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cccskills

'aria' 검색 결과

3.2천건 · 관련도순

Operationalizing an expungement website — user intake flows, document generation pipelines, court filing integrations, payment processing, state-by-state workflow variations, customer support for sensitive populations, and the handoff between automated systems and human legal review. Activate on 'expungement operations', 'legal tech SaaS', 'court filing integration', 'document automation pipeline', 'expungement business', 'legal service workflow', 'multi-state legal operations'. NOT for expungement law itself (use national-expungement-expert), web design (use legal-tech-web-design), or legal document drafting (use recovery-app-legal-terms).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Classify every destructive/gated action an agent body can attempt (git, filesystem, network, shell, github) into block/approve/allow tiers, and audit whether the pre-tool and post-tool governance backing that classification is real: blocked actions proven zero-side-effect by a negative fixture, every denial backed by a receipt and a transcript event, every block-tier denial paired with a safe alternative, and no unmanaged or same-UID body ever marked "contained." Use when building or reviewing Agent Harbor's C5 governance gate (destructive git blocker, approval request/result, denial receipts), gating a new tool surface before it can run destructive commands, or auditing whether an existing "destructive-action blocked" claim actually has evidence behind it. NOT for proving an existing sandbox boundary actually contains an adversary once an action is isolated (use sandboxed-adversarial-test-harness), deciding where in a DAG to place a human review node or designing the approval UX itself (use human-gate-designer), or designing the general work-receipt schema across an entire agent task (use agent-work-receipt-designer).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Treat tokens as a coding swarm's cost-of-goods-sold and legibility engine while accounting for finite subscription allowance when per-call price is unknown. Covers provider windows, remaining-usage evidence, burn forecasts, preemptive checkpoint/model switching, per-agent budgets, compaction, shared digests, context degradation, and spend metering. Activate on: "token budget", "context budget", "compaction strategy", "briefing as compression", "context rot", "summarization collapse", "COGS for agents", "subscription usage remaining", "five-hour or weekly limit", "burn forecast", "model switch before limit", or "/context-economics-for-agent-swarms". NOT for: memory architecture (use always-on-agent-architecture), single-prompt wording (use prompt-engineer), mechanism-design proofs (use nisan-et-al-2007-algorithmic-game-theory), physical containment (use sandboxed-adversarial-test-harness), or production rebodiment and fencing (use agent-resurrection-and-body-continuity).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Audit LLM token cost estimates against actual API usage. Activate on 'cost verification', 'token estimate accuracy', 'API cost audit', 'estimation variance'. NOT for pricing lookups, budget planning, or cost optimization strategies.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Generates starter component code using design tokens. Creates React/Vue/Svelte components with proper token usage, variants, and accessibility built in.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Construct a finite oriented simplicial or cellular cochain model and compute its stated linear invariants when coefficient spaces, maps, metrics, and observations are explicit. Use for scoped Hodge, rank, or residual calculations; not for attributing agent intent or authorizing effects. NOT for attributing intent, identifying a liar, or authorizing external effects.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Design and audit a pricing function for variable-cost agent labor. Choose among per-seat, metered, credits, hybrid, and outcome pricing; name buyer value and cost metrics separately; calculate a reproducible cost floor; require pre-commitment guardrails; and stress-test declared personas. Use for offline pricing-design evidence, not billing implementation or runtime control. NOT for production billing, payment collection, or runtime spend enforcement.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Expert-level idiomatic Rust API design — the patterns that make illegal states unrepresentable and abstractions zero-cost. Type-state programming (PhantomData state machines), newtype + sealed + extension traits, typestate builders, RAII guards & Drop ordering, the interior-mutability decision tree (Cell/RefCell/Mutex/RwLock/Atomic/OnceLock), enum-driven state machines, error architecture (thiserror vs anyhow), dyn vs generic dispatch & object safety, the impl Trait / GAT / RPITIT toolbox, and Deref-for-smart-pointers (and its abuse). Use when designing a Rust library's public API, encoding invariants in the type system, choosing a dispatch or error strategy, or reviewing Rust for idiom. NOT for borrow-checker firefighting / toolchain / test-runner workflow (use rust-development-workflow), NOT for pd-console GPUI rendering/layout/panes (use gpui-rust-console), NOT for app packaging/notarization (use rust-app-distribution).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Build a compact Coval test set from product requirements, observed conversation failures or a coverage gap. Design realistic scenarios with separate expected behaviors, provenance and controlled voice/persona variation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

coval-ai/coval-external-skills32026년 9월 16일 업데이트

Orchestrator that runs one UI brief through all four ui-* posture skills in parallel, then picks and merges a winner. Use when a screen matters enough to explore several directions, or the user says 'build it a few ways', 'design options', 'bake-off', 'show me variations', or 'compare approaches'.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

armanisadeghi/ai-matrx32026년 10월 21일 업데이트

Extract exactly what the person typed in a Claude Code session (script, no agent context spent), have a fresh agent write a faithful structured summary under it, and optionally have an adversarial agent judge whether the working agent is still on track. Use at a checkpoint, before a handoff, after a compaction, when a long session may have drifted from what the owner asked, or when told to 'summarize what I said' or 'check we're on track'.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

armanisadeghi/ai-matrx32026년 10월 21일 업데이트

Real tests: a fresh agent walks the live product against sealed checks proven to catch a planted break. Use when told to use safety-net, to check whether an area really works now, or around a change too wide for one agent to see every break. NOT for one automated test (use forcing-function-tests).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

armanisadeghi/ai-matrx32026년 10월 21일 업데이트

Pre-commitment attack on a plan by an agent that did not write it. Use when presenting a feature-deep-dive plan, assigning vision-to-fleet briefs, moving a register to build mode, ratifying a scope list, or coding a new contract or table. NOT for built work or DONE reports (use subagent-dispatch).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

armanisadeghi/ai-matrx32026년 10월 21일 업데이트

Filesystem auto-discovery of App Router pages into navigable index pages. Use when creating an index/listing page, adding route directories, converting hard-coded route configs to auto-discovery, or adding a route-listing display variant.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

armanisadeghi/ai-matrx32026년 10월 21일 업데이트

Locate CCSPlayerPawn::SetModelFromClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromClass" (symbol CCSPlayerPawn_SetModelFromClass). Shortlist via callers of CBaseModelEntity::SetModel inside pawn model-selection code: this variant takes the pawn's class model. The body resolves a cached model precache handle from the player class and calls SetModel. Distinguish from SetModelFromLoadout by the ABSENCE of loadout/inventory item lookups in the call chain. Trigger: CCSPlayerPawn_SetModelFromClass, CCSPlayerPawn::SetModelFromClass

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel. Trigger: CCSPlayerPawn_SetModelFromLoadout, CCSPlayerPawn::SetModelFromLoadout

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CCSGameRules__sm_mapGcBanInformation global variable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GC ban information map structure by decompiling CCSPlayerController_ResourceDataThink's sub-function (Linux) or searching for the "Notification about user penalty" string (Windows).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

imagegen

무료

Use when the user asks to generate or edit images via the OpenAI Image API (for example: generate image, edit/inpaint/mask, background removal or replacement, transparent background, product shots, concept art, covers, or batch variants); run the bundled CLI (`scripts/image_gen.py`) and require `OPENAI_API_KEY` for live calls.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedaviddias/agent-forge32026년 5월 18일 업데이트

This skill should be used when the user wants to "test a claim against data", "validate an empirical hypothesis", "refine a model/theory with evidence", "characterize a pattern and verify it", "演繹と帰納で検証", "仮説をデータで検証して更新", "実例と反例で確かめる", "弁証法ループ", "主張を現物で裏取り", "傾向分析を検証して精緻化", or mentions iteratively updating a hypothesis by deriving predictions and testing them against a real corpus. NOTE: Use this for VALIDATING/REFINING an empirical claim or model against real data through a derive→test→update loop. Use strong-inference for debugging an UNKNOWN cause, and devils-advocate for adversarially stress-testing a DESIGN proposal.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

masuP9/agent-dialectics32026년 9월 16일 업데이트

Expert knowledge of Journalføring (document archiving) in melosys-api. Use when: (1) Creating/updating journalposts (Joark API), (2) Retrieving documents from SAF (GraphQL), (3) Understanding document workflows, (4) Debugging journalpost issues, (5) Mapping document types and categories. Triggers: "journalpost", "journalføring", "Joark", "dokarkiv", "SAF", "dokumentoversikt", "hentDokument", "ferdigstill journalpost", "Variantformat".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

navikt/melosys-api22026년 10월 21일 업데이트

gpt-taste

무료

Classic skill for GPT and Codex, opt-in: it runs only when called by name. Layout variance, a strict AIDA page structure and GSAP scroll motion.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Leonxlnx/taste-skill-classics22026년 10월 20일 업데이트

Classic style skill, opt-in: it runs only when called by name. A hard mechanical look with Swiss type, rigid grids, extreme scale contrast and utilitarian colour.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Leonxlnx/taste-skill-classics22026년 10월 20일 업데이트

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

waynesutton/waynesutton-ai22026년 9월 8일 업데이트