본문으로 건너뛰기
cccskills

'modular ai' 검색 결과

120건 · 관련도순

Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

hashgraph-online/awesome-codex-plugins1.4천2026년 10월 19일 업데이트

Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

Build a complete typographic system -- modular or fluid type scale, line-height and tracking per size, weight roles, and vertical rhythm -- exported as tokens, Tailwind config, and CSS. Pairs with font-pairing-suggester (which picks the fonts; this builds the system they live in).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OneWave-AI/claude-skills3542026년 10월 19일 업데이트

Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

XliuXjianX/blender-production-skills2592026년 8월 15일 업데이트

Symbolic manipulation, equation solving, and algebraic structures for mathematical reasoning. Covers distributive law, factoring, completing the square, linear through polynomial equation solving, systems of equations (substitution, elimination, Gaussian elimination, matrix methods), algebraic structures (groups, rings, fields), modular arithmetic, polynomial theory, and inequalities. Use when solving equations, simplifying expressions, working with algebraic structures, or performing symbolic manipulation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

dspy

무료

Build complex AI systems with declarative programming, optimize prompts automatically, create modular RAG systems and agents with DSPy - Stanford NLP's framework for systematic LM programming

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

huang-sh/DeepScience42026년 7월 15일 업데이트

Package an existing custom diffusers block into a directory ready for Hub upload. Select a class from a Python file and save its source, configuration, and associated files so others can load the block.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Preparing a custom block for Hub distribution
  • Selecting one block class from a Python file
  • Creating the directory layout needed to load a shared block
huggingface/diffusers3.5만2026년 10월 19일 업데이트

Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GPTomics/bioSkills1.2천2026년 8월 15일 업데이트

This package is a implementation of biclustering ensemble method MoSBi (Molecular signature Identification from Biclustering). MoSBi provides standardized interfaces for biclustering results and can combine their results with a multi-algorithm ensemble approach to compute robust ensemble biclusters on molecular omics data. This is done by computing similarity networks of biclusters and filtering for overlaps using a custom error model. After that, the louvain modularity it used to extract biclus

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bioMate-AI/biomate-bioconductor-kb7972026년 6월 21일 업데이트

The Balanced Coupling model for software design. Use when: designing modular architectures, evaluating coupling between components, reviewing code modularity, deciding whether to split or merge modules/services, assessing integration patterns, classifying coupling as balanced or unbalanced, applying DDD strategic and tactical patterns, reasoning about cohesion vs coupling trade-offs, identifying distributed monolith risks, or explaining why a system is hard to change. Provides the three-dimensional framework (integration strength, distance, volatility) and the balance rule for making coupling decisions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vladikk/modularity5652026년 8월 31일 업데이트

Develop and run Mojo code in Claude.ai containers. Handles installation, compilation, and execution. Use when writing Mojo code, benchmarking Mojo vs Python, or when user mentions Mojo, Modular, or MAX. Routes to Modular's official skills (mojo-syntax, mojo-python-interop, mojo-gpu-fundamentals) for language-specific correction layers.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

oaustegard/claude-skills1542026년 10월 16일 업데이트

Analytics engineering with dbt — models, tests, and modular SQL pipelines — use when building or maintaining dbt projects.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aicodedecode/awesome-muse-skills252026년 10월 10일 업데이트

Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lilinji/GeneTind-Life-Skills152026년 8월 21일 업데이트

Symbolic Guardrails for Domain-Specific Agents: Stronger … — 16. Apr. 2026 · We study symbolic guard GAP: OpenHands has a modular SDK design — our too

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

openamer/openamer82026년 10월 20일 업데이트

Consciousness and AI — OECS — 5. Feb. 2026 · Whether AI consciousness is possible depends on what pr GAP: OpenHands has a modular SDK design — our too

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

openamer/openamer82026년 10월 20일 업데이트

Use when you need to add or configure Maven plugins in your pom.xml — including quality tools (enforcer, surefire, failsafe, jacoco, pitest, spotbugs, pmd), security scanning (OWASP), code formatting (Spotless), version management, container image build (Jib), build information tracking, and benchmarking (JMH) — through a consultative, modular step-by-step approach that only adds what you actually need. This should trigger for requests such as Add Maven plugins in pom.xml; Improve Maven plugins in pom.xml. Part of cursor-rules-java project

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aibot88/sec_skill_store52026년 5월 27일 업데이트

Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/TRACE32026년 10월 20일 업데이트

Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/HPClaw32026년 10월 11일 업데이트

Create competitor comparison and alternative pages for search traffic and sales conversations. Organize product research into reusable profiles, then develop page copy, comparison tables, migration guidance, and recommendations that explain which option fits each audience.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a direct comparison with a competitor
  • Write a roundup of alternative products
  • Explain switching requirements to prospective customers
davila7/claude-code-templates3.3만2026년 10월 20일 업데이트

Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

Design or review .NET solution architecture across modular monoliths, clean architecture, vertical slices, microservices, DDD, CQRS, and cloud-native boundaries without over-engineering. USE FOR: .NET architecture choices; layer and domain boundary review; service decomposition; clean architecture, vertical slice, DDD, CQRS, and modular monolith decisions. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

managedcode/dotnet-skills4902026년 10월 17일 업데이트

Use when you need to design, review, or improve modular monoliths with Spring Modulith in Spring Boot applications - including application module package structure, ApplicationModules verification, named interfaces, allowed dependencies, domain events, @ApplicationModuleTest, Scenario-based module tests, generated documentation, actuator exposure, observability, and event publication registry choices. This should trigger for requests such as Add Spring Modulith to a Spring Boot application; Review Spring Modulith module boundaries; Improve modular monolith architecture in Spring Boot; Add @ApplicationModuleTest tests; Generate Spring Modulith documentation. Part of Plinth Toolkit

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jabrena/plinth4532026년 10월 19일 업데이트

Use when you need to add or configure Maven plugins in your pom.xml — including quality tools (enforcer, surefire, failsafe, jacoco, pitest, spotbugs, pmd), security scanning (OWASP), code formatting (Spotless), version management, container image build (Jib), build information tracking, and benchmarking (JMH) — through a consultative, modular step-by-step approach that only adds what you actually need. This should trigger for requests such as Add Maven plugins in pom.xml; Improve Maven plugins in pom.xml; Configure Maven quality plugins in pom.xml; Add Maven build lifecycle plugins for Java verification; Review Maven plugin versions and executions. Part of Plinth Toolkit

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jabrena/plinth4532026년 10월 19일 업데이트

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

arjun988/blender-skills3592026년 7월 11일 업데이트