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cccskills

'trees' 검색 결과

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After an issue's PR has squash-merged on GitHub and its issue has closed: fast-forward the default branch, remove the issue-numbered nested worktree (.worktrees/<issue#>), and delete the local feature branch. Use when the user says to finish, tear down, or clean up a lane or worktree for a merged issue.

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foyzulkarim/skills432026년 9월 4일 업데이트

After /start-task: park the current clean, pushed feature branch in its own issue-numbered nested worktree (.worktrees/<issue#>) and return the primary checkout to current main, so the next parallel lane can start. Use when the user says to move the branch or task to a worktree or open a parallel lane.

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foyzulkarim/skills432026년 9월 4일 업데이트

Cultivate bonsai trees from species selection through long-term seasonal care. Covers species suitability, structural and maintenance pruning, wiring technique, repotting protocol, soil mix preparation, seasonal care schedules, and contemplative sitting practice. Use when selecting a species for a first or next bonsai, performing structural or maintenance pruning, repotting when roots are circling or growth has stalled, wiring branches for shaping, developing a seasonal care calendar, or building a contemplative practice with a living tree.

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pjt222/agent-almanac422026년 10월 21일 업데이트

Reference Hildegard von Bingen's Physica natural history knowledge. Covers classification of plants, stones, animals, fish, birds, elements, and trees with their medicinal, symbolic, and practical properties. Enables cross- referencing between categories and application guidance. Use when exploring a specific plant, stone, or animal from Hildegard's perspective, researching medieval natural history and cosmology, cross-referencing properties across categories, or integrating Physica knowledge into health, spiritual, or creative practice.

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pjt222/agent-almanac422026년 10월 21일 업데이트

Configure Prometheus Alertmanager with routing trees, receivers (Slack, PagerDuty, email), inhibition rules, silences, and notification templates for actionable incident alerting. Use when implementing proactive monitoring with automated incident detection, routing alerts to the appropriate team by severity, reducing alert fatigue through grouping and deduplication, integrating with on-call systems like PagerDuty, or migrating from legacy alerting to Prometheus-based alerting.

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pjt222/agent-almanac422026년 10월 21일 업데이트

Use `graphify-dotnet` to generate codebase knowledge graphs, architecture snapshots, and exportable repository maps from .NET or polyglot source trees, with optional AI-enriched semantic relationships.

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managedcode/Orleans.RateLimiting302026년 10월 11일 업데이트

The Arbor research-coordinator protocol: the OBSERVE -> IDEATE -> SELECT -> DISPATCH -> DECIDE cycle over a durable Idea Tree. Preloaded automatically on /auto-research sessions. The coordinator never edits code or runs commands — executors do that in isolated worktrees; the coordinator steers the tree with idea_tree / dispatch_experiments / merge_experiment.

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invergent-ai/surogates282026년 10월 20일 업데이트

Inspect Orchestra projects and tasks, assign workers, queue planning, approve exact plans only on human instruction, request replanning with feedback, show stored PR linkages, reconcile receipts, and scope native agent/skill authoring. Orca-managed worktrees use the separate Orca CLI skill.

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Traves-Theberge/Orchestra262026년 10월 15일 업데이트

Analyze project dependencies, build dependency trees, detect conflicts, and check compatibility

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matteocervelli/llms252026년 5월 22일 업데이트

go

무료

Idiomatic Go - package and interface design, error wrapping, table-driven tests, generics, the modern standard library (slices/maps/cmp/errors.Join), current syntax, and logging discipline. Use when writing, reviewing, or refactoring any Go code, especially code drifting toward Java/Spring shapes (deep layer trees, generic repositories, heavy frameworks) - even if the user never says "idiomatic". Distilled from spf13/go-skills and adapted to this repo.

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inference-gateway/adk252026년 10월 20일 업데이트

当需要开始与当前工作区隔离的功能开发或执行实现计划之前使用——创建具有智能目录选择和安全验证的隔离 git 工作树

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hanerx/DComicReborn242026년 10월 20일 업데이트

Cloudflare-first platform selection. Decision trees for Workers, D1, R2, KV, DO, Queues, Vectorize, Containers, Sandboxes, Flagship, Agent Memory, Workflows v2. Default stack, override conditions, auth, data patterns, reliability.

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heymegabyte/agent-skills242026년 10월 11일 업데이트

Capture faithful PNGs of Pulp view trees / imported UIs headlessly. Covers render_to_png backends (Skia vs CoreGraphics), the image-compositing gotcha, capture_png from a live GPU host, and the --screenshot-backend validate flag. Use whenever you render a UI to a PNG to eyeball or montage it.

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Generous-Corp/pulp222026년 10월 21일 업데이트

ocm-operator

OpenClaw 공식무료

Use OpenClaw Manager (OCM) safely and correctly for OpenClaw environment lifecycle work, runtime installation/builds, release-shaped local builds, upgrades, migration/adoption, cloning existing user state, service supervision, gateway logs, dev worktrees, plugin testing, model/provider smoke tests, TUI/dashboard checks, cleanup, and concise reporting. Use whenever Codex is asked to use OCM, manage OpenClaw envs/runtimes/services, test OpenClaw with OCM, reproduce existing-user or new-user flows, or avoid breaking user state while working with OpenClaw.

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openclaw/ocm222026년 10월 22일 업데이트

Reviews JUCE audio plugin code for JUCE-specific correctness issues: thread safety, APVTS parameter patterns, MessageManager usage, ValueTree, and MIDI handling. Use when the user asks to review a JUCE plugin, check a processBlock, audit parameter handling, or asks "is this JUCE code safe?". Trigger on phrases like "review my JUCE plugin", "check my AudioProcessor", "is this APVTS usage correct?", or when you see AudioProcessor, AudioProcessorEditor, or AudioProcessorValueTreeState in the code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

kunitoki/sonic-skills222026년 5월 21일 업데이트

Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.

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IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

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IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Build Opportunity Solution Trees using Teresa Torres' framework for structured product discovery. Use this skill when: - You need to map a desired outcome to opportunities, solutions, and experiments - You want to decide WHAT to build next based on user research and discovery data - You have workshop findings, pilot feedback, or user research to structure into actionable options - You need a visual tree diagram showing the path from outcome to testable experiments

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qa-aman/claude-skills212026년 10월 19일 업데이트

Use when scoring a list of business or solution requirements against the *actual* capabilities of a specific Salesforce org so each row can be classified Standard / Configuration / Low-Code / Custom / Unfit, given an effort tier (S/M/L/XL), a risk tag, and an AppExchange suggestion when applicable. Trigger keywords: fit gap salesforce requirements, score requirements against salesforce capabilities, salesforce capability matrix, classify requirement as standard config custom, fit-gap effort tier, AppExchange alternative for requirement. NOT for requirements elicitation (use admin/requirements-gathering-for-sf). NOT for architecture decisions on the GAP rows (use architect/solution-design-patterns and standards/decision-trees/). NOT for license or edition selection (use architect/license-optimization-strategy and architect/org-edition-and-feature-licensing). NOT for OmniStudio-specific fit-gap (use architect/omnistudio-vs-standard-decision).

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PranavNagrecha/AwesomeSalesforceSkills202026년 10월 21일 업데이트

Orchestrate AI coding agents (Claude Code, Codex, OpenCode) in isolated sandboxes using the @ai-hero/sandcastle SDK. Use when the user needs to (1) run agents AFK in Docker/Podman containers, (2) build multi-agent pipelines with plan-execute-review patterns, (3) run parallel agents on separate worktrees, (4) create iterative agent loops with maxIterations, (5) extract structured output from agent runs, (6) set up sandcastle in a new or existing project, or (7) write prompt files with template args and shell expressions.

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av/skills202026년 10월 21일 업데이트

Audit game narrative systems for technical quality -- branching dialogue trees, state/flag tracking, quest systems, choice-consequence mapping, localization pipelines, voice-over integration, and cinematic scripting..

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tinh2/skills-hub-registry202026년 9월 5일 업데이트

autopilot

무료

Orchestrate unattended resolution of open GitHub issues - triage by complexity, dispatch parallel worker agents into isolated worktrees, review their diffs, open PRs, and monitor CI and CodeRabbit until green. Use when asked to work through open issues autonomously or put Claude on auto-pilot.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Jgocunha/dynamic-neural-field-composer192026년 10월 9일 업데이트