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cccskills

'console' 검색 결과

436건 · 관련도순

Analyze branded vs non-branded traffic split using Google Search Console data. Shows what percentage of organic clicks come from brand name searches vs generic queries. Requires user to confirm brand terms before analysis. Use when user says "brand vs nonbrand", "branded traffic", "brand queries", "non-brand traffic", or "branded vs generic".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionkiii/claude-seo-skills222026년 6월 11일 업데이트

Find quick SEO wins by identifying high-impression, low-CTR keywords using Google Search Console data. Surfaces keywords already ranking where better titles or content expansion could quickly boost traffic. Use when user says "GSC opportunities", "quick wins", "low CTR keywords", "high impressions low clicks", or "easy SEO wins".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionkiii/claude-seo-skills222026년 6월 11일 업데이트

Discover newly ranking keywords using Google Search Console data. Finds queries that had zero clicks or impressions in the prior 28 days but started appearing in the current period, revealing emerging content opportunities. Use when user says "new keywords", "new rankings", "keywords started ranking", "recently ranking", or "new queries".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionkiii/claude-seo-skills222026년 6월 11일 업데이트

Identify indexing problems and coverage issues using Google Search Console URL inspection data. Checks up to 20 pages for indexing status, coverage state, robots.txt state, and last crawl date. Use when user says "index issues", "indexing problems", "not indexed", "indexing coverage", or "why is my page not indexed".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionkiii/claude-seo-skills222026년 6월 11일 업데이트

Detect keyword cannibalization by identifying queries where multiple pages are competing for the same ranking. Uses Google Search Console data to find queries appearing across 2 or more pages. Use when user says "keyword cannibalization", "same keyword multiple pages", "cannibalizing keywords", or "duplicate rankings".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionkiii/claude-seo-skills222026년 6월 11일 업데이트

Detect content decay by identifying pages that are losing both clicks and impressions over a 90-day comparison window in Google Search Console. Surfaces pages with true long-term decline (not seasonal variation) and assigns decay severity ratings. Use when user says "content decay", "declining pages", "losing rankings", "pages losing traffic over time", or "90 day decline".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionkiii/claude-seo-skills222026년 6월 11일 업데이트

Compare Google Search Console performance between two time periods to identify trends and changes. Supports month-over-month (MoM), year-over-year (YoY), or custom date ranges. Use when user says "GSC compare", "period comparison", "month over month", "year over year", "compare performance", "MoM", or "YoY".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionkiii/claude-seo-skills222026년 6월 11일 업데이트

Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jim60105/copilot-prompt222026년 10월 16일 업데이트

Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jim60105/copilot-prompt222026년 10월 16일 업데이트

Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Autonomous human-like browser control and professional QA/QC testing. Powered by agent-browser (Rust native CDP, zero Playwright) with ISTQB test matrix generation, automated testcase execution, console/network error tracing, and defect reporting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

datit309/supergraph212026년 10월 18일 업데이트

Diagnoses and prevents vbar_control_agent segfaults, out-of-memory (OOM) errors, and TPU device initialization failures on TPU v6e nodes in GKE caused by race conditions during TPU device resets or high-frequency metrics polling. Use when troubleshooting vbar_control_agent crashes, memory cgroup OOMs in serial console logs, tpu-device-plugin metrics checksum corruption errors, or custom TPU metrics collection conflicts on GKE TPU v6e nodes. Don't use for general non-TPU container OOM troubleshooting or standard GKE node lifecycle operations.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vaila-multimodaltoolbox/vaila212026년 10월 20일 업데이트

Teaches the fundamentals of Google Cloud Build (GCB). Covers core concepts, API enablement, console navigation to the Build History page, and the end-to-end workflow for creating and manually running a basic build trigger. Do not use for managing private pools or complex pipeline architectures.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vaila-multimodaltoolbox/vaila212026년 10월 20일 업데이트

Firmware development for the 40-pin "Black Pill"-format board with an STM32F401RCT6 (STM32F401RC, LQFP64, 256 KB flash, 64 KB RAM, 84 MHz) that ships with the WeAct Studio HID Bootloader (USB 0483:572A, flash 0x08000000-0x08003FFF, app at 0x08004000) — its PC13 LED, KEY button on PA0, 25 MHz HSE, USB-C on USB_OTG_FS, and the PlatformIO + STM32Cube HAL setup around them, including a USB CDC virtual COM port for printf debugging. Use when working on this board, an unbranded F401RCT6 Black Pill clone, or any STM32F401/F411 board that enumerates as "WeAct Studio HID Bootloader": project setup, platformio.ini, linking at 0x08004000, flashing through the HID bootloader or ROM DFU, the app starting behind a bootloader (VTOR, SysTick, clock hand-off), clock/PLL configuration for 84 MHz plus 48 MHz USB, printf/serial console over USB (no /dev/cu or COM port), a blink that never starts or hangs in HAL_Delay, entering or recovering the bootloader, or debugging why something on the board does not work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Firmware development for the ESP32-C3 0.42" OLED board (ESP32-C3FH4, QFN32) — the ABRobot / 01Space "ESP32-C3-0.42LCD" mini board and its clones, sold as "ESP32-C3 SuperMini with OLED" and "ESP32 C3 OLED development board". Covers its 72x40 SSD1306 OLED on I2C, the single I2C bus, blue LED on GPIO8, BOOT button on GPIO9, USB Serial/JTAG console, ADC1, Wi-Fi/BLE, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or a bare ESP32-C3: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, getting the 0.42-inch display to show something other than snow, U8g2 offsets, adding a second I2C device, flashing over USB-C, or debugging why something on the board does not work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Firmware development for the Waveshare ESP32-S3-RLCD-4.2 (SKU 33298 / 33507, and the -EN variant) — an ESP32-S3-WROOM-1-N16R8 AIoT board built around a 4.2" fully reflective 300x400 monochrome LCD on a Sitronix ST7305/ST7306, with no backlight, plus an ES8311 speaker codec, an ES7210 dual-microphone ADC, an SHTC3 temperature/humidity sensor, a PCF85063A RTC, a microSD/TF slot on SDMMC, an 18650 holder with battery sensing, BOOT/KEY/PWR buttons and a 2x8 2.54 mm expansion header. Use when working on this board: project setup, platformio.ini, the qio_opi PSRAM memory type, the pin map and which header pins are traps, U8g2 and the ST7305 constructor, a blank or shifted panel, ST7305 low-power mode HPM/LPM, the shared I2C bus and its four slaves, I2S audio directions and the speaker amplifier enable, mounting the TF card, battery voltage, USB CDC console with no UART bridge, flashing over Type-C, deep sleep, or debugging why something on the board does not work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Firmware development for the Waveshare ESP32-C6-Touch-LCD-1.47 board (ESP32-C6FH8, QFN32, 8 MB flash, SKU 31203 / 31201-M) — its 1.47" 172x320 JD9853 IPS panel, AXS5106L capacitive touch controller on I2C 0x63, QMI8658A IMU on I2C 0x6B, microSD/TF slot on the shared SPI2 bus, ETA6098 battery charger with VBAT sensing, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, JD9853 bring-up, touch coordinates and calibration, LVGL memory budgeting, backlight PWM, TF card on the shared bus, battery voltage, flashing over Type-C, or debugging why something on the board does not work. This is NOT the non-touch ESP32-C6-LCD-1.47 (ST7789, 4 MB) — the two share a name and almost no pins.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Firmware development for the Waveshare ESP32-C6-LCD-1.47 board (ESP32-C6FH4, QFN32) — its 1.47" 172x320 ST7789 LCD, WS2812 RGB LED, microSD/TF slot, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or the ESP32-C6-LCD-1.47-M variant (SKU 28563 / 30381, WS-28563): project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, LCD or SD bring-up on the shared SPI bus, backlight brightness, display frame rate, flashing over Type-C, or debugging why something on the board does not work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Firmware development for the WeAct Studio "Black Pill" (STM32F411CEU6) and its clones such as the DFRobot DFR0864 — the 25 MHz HSE and 32.768 kHz LSE crystals, PC13 LED, K1 button, USB-C wired straight to USB_OTG_FS, ROM DFU flashing, the SPI-flash footprint, and the STM32Cube HAL + PlatformIO setup around them. Use when working on this board or any STM32F411CE/F401CC Black Pill: project setup, platformio.ini, clock and PLL configuration for 96 MHz plus 48 MHz USB, pin mapping on the 48-pin package, USB CDC console, RTC on the LSE crystal, the internal temperature sensor, ADC accuracy, DFU flashing and recovery, or debugging why something on the board does not work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Build a dated monthly or quarterly editorial calendar: which posts to publish or review when, content mix, templates, distribution timing, and a material-change review queue. Use when the user says "editorial calendar", "content calendar", "publishing schedule", "what should I write this month". Not for positioning or pillars (blog-strategy), SERP-validated cluster maps (blog-cluster), or detecting declining pages from Search Console exports (blog-decay). Publication frequency is not a ranking signal.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gabrielmoreira/agent-skills-mirror192026년 10월 19일 업데이트

Compare two Google Search Console page exports (current vs previous period) to flag pages whose clicks or impressions fell by a chosen threshold, with a triage hint (refresh, query shift, consolidate, prune). The 20% default is a screening heuristic, not proof of decay. Use for "/blog decay", "content decay", "QoQ decline", "refresh declining posts". Needs two GSC exports; not for diagnosing a single traffic drop live (blog-google) or rewriting posts (blog-rewrite).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gabrielmoreira/agent-skills-mirror192026년 10월 19일 업데이트

pc-games

무료

PC and console game development principles. Engine selection, platform features, optimization strategies.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

umairinayat/Specter-AI192026년 9월 29일 업데이트

Use this skill to monitor and verify a deployed URL after releases — checks HTTP endpoints, SSE streams, static assets, console errors, and performance regressions after deploys, merges, or dependency upgrades. Smoke / canary / post-deploy verification.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tensology/decisionsai172026년 10월 15일 업데이트

Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LazyIsEfficient/agentic-os172026년 10월 20일 업데이트