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cccskills

'rc4' 검색 결과

321건 · 관련도순

Agent fallback for CBaseEntity_UpdateOnRemove (auto-generated, category: vfunc). Locate CBaseEntity::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_UpdateOnRemove, CBaseEntity::UpdateOnRemove

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseModelEntity_DamageDecal (auto-generated, category: vfunc). Locate CBaseModelEntity::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_DamageDecal, CBaseModelEntity::DamageDecal

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseModelEntity_vtable (auto-generated, category: func). Locate CBaseModelEntity_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_vtable, CBaseModelEntity_vtable

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBasePlayerController_ProcessUsercmds (auto-generated, category: func). Locate ProcessUsercmds in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_ProcessUsercmds, ProcessUsercmds

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseFilter_InputTestActivator (auto-generated, category: func). Locate CBaseFilter::InputTestActivator in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseFilter_InputTestActivator, CBaseFilter::InputTestActivator

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Create a new cpp_tests entry for validating a C++ interface vtable layout against binary reference YAMLs. Creates the .cpp test file in cpp_tests/ and appends a configs/<GAMEVER>.yaml entry under cpp_tests:. Use when a user asks to add vtable layout validation for a new hl2sdk_cs2 interface class.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for BotKill_CommandHandler (auto-generated, category: func). Locate CCSBotManager::BotKillCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: BotKill_CommandHandler, CCSBotManager::BotKillCommand

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::WeaponPref in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPref" (symbol BotProfile_WeaponPref). This is a VIRTUAL function - resolve the BotProfile::WeaponPref vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPref, BotProfile::WeaponPref

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::Cost in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Cost" (symbol BotProfile_Cost). This is a VIRTUAL function - resolve the BotProfile::Cost vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Cost, BotProfile::Cost

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate CBaseEntity_EmitSoundFilter_SoundName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity_EmitSoundFilter_SoundName" (symbol CBaseEntity_EmitSoundFilter_SoundName). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CBaseEntity_EmitSoundFilter_SoundName, CBaseEntity_EmitSoundFilter_SoundName

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BuyState::m_isInitialDelay, exposed as BuyState::InitialDelay, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_InitialDelay, BuyState::InitialDelay

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::WeaponPrefCount in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPrefCount" (symbol BotProfile_WeaponPrefCount). This is a VIRTUAL function - resolve the BotProfile::WeaponPrefCount vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPrefCount, BotProfile::WeaponPrefCount

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for BotAdd_CommandHandler (auto-generated, category: func). Locate CCSBotManager::BotAddCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: BotAdd_CommandHandler, CCSBotManager::BotAddCommand

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CAM_Command_CommandHandler (auto-generated, category: func). Locate CAM_Command_CommandHandler in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CAM_Command_CommandHandler, CAM_Command_CommandHandler

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_FullEdictChanged (auto-generated, category: vfunc). Locate CBaseEntity::FullEdictChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_FullEdictChanged, CBaseEntity::FullEdictChanged

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_EmitSoundFilter (auto-generated, category: func). Locate CBaseEntity::EmitSoundFilter in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_EmitSoundFilter, CBaseEntity::EmitSoundFilter

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CBaseEntity_GetChangeAccessorPathInfo_1 virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the second GetChangeAccessorPathInfo override by scanning CBaseEntity vtable slots near the known CBaseEntity_GetChangeAccessorPathInfo_2 slot for an implementation identical to CBaseEntity_GetChangeAccessorPathInfo_2. Trigger: CBaseEntity_GetChangeAccessorPathInfo_1

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::ReactionTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::ReactionTime" (symbol BotProfile_ReactionTime). This is a VIRTUAL function - resolve the BotProfile::ReactionTime vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_ReactionTime, BotProfile::ReactionTime

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Create an Agent SKILL.md fallback for an existing find-XXXX finder that relies on a fragile discovery foundation — above all LLM_DECOMPILE (patterns C/D/E), which matches the decompiled shape of a predecessor function against a stored reference and breaks when a symbol is inlined or de-inlined in a way the reference does not cover. The generated fallback coexists with the preprocessor and runs only when it returns failure, recovering every target robustly by decompiling the predecessor and following the inline/de-inline boundary with semantic anchors. Use when a finder broke on a game update, or you want to durably backstop one before it does. The recipe generalizes to any finder foundation. Triggers: create agent skill fallback, add SKILL.md fallback, robust fallback for finder, backstop LLM_DECOMPILE finder, final guarantee skill

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_GetChangeAccessorPathInfo_2 (auto-generated, category: vfunc). Locate CBaseEntity::GetChangeAccessorPathInfo_2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetChangeAccessorPathInfo_2, CBaseEntity::GetChangeAccessorPathInfo_2

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::Teamwork in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Teamwork" (symbol BotProfile_Teamwork). This is a VIRTUAL function - resolve the BotProfile::Teamwork vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Teamwork, BotProfile::Teamwork

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

create-pr

무료

Create a GitHub pull request from staged task changes or an already-committed current branch. Deliver source/config/ reference changes together with their computed source-owned `bin_artifacts` closure. PR validation routing is owned by the default-branch trusted workflow; snapshots, gamedata, and manifests are Release-derived only.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for C_GameRules_ctor-decompiles (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor-decompiles, C_GameRules::C_GameRules

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트