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cccskills

'2d' 검색 결과

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从游戏客户端(安装包/APK/IPA/EXE 或 dump.cs、lua、usmap、抓包等)反推服务端协议并复现可部署服务端。含阅读路径分派、原理层(primer:三要素/数据包协议/协议表/热更源码)、四阶段路线图(workflow-roadmap:静态分析→建工具+登录链→重定向→补包循环→清单迭代)、11 种反推方法选择器(含内联服务端路线)、接口清单提取器(tools/)、协议规格模板(protocol.spec.yaml)、wire 级定点改写(不等 schema 齐就能跑)、客户端地址来源清查、三轴状态与验收体系、发布运维清单、进度清单(TRACKER.md)、登录链条与功能清单模板。覆盖:账号登录注册、房间匹配、战斗、掉落物资、抽卡、充值与邮件、部署(本地/服务器/Termux/Windows)、客户端对接、闭环验证;并支持 Unity(IL2CPP/Mono/Lua)、Unreal(UE4/UE5)、Cocos2d-x/Cocos Creator(JS/Lua 热更)、C#、AS3、Java、JS 等客户端;含进服后的 Live 运营手册;并含「内联服务端」路线(客户端进程内合成响应、运行时对象合成与字段发现、平台 SDK 登录态复用与目录服/区服两段准入)。

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ShrugYu/game-client-to-server-reverse402026년 10월 5일 업데이트

Orchestrate PFC2D/PFC3D 5.0 asphalt-mixture case handoff, specimen generation, fistPkg26 integration, Burger calibration, Marshall or rutting tests, validation, and reproducible delivery; use whenever a user mentions PFC5 asphalt, AC mixtures, fistPkg, Marshall, wheel tracking, or rutting.

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Echo-aloha/asphalt-codex-skills-5262026년 8월 26일 업데이트

Audit, recover, and prepare portable handoffs of existing private PFC2D/PFC3D 5.0 asphalt cases, including integrity manifests, path portability, saved-state claims, cheap restore-first validation, and legacy-state quarantine.

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Echo-aloha/asphalt-codex-skills-5262026년 8월 26일 업데이트

Build and audit PFC2D/PFC3D 5.0 model foundations for asphalt cases, including lifecycle, domain, balls, walls, clumps, groups, ranges, top-level cmat, staged saves, and source-version purity.

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Echo-aloha/asphalt-codex-skills-5262026년 8월 26일 업데이트

Leaflet interactive maps. Use when building a 2D map with tile layers, markers, popups, GeoJSON, layer control, custom controls or marker clustering.

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agents-inc/skills252026년 10월 17일 업데이트

React Native Skia GPU-accelerated 2D graphics - Canvas, declarative drawing, shaders, image filters, Paragraph text, Atlas batch rendering, Reanimated animations

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agents-inc/skills252026년 10월 17일 업데이트

Implement, migrate, review, and diagnose iOS Liquid Glass interfaces in SwiftUI and UIKit. Use for system chrome, custom glass effects, transitions, accessibility, and version-specific issues in native iOS apps.

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2dubu/liquid-glass222026년 10월 1일 업데이트

Convert Markdown (.md) files to a polished PDF with ALL images preserved and scaled to the page. Use whenever the user asks to "save this markdown as a PDF", "convert README.md to pdf", "export the .md as a pdf", "turn these notes/docs into a PDF", or wants a PDF deliverable of any GitHub-flavored Markdown document (README, design doc, report, notes) — especially when it contains images or diagrams (remote or local), tables, code blocks, or a linked table of contents. Pipeline: pandoc (GFM → standalone HTML with embedded resources) → headless Chrome print-to-pdf with a GitHub-like print stylesheet → pypdf verification that every referenced image is embedded. Do NOT use for .tex → PDF (use a LaTeX toolchain) or for .docx work (use word-docx / tex2docx).

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kennethkhoocy/applied-micro-skills222026년 9월 5일 업데이트

Generate ready-to-paste AI image-gen prompts for 2D game art (character/sprite, icon/UI/item, background/tileset) that stay consistent with the project's art style across separate chat sessions in Claude/Gemini/ChatGPT chat UIs. Use when the user wants to render, generate, or create game art/sprites/icons/backgrounds with AI, or mentions an "art style bible" for a game project. Maintains a persistent `art-style-bible.md` so style doesn't drift between requests, and gives a post-generation checklist plus post-processing guidance for common technical misses (transparency, size, aspect ratio).

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DangQuangSE/team-development-skills192026년 10월 9일 업데이트

lobster

무료

Live stream as an AI VTuber on Lobster.fun. Control your Live2D avatar with emotions, gestures, GIFs, and YouTube videos while interacting with chat in real-time.

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modbender/skill-library-mcp172026년 9월 28일 업데이트

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

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LazyIsEfficient/agentic-os172026년 10월 20일 업데이트

Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).

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curiositech/windags-skills162026년 10월 14일 업데이트

Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.

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lilinji/GeneTind-Life-Skills152026년 8월 21일 업데이트

Work up a patient with confirmed hypercalcemia using the PTH-dependent vs. PTH-independent algorithm — order the right second-tier tests (PTHrP, 25(OH)D, 1,25(OH)2D, SPEP/UPEP, urinary calcium/creatinine clearance ratio, TSH) to reach a diagnosis. Trigger when a clinician asks "what's causing this hypercalcemia", "how to work up high calcium", "what tests to order for hypercalcemia", "PTH is normal what next", "differential diagnosis of hypercalcemia", or shares a confirmed hypercalcemia and asks for the workup.

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dromlakhani/MD2SKILL142026년 10월 5일 업데이트

Work up Malignancy-Associated Hypercalcemia (MAH) — distinguish humoral hypercalcemia of malignancy (HHM, PTHrP-driven), local osteolytic hypercalcemia, 1,25(OH)2D-mediated lymphoma hypercalcemia, ectopic PTH secretion, and multiple myeloma — and pick the right confirmatory tests and therapy direction. Trigger when a clinician asks "is this hypercalcemia from cancer", "PTHrP positive what now", "hypercalcemia in lung cancer / breast cancer / lymphoma / myeloma", "humoral hypercalcemia of malignancy", "MAH workup", or any hypercalcemia case with suppressed PTH and a known or suspected malignancy.

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dromlakhani/MD2SKILL142026년 10월 5일 업데이트

Guides individualised HbA1c target-setting and identifies the correct intensification trigger for adults with type 2 diabetes using the NICE NG28 (2026) framework, covering standard targets, hypoglycaemia-risk adjustment, indications for target relaxation, and appropriate monitoring frequency.

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dromlakhani/MD2SKILL142026년 10월 5일 업데이트

Guides comorbidity-stratified selection of initial and further glucose-lowering medicines for adults with type 2 diabetes using the NICE NG28 (2026) framework, covering six clinical profiles: no relevant comorbidity, heart failure, atherosclerotic cardiovascular disease, early onset, obesity, chronic kidney disease, and frailty.

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dromlakhani/MD2SKILL142026년 10월 5일 업데이트

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

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EthanYoQ/Skill-hub112026년 10월 19일 업데이트

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

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Aetik-yue/GodoMaster112026년 9월 20일 업데이트

Create cute 3D toy assets from photo-reference manifests. Use when Codex needs to turn scene photos into 2D toy concept prompts, choose a photo-to-3D route, produce or plan GLB assets for Three.js, or maintain a repeatable personal-gift/toy-character generation workflow.

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Dirtytrii/codex-skills112026년 10월 9일 업데이트

Turn an authorized 2D logo into an approved visual treatment and animate a controlled brand reveal while preserving the mark.

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SamurAIGPT/open-ai-video-agent82026년 8월 28일 업데이트

Knowledge base from NASA NPR 7150.2D — NASA Software Engineering Requirements. Use for NASA's Agency-wide software-engineering requirements: the software classification scheme (Classes A–F), the Requirements Mapping Matrix and class-driven applicability, tailoring and Technical Authority governance, the SWE-### 'shall' requirements across software management (Ch 3) and the engineering life cycle (Ch 4), the supporting disciplines (configuration management, risk, peer reviews/inspections, measurement, non-conformance — Ch 5), safety-critical and cybersecurity requirements, IV&V applicability, traceability, and the Appendix A definitions. Does not cover detailed software-assurance/safety procedures (see NASA-STD-8739.8), implementation how-to and document content (see NASA-HDBK-2203), the systems-engineering process framework (see NPR 7123.1), or program/project management (see NPR 7120.5).

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jgsystemsconsulting/jgs-se-knowledge-packs82026년 10월 15일 업데이트

AiZynthFinder retrosynthetic route planning (CASP) from AstraZeneca Molecular AI. Monte Carlo tree search guided by a template-based neural expansion policy recursively disconnects a target SMILES until precursors are found in a purchasable stock. Covers config.yml (v4 format), aizynthcli batch screening, the AiZynthFinder/AiZynthExpander Python API, one-step disconnections, custom stocks via smiles2stock, scorers, Retro*/breadth-first/DFPN search alternatives, and reading output.json.gz / trees.json. Use for synthesis route planning, synthesizability screening, and building-block/precursor search. For reaction barriers use neb-irc-activation-energy; for 2D reaction scheme drawing use rdkit-chemdraw-cdxml.

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bg-szy/TOP-SKILLS62026년 9월 8일 업데이트