Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
oneshot-repo/OneShot☆ 472026년 5월 15일 업데이트
Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D, GLB, depth map, text to 3D, texturing, 3D asset, Meshy, Hunyuan.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tdimino/claude-code-minoan☆ 412026년 10월 20일 업데이트
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
playcanvas/skills☆ 282026년 10월 13일 업데이트
Use this skill to process one to 99 local exact 2:1 equirectangular panorama images with Realsee Argus, producing depth maps, a merged GLB point cloud, camera poses, optional intrinsics, and a validated local output index. Trigger for Argus panorama reconstruction, Argus ZIP input, or explicit Argus start/status/collect lifecycle requests. Do not trigger for panorama editing or stitching, arbitrary-photo 3D generation, existing GLB inspection, or research-only questions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
realsee-developer/skills☆ 102026년 10월 20일 업데이트
General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ellmos-ai/skills☆ 82026년 10월 19일 업데이트
Turn one reference image into a cleaned, scaled 3D asset: your own image-to-3D ComfyUI workflow makes the mesh, Blender decimates it to a poly budget, fixes scale, origin and material, and exports a .glb. Use for "image to 3D", "make a 3D model from this picture", "photo to glb".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hybridlabor-api/aos☆ 62026년 10월 16일 업데이트
Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a unique 3D object from a text description
- Reconstruct a 3D object from a concept image
- Populate scenery with catalog vegetation and rocks
calesthio/OpenMontage☆ 7.1만2026년 10월 17일 업데이트
Create, edit, and validate URDF files describing robot structure. Check links, joints, coordinate frames, units, mesh placement, and mass properties, then use CAD Viewer to inspect the model and review each movable joint.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a robot structure description
- Debug joint positions and motion axes
- Check mesh scale and placement
earthtojake/text-to-cad☆ 2.2만2026년 10월 21일 업데이트
Plan a browser game's architecture before coding. Choose an engine, separate game rules from rendering, and define input, assets, menus, saves, debugging, and performance checks within a shared design.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choose an engine for a 2D or 3D browser game
- Separate game state from rendering responsibilities
- Plan input mappings and asset organization
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
majidmanzarpour/threejs-game-skills☆ 2.6천2026년 9월 28일 업데이트
3D Morph PPT — extends morph-ppt with GLB model insertion, cinematographic camera, model-content layout, and enriched visual design system.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
zhu1090093659/deepseek-pp☆ 1.9천2026년 8월 14일 업데이트
3D Morph PPT — extends morph-ppt with GLB model insertion, cinematographic camera, model-content layout, and enriched visual design system.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Team-Commonly/commonly☆ 1.4천2026년 10월 21일 업데이트
Use when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size in studs, mesh faces the wrong way, too many triangles, mesh fails validation, holes or non-watertight meshes, textures too big or blurry, SurfaceAppearance and PBR maps, metalness or normal maps look wrong, rigid accessories and hats, UGC items, Accessory Fitting Tool, out of bounds, AvatarCreationService validation, EditableMesh or EditableImage previews, or generate_mesh.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when exporting a model, character or animation from Blender to a game engine, the web or a 3D printer: FBX, glTF/GLB, USD/USDZ or STL for Unity, Unreal Engine, Godot, Roblox, three.js or Apple AR Quick Look. Also when an export arrives at the wrong scale (100x, 0.01), rotated 90 degrees, facing backwards, with extra leaf bones, without its animation, blend shapes or textures; when making LODs or collision meshes (UCX_, -colonly) for an engine; when converting a folder of models in batch; or when checking an exported file by re-importing it.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a diorama) whose surfaces need basecolor, normal, roughness, metalness, and height maps per material family with geometry untouched, or a matched before-and-after comparison film rendered in Blender with one camera path, lighting, and cut. Keywords: PATINA, PBR retexture, material families, Blender EEVEE, comparison video.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
arjun988/blender-skills☆ 3672026년 7월 11일 업데이트
根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用 blender-reference-to-3d。以可继续修改的几何工程为核心;不默认制作拆解动画、录屏、绑定或制造模型。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
majiayu000/spellbook☆ 2882026년 10월 20일 업데이트
End-to-end 3D printing for Bambu Lab printers. Finds models online (MakerWorld, Printables), generates them with AI (text-to-3D, image-to-3D) or as exact-dimension parametric CAD, checks and repairs printability, converts textures to AMS multi-color, renders previews, opens them in Bambu Studio for the user to print, and reads printer status, AMS filaments and print progress. Use this whenever the user wants to 3D print something, design or model an object for printing, work with STL/3MF/OBJ/GLB files for a printer, check on a Bambu Lab printer (A1, A1 Mini, A2L, P1S, P2S, X1C, X1E, X2D, H2C, H2S, H2D, H2D Pro), or asks about AMS filament, slicing or print progress, even if they don't say "Bambu".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
heyixuan2/bambu-studio-ai☆ 2332026년 9월 20일 업데이트
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2082026년 7월 14일 업데이트
Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2082026년 7월 14일 업데이트