Use when a user gives or references a webpage URL and wants to extract, reproduce, port, or locally replay a WebGL, WebGPU, Canvas, shader-like, animated background, interactive 3D, or web visual effect. Locks the target rendering surface group, records shader/resource/render graph/timing/input evidence, builds an evidence-matched local baseline, then projectizes it. Do not use for ordinary DOM/CSS page cloning.
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lixiaolin94/skills☆ 7662026년 7월 3일 업데이트
Create animated, explorable editorial diagrams in 45 types (architecture, flowchart, sequence, state, ER, DB schema, UML class, swimlane, timeline, gantt, journey, tree, org chart, nested, venn, quadrant, fishbone, wardley, bar, line, scatter, sankey, treemap, heatmap, 3D isometric objects, floor plans and exploded views) as standalone HTML from a short JSON spec. Use when the user asks to draw, diagram, chart or visualize a system, codebase, flow, process, API call sequence, hierarchy, data or a physical object (a chair); to convert Mermaid, Graphviz/DOT, PlantUML, D2, draw.io, Excalidraw, SQL or CSV into a clean diagram; or to export a diagram as PNG, JPEG, SVG, GIF or MP4. Also for everyday plans: trips, moves, job hunts, approvals, budgets, where money goes.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Aryanutkarsh/SeeCode☆ 7022026년 10월 17일 업데이트
Keeps README badge + inline counts in sync with the real number of skills, agents, graph nodes/edges, communities, converted pipelines, and test inventory. Runs automatically on every commit via a git pre-commit hook. Use when the README drifts from reality or before publishing a release.
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stevesolun/ctx☆ 5882026년 10월 15일 업데이트
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
catlog22/maestro-flow☆ 5672026년 10월 15일 업데이트
One effect, done well: 먹 번짐 — a large Korean, Japanese or Chinese display headline that reads as sumi ink printed on hanji. The heading stays real, selectable DOM text in ink color from the first frame; a WebGL2 layer over it adds what real ink does: a wet, glossy stroke with a soft bloom that shrinks as it dries, ink pooling darker at stroke rims, ends and corners, paper fibers showing through thick strokes, and capillary feathering along fibers at a few edges only. Two parameters (bleed, duration), ~5 KiB gzip of library JS, procedural paper texture, static fallback, prefers-reduced-motion, real-GPU verification script. Use for a CJK hero/launch headline, brand title, campaign line or section opener that should feel like a printed calligraphy poster. Triggers: '먹 번짐', '잉크 번짐', '한지 느낌 제목', '한글 타이포 셰이더', '제목에 셰이더', '墨のにじみ', '和紙', '筆文字っぽく', '墨跡暈開', '宣紙', 'CJK headline shader', 'sumi ink text effect', 'ink bleed text', 'Hangul shader'. Not for body text, buttons, or Latin-only headlines. Full-page shader backgrounds → omd-shader-hero. Korean typesetting rules → hangul. Brand tokens → omd-apply.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kwakseongjae/oh-my-design☆ 5422026년 10월 21일 업데이트
One effect, done well: 먹 번짐 — a large Korean, Japanese or Chinese display headline that reads as sumi ink printed on hanji. The heading stays real, selectable DOM text in ink color from the first frame; a WebGL2 layer over it adds what real ink does: a wet, glossy stroke with a soft bloom that shrinks as it dries, ink pooling darker at stroke rims, ends and corners, paper fibers showing through thick strokes, and capillary feathering along fibers at a few edges only. Two parameters (bleed, duration), ~5 KiB gzip of library JS, procedural paper texture, static fallback, prefers-reduced-motion, real-GPU verification script. Use for a CJK hero/launch headline, brand title, campaign line or section opener that should feel like a printed calligraphy poster. Triggers: '먹 번짐', '잉크 번짐', '한지 느낌 제목', '한글 타이포 셰이더', '제목에 셰이더', '墨のにじみ', '和紙', '筆文字っぽく', '墨跡暈開', '宣紙', 'CJK headline shader', 'sumi ink text effect', 'ink bleed text', 'Hangul shader'. Not for body text, buttons, or Latin-only headlines. Full-page shader backgrounds → omd-shader-hero. Korean typesetting rules → hangul. Brand tokens → omd-apply.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kwakseongjae/oh-my-design☆ 5422026년 10월 21일 업데이트
Comprehensive guide for writing modern Neo4j Cypher queries. Essential for text2cypher MCP tools and LLMs generating Cypher queries. Covers removed/deprecated syntax, modern replacements, CALL subqueries for reads, COLLECT patterns, sorting best practices, set-based writes, and Quantified Path Patterns (QPP) for efficient graph traversal.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
opsmill/infrahub☆ 5382026년 10월 21일 업데이트
Get a token-efficient overview of any project using file tree, code structure, and call graph analysis.
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vibeeval/vibecosystem☆ 5382026년 8월 9일 업데이트
Run full 5-layer analysis (AST, call graph, CFG, DFG, slice) on a specific function for deep debugging or understanding.
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vibeeval/vibecosystem☆ 5382026년 8월 9일 업데이트
Meta-skill for internal codebase exploration at varying depths (quick/deep/architecture)
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vibeeval/vibecosystem☆ 5382026년 8월 9일 업데이트
Automatically find relevant context from knowledge graph and code relationships while coding. Detects when context would be helpful (new files, unfamiliar code, architectural decisions) and surfaces related entities, prior decisions, and code dependencies.
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aiskillstore/marketplace☆ 4422026년 10월 21일 업데이트
Enhancement-overlay skill — the DECISION + WIRING layer for LM observability that the single-backend skills [[langsmith]], [[phoenix]], [[mlflow]] do NOT cover. Each of those installs one backend; none of them help you DECIDE which backend fits your stack/scale/budget, nor give you a one-line autolog that turns it on fast. Use when starting any LM project, before the first deploy, or the moment someone asks "why did it do that?" and there are no traces to answer with. The skill picks a backend by stack (LangSmith for LangChain/LangGraph; Phoenix for OSS/local OpenTelemetry; MLflow for ML-shops already on MLflow; Langfuse for self-host), wires one-line autolog, verifies traces land, and adds eval hooks — instrumenting BEFORE you need it. Cross-links the first-debug-move skill [[agentsop-prompt-history-inspect]]. Do NOT activate to re-teach a backend you already chose (defer to its own skill), or for non-LM ML experiment tracking with no LLM calls (that is plain MLflow).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agentsope/SkillAlchemy☆ 4392026년 10월 9일 업데이트
Decision protocol for the map-reduce / dynamic fan-out pattern in LM pipelines — "given list L, run f(item) for each item in parallel, then combine". Activates when the coder agent is about to process N items with N LM calls (per-doc summarize, per-query retrieve, per-candidate rank, parallel tool fan-out). Encodes the *when*, *how many at once*, *what to do when one fails*, and *how to reduce* — not the API of any single framework. Cross-framework: LangGraph `Send`, CrewAI parallel tasks / Flow, `asyncio.gather`, `ThreadPoolExecutor`, LlamaIndex batch retrieval.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agentsope/SkillAlchemy☆ 4392026년 10월 9일 업데이트
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Asymmetric-al/core☆ 3812026년 10월 21일 업데이트
Turn Chinese classical poems and ci into coherent vertical Chinese-art videos with poem-driven scene grouping, GPT ImageGen stills, Docker-only Gemini I2V, retained model-generated ambience, Gemini sparkle-watermark cleanup, brush-calligraphy captions revealed character by character, optional local BGM mixing, stitching, and final-frame QA. Supports verse-driven variation across ink landscape, gongbi bird-and-flower, colored figure-and-horse painting, blue-green landscape, xuan paper, silk, and related Chinese visual languages. Use when users ask for 古诗词动态视频、诗词逐句或两句一景、国风视频、毛笔字逐字出现、整首诗拼接成片,or want the established 月落乌啼霜满天 workflow applied to another poem.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Mr-funny/hbg-classical-poem-silk-video☆ 3722026년 8월 3일 업데이트
Traces execution paths through the code graph with criticality scoring and Mermaid charts. Use when understanding how a function propagates through the system.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
athola/claude-night-market☆ 3422026년 10월 17일 업데이트
Create professional, consultant-grade PowerPoint presentations from scratch using MckEngine (python-pptx wrapper) with McKinsey-style design. Use when user asks to create slides, pitch decks, business presentations, strategy decks, quarterly reviews, board meeting slides, or any professional PPTX. AI calls eng.cover(), eng.donut(), eng.timeline() etc — 67 high-level methods across 12 categories (structure, data, framework, comparison, narrative, timeline, team, charts, images, advanced viz, dashboards, visual storytelling), consistent typography, zero file-corruption issues, BLOCK_ARC native shapes for circular charts (donut, pie, gauge), production-hardened guard rails for spacing, overflow, legend consistency, title style uniformity, dynamic sizing for variable-count layouts, horizontal item overflow protection, chart rendering, and AI-generated cover images via Tencent Hunyuan 2.0 with professional cutout, cool grey-blue tint, and McKinsey-style Bézier ribbon decoration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
likaku/Mck-ppt-design-skill☆ 3092026년 5월 10일 업데이트
Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
T8mars/minimax-h3-prompt-skill-T8☆ 3002026년 10월 18일 업데이트
Run Guaardvark's five-role Film Crew locally: screenwriter, casting (Cast Library LoRAs), cinematographer storyboards, keyframe renders, editor. Turns a logline or screenplay into a finished short video with human gates at casting and storyboard. Use when the user says "film this", "make a short film", "storyboard this script", or "start the film crew".
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guaardvark/guaardvark☆ 2732026년 10월 21일 업데이트
Design, derive, optimize, explain, and diagnose cinematic Eastern xianxia camera direction, storyboards, motion choreography, pacing, continuity locks, keyframes, and per-shot image-to-video prompts. Use for 仙侠运镜、镜头语言、分镜、推拉摇移、跟拍、环绕、航拍、打斗追逐、情绪镜头、首尾帧、视频提示词、参考视频诊断, when users ask “怎么运镜/不会运镜/给案例/帮我改运镜”, or when an input contains invalid, contradictory, physically implausible, non-camera, or off-topic instructions that need actionable feedback. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 30 seconds, 16:9, six shots, narrative-adaptive pacing, epic scale, and selective high saturation when unspecified.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
liyue-aigc/xianxia-cinematic-video-director☆ 2702026년 8월 13일 업데이트
Statically analyze code to detect security vulnerabilities including buffer overflows, injection risks (SQL, command, XSS), insecure deserialization, improper authentication, hard-coded credentials, and unsafe cryptography. Use when: (1) Performing security code review, (2) Analyzing code for OWASP Top 10 vulnerabilities, (3) Identifying CWE-classified weaknesses, (4) Generating security audit reports, (5) Reviewing code before deployment, or (6) Assessing third-party code security. Findings categorized by CWE ID and severity (Critical/High/Medium/Low).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ArabelaTso/Skills-4-SE☆ 2582026년 8월 21일 업데이트
Proposes secure remediation strategies for detected security vulnerabilities including buffer overflows, injection risks, insecure deserialization, improper authentication, and unsafe cryptographic usage. Provides recommended security checks, safer API alternatives, design-level changes, code examples, trade-off analysis, and prioritized remediation plans. Does NOT automatically modify code unless explicitly requested.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ArabelaTso/Skills-4-SE☆ 2582026년 8월 21일 업데이트
Profile programs at the function/method level to identify performance hotspots, bottlenecks, and optimization opportunities. Records execution time, memory usage, and call frequency for each interval. Generates actionable recommendations and visualizations. Use when users need to (1) analyze program performance, (2) identify slow functions or bottlenecks, (3) optimize execution time or memory usage, (4) profile Python, Java, or C/C++ programs with test cases or workload scenarios, or (5) generate performance reports with flame graphs and recommendations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ArabelaTso/Skills-4-SE☆ 2582026년 8월 21일 업데이트
An engineering-grade marketing system organized around two surface modes — a deep black canvas for hero and footer chapters and a flat paper-white canvas for body content — connected by a single, almost violently saturated NVIDIA Green accent that carries every CTA, every active tab, and the small decorative corner squares that mark out cards. The system is unapologetically angular: 2px radius across every surface, tight bold sans-serif typography in NVIDIA's proprietary EMEA cut, and a hairline gray rule that separates dense multi-column technical content. There is no decorative gradient, no atmospheric mesh, no soft drop shadow — just black, white, gray, and green stacked into a structured editorial grid that scales from product cards to massive industry landing pages without bending its rules.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
skillmds/skillmd☆ 2492026년 10월 20일 업데이트