Cross-app save-to-notes components and patterns. Use when adding save-to-notes to a feature, wiring overlay note capture, editing features/notes/actions/ or its consumers, or using QuickCaptureButton, SaveToScratchButton, SaveSelectionButton, QuickNotesSheet, CategoryNotesModal, or useOpenQuickNoteSaveOverlay.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
armanisadeghi/ai-matrx☆ 32026년 10월 21일 업데이트
Recipe for building one focused UI section out for every consumer. Use when asked to 'make this section canonical', 'productize this widget', give it 'the full treatment', or set it up 'like the SEO metadata system', or when building a new analyzer, preview, or calculator section.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
armanisadeghi/ai-matrx☆ 32026년 10월 21일 업데이트
Locate CCSPointScript_OnCustomHudClicked in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPointScript_OnCustomHudClicked" (symbol CCSPointScript_OnCustomHudClicked). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSPointScript_OnCustomHudClicked, CCSPointScript_OnCustomHudClicked
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 20일 업데이트
Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 20일 업데이트
Locate CCSCustomHudLayout_SetInputCaptureEnabled in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetInputCaptureEnabled" (symbol CCSCustomHudLayout_SetInputCaptureEnabled). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetInputCaptureEnabled, CCSCustomHudLayout_SetInputCaptureEnabled
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 20일 업데이트
Locate CCSCustomHudLayout_SetHasClassForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClassForPlayer" (symbol CCSCustomHudLayout_SetHasClassForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClassForPlayer, CCSCustomHudLayout_SetHasClassForPlayer
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 20일 업데이트
Locate CCSCustomHudLayout_SetHasClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClass" (symbol CCSCustomHudLayout_SetHasClass). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClass, CCSCustomHudLayout_SetHasClass
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 20일 업데이트
Locate CCSCustomHudLayout_SetDialogVariableStringForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableStringForPlayer" (symbol CCSCustomHudLayout_SetDialogVariableStringForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableStringForPlayer, CCSCustomHudLayout_SetDialogVariableStringForPlayer
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 20일 업데이트
Locate CBaseEntity_EmitSoundFilter_SoundName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity_EmitSoundFilter_SoundName" (symbol CBaseEntity_EmitSoundFilter_SoundName). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CBaseEntity_EmitSoundFilter_SoundName, CBaseEntity_EmitSoundFilter_SoundName
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 20일 업데이트
When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' or 'consumer behavior.' This skill provides 70+ mental models organized for marketing application.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
Expert knowledge of Kafka event streaming patterns in melosys-api. Use when: (1) Understanding Kafka producers and consumers, (2) Debugging Kafka message processing issues, (3) Understanding topic configuration and message schemas, (4) Investigating SkippableKafkaErrorHandler and error handling, (5) Understanding Aiven Kafka setup and security configuration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
navikt/melosys-api☆ 22026년 10월 21일 업데이트
External integrations overview for melosys-api including REST/SOAP services, Kafka topics, databases, and support services. Use when adding new integrations, debugging external calls, understanding data flow, or troubleshooting connectivity. Triggers: "integration", "external service", "consumer", "kafka topic", "REST client".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
navikt/melosys-api☆ 22026년 10월 21일 업데이트
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
waynesutton/waynesutton-ai☆ 22026년 9월 8일 업데이트
Use when you need to apply Java concurrency best practices — including thread safety fundamentals, ExecutorService thread pool management, concurrent design patterns like Producer-Consumer, asynchronous programming with CompletableFuture, immutability and safe publication, deadlock avoidance, virtual threads and structured concurrency, scoped values, backpressure, cancellation discipline, and observability for concurrent systems. Part of the skills-for-java project
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
Use when you need to review, improve, or refactor Java code for generics quality — including avoiding raw types, applying the PECS (Producer Extends Consumer Super) principle for wildcards, using bounded type parameters, designing effective generic methods, leveraging the diamond operator, understanding type erasure implications, handling generic inheritance correctly, preventing heap pollution with @SafeVarargs, and integrating generics with modern Java features like Records, sealed types, and pattern matching. Part of the skills-for-java project
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
Codified expertise for electricity and gas procurement, tariff optimization, demand charge management, renewable PPA evaluation, and multi-facility energy cost management. Informed by energy procurement managers with 15+ years experience at large commercial and industrial consumers. Includes market structure analysis, hedging strategies, load profiling, and sustainability reporting frameworks. Use when procuring energy, optimizing tariffs, managing demand charges, evaluating PPAs, or developing energy strategies.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
sayasaya8039/ZWG_Terminal☆ 22026년 6월 8일 업데이트
Azure Event Hubs SDK for Python streaming. Use for high-throughput event ingestion, producers, consumers, and checkpointing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MMEHDI0606/ai-agent-foundation-template☆ 22026년 5월 21일 업데이트
Analyze market conditions, geographic opportunities, pricing, consumer behavior, and product validation across Google Maps, Facebook, Instagram, Booking.com, and TripAdvisor.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MMEHDI0606/ai-agent-foundation-template☆ 22026년 5월 21일 업데이트
Use this skill for internal maintenance and feature work in the nuxt-ui-tools repository. It explains the repository operating model, exact placement rules, how runtime domains relate, how features should be structured and extended, how consumer skills must be maintained, and what to keep in sync when changing the library.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ChronicStone/nuxt-ui-tools☆ 22026년 10월 17일 업데이트
Use this skill when previewing files with nuxt-ui-tools as a package consumer. Covers mounting UiFilePreviewProvider, opening one file or a gallery with useFilePreview() or useNuxtApp().$filePreview, file descriptors (URL, File/Blob, or a function that returns a signed URL), options (index, mode, gallery, loop, pdf page, callbacks), the returned handle, the built-in renderers (image, video, audio, PDF, text/JSON, CSV, Markdown, Office and archive fallbacks), renditions, download and custom header actions, the markdown render hook, custom renderers with defineFilePreviewRenderer and UiFilePreviewTools, theming tokens, and how the upload field uses the preview.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ChronicStone/nuxt-ui-tools☆ 22026년 10월 17일 업데이트
Use this skill when importing Excel, CSV, or pasted rows with nuxt-ui-tools as a package consumer. Covers defineSpreadsheetSchema (typed context, chained text/number/date/boolean/select columns, columns depending on the columns above (options, defaults, rules per row), groups and dynamic groups built from the context, exact matching, option sources shared with forms, unknown-value policies, rules and levels, validate, row identity with duplicates and stored records, output), useSpreadsheetImport (headless models, onSubmit with batches and rejections), the UiSpreadsheetImport* parts, useSpreadsheetSteps with custom steps, and the ready-made UiSpreadsheetImport wizard.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ChronicStone/nuxt-ui-tools☆ 22026년 10월 17일 업데이트
Use this skill when building or debugging URL-backed state with nuxt-ui-tools as a package consumer. Covers codecs, useQueryState, useQueryStates, dynamicQueryState, grouped state, dynamic keys, and practical query-string examples.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ChronicStone/nuxt-ui-tools☆ 22026년 10월 17일 업데이트
Use this skill when building or debugging table usage with nuxt-ui-tools as a package consumer. Covers defineTableSchema, useTable, DataList, granular composition, columns, filters, sorting, offset or cursor loading, layouts, summary rows on phones, first-use empty states, actions, selection, accessible row names, context, and URL state with concrete examples.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ChronicStone/nuxt-ui-tools☆ 22026년 10월 17일 업데이트
Use this skill when building analytics dashboards with nuxt-ui-tools as a package consumer. Covers schema and view functions (defineDashboardSchema, defineDashboardView) that take their context as typed params, useDashboard with a getter that rebuilds on input change, typed injection (useDashboardView, injectDashboard, InferDashboard, InferDashboardView), filters declared inline with the f builder and synced with the URL, memory, or an external store (one value per key across views), headless filters, filter controls and the shipped UI (UiDashboardPage, UiDashboardFilters, UiDashboardFilter, UiDashboardViewTabs) with slot overrides, remote paginated pickers and remoteTableOptions, staged queries (essential / background / deferred) with select and dependent requires, lazy enabled conditions on views, queries, and filters (blocks of disabled queries hidden, grids closing up), derived values, views (tabs), query-scoped filters, number formats (presets, Intl options, useDashboardFormat), and the dashboard blocks (stats with trends, goals, and comparisons, stat groups, gauges, unovis charts with highlights, value labels, and totals, lists with progress rings, bars, funnel, alerts, activity feeds, sortable tables, custom widgets) with their automatic loading, error, empty, and refresh states, card menus, header and footer actions, row actions, drill-down and selected state, card tabs, split cards, comparison periods, auto-refresh, and data freshness.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ChronicStone/nuxt-ui-tools☆ 22026년 10월 17일 업데이트