Trace forced authentication and relay chains in a CTF sandbox. Identify what triggers authentication, which service accepts the forwarded identity, and what privilege or artifact results, while distinguishing captured authentication from a successfully accepted relay.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Identify what triggers forced authentication
- Find which service accepts relayed authentication
- Connect relay acceptance to resulting privileges
zhaoxuya520/reverse-skill☆ 4.3만2026년 9월 22일 업데이트
Generate trading signals using Smart Money Concepts, a framework for interpreting institutional trading behavior. Analyze trend continuation, reversals, price gaps, and order concentration zones, then combine structural signals and gaps to determine a trading direction.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build signals from trend continuation and reversal patterns
- Filter structural signals using price gaps
- Adjust swing detection and closing-price break rules
HKUDS/Vibe-Trading☆ 3.6만2026년 10월 19일 업데이트
Create distinct paid advertising concepts, headlines, copy, and production briefs from validated brand information and campaign goals. Each concept connects its message to evidence, audience needs, platform requirements, and a hypothesis to test.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Develop campaign concepts with distinct strategic angles
- Draft ad headlines and descriptions
- Prepare creative briefs and production plans
AgriciDaniel/claude-ads☆ 1만2026년 10월 17일 업데이트
Track unresolved legal and regulatory gaps by age and significance. Review outstanding issues, close resolved gaps with a resolution note, or record a decision to accept a risk together with its rationale and the person accepting it.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Review outstanding legal and regulatory gaps
- Prioritize gaps by age and significance
- Close a resolved gap with a resolution note
anthropics/claude-for-legal☆ 9.7천2026년 10월 14일 업데이트
Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Use this skill when writing acceptance criteria for Salesforce features, structuring UAT test scripts from user stories, classifying defects found during UAT, or planning regression testing before a Salesforce release. Trigger keywords: UAT, user acceptance testing, test script, acceptance criteria, defect classification, regression testing, test plan, test case. NOT for Given/When/Then AC syntax — use admin/acceptance-criteria-given-when-then. NOT for the per-case field schema and AC-to-case decomposition — use admin/uat-test-case-design. NOT for automated Flow or Apex test coverage — use flow/flow-testing. Also covers: UAT plan record, sandbox selection for UAT, pre-UAT environment checklist, sandbox email deliverability for testers, test-user personas, negative and bulk coverage, defect triage categories, go/no-go sign-off, quick-deploy window.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
PranavNagrecha/AwesomeSalesforceSkills☆ 192026년 10월 4일 업데이트
Build a vulnerability exception and risk acceptance tracking system with approval workflows, compensating controls documentation, and expiration management.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
andycungkrinx91/konoha☆ 92026년 10월 19일 업데이트
Build a vulnerability exception and risk acceptance tracking system with approval workflows, compensating controls documentation, and expiration management.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
micsapp/micstec-skills☆ 42026년 3월 20일 업데이트
Guide for writing high-quality acceptance criteria and acceptance tests using industry-standard BDD (Behavior-Driven Development) and ATDD (Acceptance Test-Driven Development) practices. Use this skill when creating acceptance criteria for user stories, writing Gherkin scenarios, or implementing acceptance test specifications following Given-When-Then format.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
Build a vulnerability exception and risk acceptance tracking system with approval workflows, compensating controls documentation, and expiration management.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aniket2348823/Vul-Agent☆ 22026년 6월 9일 업데이트
Create acceptance criteria and a manual validation plan for feature changes. Cover successful flows, unusual inputs, failures, and performance limits, with observable outcomes and clear evidence requirements so reviewers can decide whether each criterion passes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preparing a feature change for QA
- Reviewing a PR that changes user-visible behavior
- Planning regression checks after an incident
paperclipai/paperclip☆ 10.4만2026년 10월 19일 업데이트
Evaluate job offers by separating guaranteed pay, conditional bonuses, and estimated equity value. Compare terms, develop an evidence-based counteroffer, draft emails and call scripts, rehearse recruiter conversations, and prepare deadline extensions, acceptance, or decline messages.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Comparing pay and terms across job offers
- Drafting a counteroffer email
- Rehearsing a salary negotiation call
reactive-resume/reactive-resume☆ 4.5만2026년 10월 18일 업데이트
Design and build an OpenMAIC lesson series using a spiral curriculum: core ideas return with deeper explanations, new representations, and unfamiliar applications. It maps conceptual growth across lessons and checks that revisits add understanding.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing a Bruner-style spiral curriculum
- Moving from concrete examples to general models across lessons
- Revisiting concepts through unfamiliar applications and counterexamples
THU-MAIC/OpenMAIC☆ 4.1만2026년 10월 19일 업데이트
Set up decoy credentials, storage, and secrets across AWS, Azure, and GCP to detect suspicious access. Connect audit logs to security alerts, verify detection, and document permissions, resource inventories, and maintenance plans.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Detecting use of leaked cloud credentials
- Monitoring suspicious access to decoy storage and secrets
- Extending on-premises deception coverage to cloud environments
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5만2026년 8월 31일 업데이트
Design company discount rules across contract value, duration, payment terms, and strategic value. Build a discount matrix, define approval routes and required commitments for exceptions, and check the policy for gaps, contradictions, and margin violations.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a company's first formal discount policy
- Revise discount rules after margin requirements change
- Define approval routes and commitments for exceptions
alirezarezvani/claude-skills☆ 2.8만2026년 8월 30일 업데이트
Turn feature ideas into backlog items, a team's planned units of work, using Why, What, and Acceptance Criteria. Connect each item to business goals and define observable outcomes in independent pieces sized for one sprint.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Breaking a feature into independent work items
- Explaining the business purpose behind development work
- Writing observable acceptance criteria
phuryn/pm-skills☆ 2.7만2026년 10월 16일 업데이트
Develop a game concept through guided discussion of player experiences, preferences, and practical constraints. Compare ideas, define repeated player actions and design priorities, and produce either a concise game brief or a detailed concept document.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Exploring game ideas from a genre or theme
- Turning a vague idea into a repeatable play cycle
- Defining a minimum playable version and development boundaries
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트
Turn a concept’s origins into a magazine-style visual story. Six distinct layouts combine diagrams, annotations, and typography to trace a concrete problem through failed attempts and a turning point, revealing the concept’s name at the end.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Illustrating how a concept emerged
- Creating visual learning materials about failed attempts
- Presenting a concept’s history as a magazine feature
nexu-io/html-anything☆ 9.2천2026년 10월 13일 업데이트
Create websites, dashboards, games, and app interfaces from image-generated design concepts. The skill turns the accepted concept into reusable UI components, implements working controls, and checks browser rendering, interactions, and responsive layouts against the design.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a new website from visual concepts
- Create a dashboard or management interface
- Redesign the appearance of an existing site
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Create a six-frame storyboard showing a user's journey from a difficult situation to a better outcome. Develop the narrative, emotions, and visual descriptions to make product concepts concrete for pitches, concept reviews, and team discussions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Pitching a new product or feature concept
- Aligning a team on the intended user experience
- Exploring whether a concept resonates before development
deanpeters/Product-Manager-Skills☆ 7.5천2026년 10월 16일 업데이트
Manages retention exception workflows including request-approval processes, duration limits, periodic review cycles, documentation requirements, and audit trail maintenance. Covers legitimate grounds for extending retention beyond scheduled periods and governance controls to prevent indefinite data hoarding. Activate for retention exception, retention extension, data hoarding prevention, retention override queries.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mukul975/Privacy-Data-Protection-Skills☆ 3132026년 3월 17일 업데이트
Acceptance Orchestrator workflow skill. Use this skill when the user needs a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human re-intervention and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
diegosouzapw/awesome-omni-skills☆ 1622026년 7월 8일 업데이트
【実験版・Jev監視つき】ai_plc_inception - AI-PLC Stage 2。本体02-inceptionに-jev表記を足した薄いラッパー(成功条件カバー判定は凍結中)。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
miyatti777/ai-plc☆ 492026년 10월 2일 업데이트
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NintendaDev/unikit-ai☆ 192026년 10월 14일 업데이트