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cccskills

'motion' 검색 결과

2.3천건 · 관련도순

Assemble a narrated motion-graphic LISTICLE video ad from a config — a spoken voiceover (cloned or cast, in the chosen tone) carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded design system of alternating tiles, big hero numerals, and callouts in the chosen visual style) are rendered frame-by-frame via Playwright and anchored to the VO's word-level timestamps, optional color-graded breather windows (brand clip, AI clip, or motion-graphic) give visual breath, and captions burn ONLY inside those B-roll windows (2-word chunks, ASS Format header carrying a Name field so none drop) with the VO mixed under a low music bed. This is the FREE deterministic assembly stage (Playwright beat render plus ffmpeg concat plus window-masked caption burn plus VO-and-music mix plus final composite) — the VO, the music bed, and any AI breather clips come from create-vo-elevenlabs, create-music-elevenlabs, and create-video-fal. Use for the vo-anchored-motion-listicle format.

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gooseworks-ai/goose-skills1.3천2026년 10월 21일 업데이트

Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format.

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gooseworks-ai/goose-skills1.3천2026년 10월 21일 업데이트

Plan, build and quality-check a premium short commercial for a real business (roofing, property, ecommerce, B2B software) using AI-generated footage, code-built motion (HTML/GSAP), selective Three.js and an independent-critic "Gauntlet" loop. Use when asked to make a launch-style / SaaS-style video, business ad, explainer, sample reel or pitch video, or to review and improve one. Encodes motion principles distilled from 28 professional launch films, a quality bar, audio rules and a business-offer playbook.

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echris6/motion-video-kit1.2천2026년 10월 15일 업데이트

Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.

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scenario-labs/skills1.1천2026년 10월 21일 업데이트

An animated pagination dots indicator — Lottie JSON. A Lottie (JSON) animation — portable motion that plays identically on web and app via lottie-web. Honors prefers-reduced-motion (don't autoplay). Reserve Lottie for motion that earns its ~160KB runtime.

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nexu-io/motion-anything9182026년 7월 7일 업데이트

A heart/favorite icon that animates on toggle — Lottie JSON, portable across web & app. A Lottie (JSON) animation — portable motion that plays identically on web and app via lottie-web. Honors prefers-reduced-motion (don't autoplay). Reserve Lottie for motion that earns its ~160KB runtime.

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nexu-io/motion-anything9182026년 7월 7일 업데이트

An animated bottom-tab indicator — Lottie JSON. A Lottie (JSON) animation — portable motion that plays identically on web and app via lottie-web. Honors prefers-reduced-motion (don't autoplay). Reserve Lottie for motion that earns its ~160KB runtime.

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nexu-io/motion-anything9182026년 7월 7일 업데이트

A floating action button that morphs open — Lottie JSON. A Lottie (JSON) animation — portable motion that plays identically on web and app via lottie-web. Honors prefers-reduced-motion (don't autoplay). Reserve Lottie for motion that earns its ~160KB runtime.

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nexu-io/motion-anything9182026년 7월 7일 업데이트

Extract a real website's design tokens — colors, typography, spacing, CSS, and motion — into a structured `design.md` an AI can consume. Use to seed motion-anything's design system from an existing site so generated motion stays on-brand ("扒这个网站的配色/字体", "design.md from url").

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nexu-io/motion-anything9182026년 7월 7일 업데이트

Amazon deal planning and promotional strategy optimization. Lightning Deals, Best Deals, Coupons, Prime Exclusive Discounts analysis and ROI calculation. Deal eligibility assessment, timing optimization, and promotional campaign planning. Use when the user asks about Amazon deals, Lightning Deals, promotional planning, deal strategy, or Amazon promotions.

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nexscope-ai/Amazon-Skills7852026년 8월 26일 업데이트

Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.

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AThevon/genjutsu6212026년 10월 6일 업데이트

Still-to-video conversion guide: model selection, motion prompting, and camera movement. Covers Wan 2.5 i2v, Seedance, Fabric, Grok Video with when to use each. Use for: animating images, creating video from stills, adding motion, product animations. Triggers: image to video, i2v, animate image, still to video, add motion to image, image animation, photo to video, animate still, wan i2v, image2video, bring image to life, animate photo, motion from image

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aiskillstore/marketplace4422026년 10월 21일 업데이트

motion

무료

Implement smooth, accessible animations with motion/react (Framer Motion) in React. Use when adding animations, gestures, or layout transitions with motion, AnimatePresence, useScroll, and related APIs. Requires a 'use client' boundary; not for strictly server-rendered components or when no animation is needed.

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Asymmetric-al/core3812026년 10월 21일 업데이트

anim

무료

Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles. Use when adding or reviewing interface motion — hover and press feedback, entrances and exits, modals, toasts, menus, loading and skeleton states, staggered reveals, page or view transitions — so motion stays refined and purposeful, not decorative. Covers CSS, Web Animations, and React timing/easing. Pair with the motion skill for motion/react API specifics.

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Asymmetric-al/core3812026년 10월 21일 업데이트

Define a product's motion design language -- duration and easing scales, choreography rules, and signature moves -- and export it as tokens plus ready-to-use Framer Motion variants and CSS. The difference between animations and a motion system: everything moves like it belongs to the same product.

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OneWave-AI/claude-skills3612026년 10월 20일 업데이트

Guides DeepMotionEditing BVH animation, skeleton-aware motion retargeting, motion style transfer, and Blender visualization workflows for research use.

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VectorSpaceLab/AREX-Skill3392026년 9월 3일 업데이트

Legacy v1 (voiceover-led, GSAP + HyperFrames). Use when making, directing or rescuing a product launch video, promo, teaser, demo reel, sizzle, feature-announcement film or animated product explainer built from code — and when an existing one looks basic, reads as a slideshow, has reveals that miss the voiceover, an invisible cursor, an inaudible sound effect, a clipped or too-quiet mix, or every video coming out looking the same. Covers SaaS, apps, hardware, e-commerce, dev tools, services. Keywords include motion design, storyboard, voiceover sync, kinetic typography, GSAP, HyperFrames, Remotion, film grain, LUFS, ffmpeg.

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AbubakrChan/product-launch-motion3382026년 10월 15일 업데이트

Use when asked to make a launch video, product film, motion design piece, UI motion reel, Dribbble-style UI animation or animated brand/logo sting — anything rendered to MP4 from HTML with a cursor, morphing UI, springs, beat-synced music and SFX. Carries Chan's full creative direction (one shape never cut, blur content swaps, springs, real data, logo slams, no creative limits) and the proven build/render pipeline (pure seek(t), closed-form springs, Playwright subframes, ffmpeg tmix, numpy beat grid).

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AbubakrChan/product-launch-motion3382026년 10월 15일 업데이트

Use when the user wants to design, rewrite, refine, or vary emotional acting prompts for live-action AI video characters. Translate abstract emotions, dialogue, subtext, and scene context into concise, observable, temporally ordered micro-performance directions. Preserve the user's existing character, scene, camera, and dialogue requirements unless they explicitly ask to change them. Do not use for general story writing, shot design, action choreography, or visual asset design when emotional performance is not the main task.

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kangarooking/director-skills2282026년 10월 20일 업데이트

Learn reusable 2D motion-generation knowledge from user-specified action resources with `/img2mo-learn <resource>`. Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style traits, prompt patterns, extraction/cropping rules, or failure lessons into the project `img2mo-knowledge/` folder for later `/img2motion` generation.

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WU-HAOTIAN34/2dimg2motion2272026년 7월 2일 업데이트

remotion-best-practices

Remotion 공식무료

Best practices for Remotion - Video creation in React

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remotion-dev/html-in-canvas1972026년 5월 3일 업데이트

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

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Sma1lboy/rove1782026년 10월 21일 업데이트

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.

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omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

This skill should be used when the user asks to "make this animation feel natural", "fix motion that feels stiff/floaty/cheap", "my animation looks robotic", "choose an easing curve", "how do I use the Graph Editor", "add overshoot or bounce", "Easy Ease isn't enough", "make snappy motion", "pick a duration for this transition", "stagger a list animation", "sync animation to a beat", or "review motion for good timing". It is the tech-agnostic foundation for deciding how something should move.

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iart-ai/motion-design-skills1432026년 6월 22일 업데이트