Build game systems in Unity or Unreal Engine, including physics, AI, and multiplayer networking. The skill guides architecture, implementation, profiling, and testing to work toward frame rate targets and reduce memory use.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Implementing game mechanics in Unity or Unreal Engine
- Reducing frame drops and memory use
- Building multiplayer networking with lag compensation
Jeffallan/claude-skills☆ 1.2만2026년 10월 17일 업데이트
Owns the organization itself: org design, hiring, performance, compensation, development, culture, and employee relations. Use this to design or restructure a team, plan hiring, write a role or leveling definition, handle a performance or compensation question, diagnose why a team is underperforming for non-technical reasons, or assess the people risk in a plan. Also use for onboarding design and retention of key staff.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
cbrock84/headcount☆ 2.1천2026년 10월 19일 업데이트
Builds and maintains the leveling framework and pay structure — level definitions, salary bands, benchmarking, pay equity, and how raises and promotions are decided. Use this to design or revise leveling, set or adjust salary bands, benchmark against market, handle a compensation request or counteroffer, run a review cycle, or diagnose pay compression and equity issues.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
cbrock84/headcount☆ 2.1천2026년 10월 19일 업데이트
Load and preprocess imaging mass cytometry (IMC) and MIBI data from raw MCD/TXT through hot-pixel removal, spillover compensation, and variance-stabilizing transformation, covering readimc/steinbock ingestion, NNLS spillover compensation (CATALYST), IMC-Denoise, and the IMC arcsinh-cofactor question. Use when starting analysis from raw MCD files, building per-channel TIFF stacks, compensating channel spillover, choosing an arcsinh cofactor, or preparing single-cell intensities for phenotyping.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026년 10월 17일 업데이트
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026년 10월 17일 업데이트
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
일본 개인사업자의 법인 전환 시 세금과 사회보험료의 총부담을 비교합니다. 참고 자료를 바탕으로 전환 시기, 회사 형태, 설립 절차와 임원 보수를 검토합니다.
- 법인 전환 전후의 세금과 사회보험료 비교
- 개인사업자의 법인 전환 시기 검토
- 일본 주식회사와 합동회사 중 형태 선택
kazukinagata/shinkoku☆ 3652026년 9월 9일 업데이트
Comprehensive sales and revenue operations skill. Use when building a sales team, doing founder-led sales, hiring first sales reps, navigating enterprise deals, implementing product-led sales, designing sales compensation plans, defining ICP, mapping buyer personas, or optimizing the revenue engine (RevOps). Activates for: sales strategy, rev ops, revenue operations, sales enablement, sales compensation, ICP, ideal customer profile, buyer persona, sales process, deal execution, lead scoring, lead routing, lead lifecycle, MQL, SQL, pipeline management, CRM automation, sales qualification, BANT, MEDDIC, founder sales, enterprise sales, product-led sales, startup sales, SDR, AE, quota, ramp, commission plan.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
manojbajaj95/claude-gtm-plugin☆ 1082026년 9월 18일 업데이트
Complete insurance and legal claims intelligence system. Trigger whenever someone needs to file, manage, negotiate, or dispute any type of claim: insurance claims, warranty claims, compensation claims, workers compensation, personal injury, property damage, or consumer rights disputes. Also triggers on phrases like "file a claim", "my insurer denied me", "how do I get compensated", "they won't pay", "what am I entitled to", or any scenario where someone has suffered a loss and needs to recover it.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
FDU-INS/Insurance-Skills☆ 772026년 7월 12일 업데이트
Build data-driven compensation structures that attract talent without overpaying. Covers base salary bands, equity/bonus frameworks, geographic differentials, and total rewards packaging.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
modbender/skill-library-mcp☆ 172026년 9월 28일 업데이트
Drafts board committee charters for Audit and Compensation Committees tailored to public/private status, exchange listing (NYSE/NASDAQ), and governance requirements. Covers composition, independence, authority, meeting procedures, and reporting. Use when creating or updating audit committee charters, compensation committee charters, or corporate oversight committee formations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
CSlawyer1985/legal-skillhub☆ 172026년 9월 23일 업데이트
当用户设计创意团队薪酬方案、考虑是否使用绩效奖金、正在流失核心人才、或想吸引顶尖人才时触发。基于Netflix精英薪酬哲学:支付市场最高价、取消奖金、主动调薪。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kangarooking/no-rules-rules-skill☆ 142026년 4월 17일 업데이트
People leadership for scaling companies. Hiring strategy, compensation design, org structure, culture, and retention. Use when building hiring plans, designing comp frameworks, restructuring teams, managing performance, building culture, or when user mentions CHRO, HR, people strategy, talent, headcount, compensation, org design, retention, or performance management.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mouadja02/skills☆ 102026년 10월 17일 업데이트
Load and preprocess imaging mass cytometry (IMC) and MIBI data from raw MCD/TXT through hot-pixel removal, spillover compensation, and variance-stabilizing transformation, covering readimc/steinbock ingestion, NNLS spillover compensation (CATALYST), IMC-Denoise, and the IMC arcsinh-cofactor question. Use when starting analysis from raw MCD files, building per-channel TIFF stacks, compensating channel spillover, choosing an arcsinh cofactor, or preparing single-cell intensities for phenotyping.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
peacezha/TRACE☆ 32026년 10월 18일 업데이트
Load and preprocess imaging mass cytometry (IMC) and MIBI data from raw MCD/TXT through hot-pixel removal, spillover compensation, and variance-stabilizing transformation, covering readimc/steinbock ingestion, NNLS spillover compensation (CATALYST), IMC-Denoise, and the IMC arcsinh-cofactor question. Use when starting analysis from raw MCD files, building per-channel TIFF stacks, compensating channel spillover, choosing an arcsinh cofactor, or preparing single-cell intensities for phenotyping.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
peacezha/HPClaw☆ 32026년 10월 11일 업데이트
Offers, compensation framing, and negotiation planning. Use when evaluating offers or raises.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aAAaqwq/openclaw-team☆ 22026년 6월 18일 업데이트
배송 지연, 파손, 분실, 수량 부족에 대해 증거 수집부터 배상 청구와 운송사 협상까지 정리하고, 손실액과 고객 영향에 따른 대응 판단을 돕습니다.
- 배송 지연이나 분실 대응
- 화물 파손 배상 청구 준비
- 운송사 요금이나 책임에 대한 이의 제기
affaan-m/ECC☆ 28.4만2026년 10월 16일 업데이트
Plan creator partnerships from partner selection and compensation to content briefs, sponsorship disclosures, and performance measurement. The skill covers one-off sponsorships and ongoing ambassador programs, focusing on audience fit and qualified outcomes such as leads or purchases.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Find and assess suitable creator partners
- Define fees, deliverables, and content usage rights
- Prepare creator briefs and disclosure checks
coreyhaines31/marketingskills☆ 5.5만2026년 10월 16일 업데이트
Inspect FCS files from flow cytometry, a method for measuring cell properties, using FlowIO. Extract measurement data into NumPy arrays, review channel metadata, export tables, and create FCS 3.1 files for downstream work.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Inspect measurement settings and channel labels in FCS files
- Extract measurement data into NumPy arrays or CSV tables
- Read legacy FCS files containing multiple datasets
K-Dense-AI/scientific-agent-skills☆ 5.3만2026년 10월 16일 업데이트
Analyze flow cytometry data in Python by correcting fluorescence spillover and applying gates that select cell populations. Produce population counts, percentages, and fluorescence summaries, or reproduce supported FlowJo 10 workspace analyses with recorded analysis settings.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Applying the same gating strategy to multiple FCS samples
- Reporting cell-population counts and percentages with denominators
- Reproducing supported FlowJo 10 analyses in Python
K-Dense-AI/scientific-agent-skills☆ 5.3만2026년 10월 16일 업데이트
Prepare for salary negotiations by researching market pay, comparing salary, bonuses, equity, and benefits, and defining a justified counteroffer. Create tailored emails and call scripts, with alternative requests and responses when an employer pushes back.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Researching market pay before negotiating an offer
- Comparing offers including bonuses, equity, and benefits
- Drafting a counteroffer email or call script
davila7/claude-code-templates☆ 3.3만2026년 10월 18일 업데이트
Examine how a job or business generates income through ownership, responsibility, and leverage—ways to expand output beyond personal working hours. Use the framework to consider equity, products, or content while setting limits on downside risk.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing reliance on income tied to working hours
- Comparing salary and equity compensation
- Assessing whether a side business can scale
kangarooking/cangjie-skill☆ 1.1만2026년 10월 2일 업데이트