO NOT USE FOR: semantic code bugs, type errors, or framework API misuse; CSS, HTML, or JS rule enforcement inside files. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
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