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cccskills

'scenes' 검색 결과

370건 · 관련도순

Create HeyGen avatar videos with a chosen presenter, voice, exact script, and backgrounds for each scene. Use photos as presenters, generate transparent WebM files for compositing, or produce batches of videos with consistent specifications.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Have a chosen avatar read an exact script
  • Create multiple scenes with different backgrounds
  • Generate transparent WebM files for compositing
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Generate narration, dialogue, sound effects, and music with ElevenLabs APIs for videos, podcasts, and games. The skill covers voice settings, pronunciation, pauses, voice cloning, and using measured audio lengths to synchronize scenes in Remotion, a video creation framework.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating narration for videos or podcasts
  • Generating sound effects from written descriptions
  • Composing instrumental background music
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Control Philips Hue lighting individually or across rooms and zones. Adjust power, brightness, color, and color temperature, activate saved scenes, and apply supported lighting effects through the remote API.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn all lights in a room on or off
  • Adjust brightness and color temperature
  • Activate a saved lighting scene
asgeirtj/system_prompts_leaks7만2026년 10월 16일 업데이트

Build and validate HTML video projects in HyperFrames. It guides scene structure, clip timing, reusable sub-scenes, and audio and video placement, with rules that keep playback predictable and rendered frames consistent.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build an HTML video project in HyperFrames
  • Set clip timing and arrange tracks
  • Combine reusable sub-scenes
heygen-com/hyperframes6.8만2026년 10월 19일 업데이트

Fix white flashes and blending problems between scenes in HyperFrames videos. This skill explains background setup, overlapping scene containers, final-frame holds, and timeline templates so transitions render with the intended appearance.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Fixing white flashes between dark scenes
  • Checking opacity dips during crossfades
  • Assembling the master timeline
heygen-com/hyperframes6.8만2026년 10월 19일 업데이트

Plan HyperFrames videos so motion flows continuously between scenes. Match movement direction and speed across cuts, connect actions through visible causes, and verify scene boundaries while keeping each scene active through meaningful reveals or interactions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Plan consistent movement across scene transitions
  • Connect scenes with a shared visual element
  • Replace idle motion with reveals or interactions
heygen-com/hyperframes6.8만2026년 10월 19일 업데이트

Write or refactor Remotion components so timing and full-size layout live on the content itself. Reduce redundant wrappers and organize related scenes or clips on shared Studio timeline rows while preserving timing and layout behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Put timing directly on scene and media components
  • Refactor redundant Sequence and AbsoluteFill wrappers
  • Group related scenes and clips on shared timeline rows
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

Create video scenes in Remotion using React, with guidance on frame-based animation, media placement, and timing. It also points to references for effects, transitions, fonts, and other features, plus ways to preview the results in Studio.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Animating titles and subtitles
  • Combining video, audio, and images
  • Adjusting layer timing and trimming
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

Create a Remotion video project and build its visuals with React while viewing a live browser preview. The workflow also covers multiple scenes and code structure that lets users edit the video in Remotion Studio.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Starting a new Remotion video project
  • Building a video while checking its browser preview
  • Creating a video with multiple scenes
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

Manage s&box game projects through text commands. Edit scenes and reusable object templates, generate C# components, configure controls and translations, and inspect asset references to find unused files or validate project consistency.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create scenes and reusable object templates
  • Generate C# components and UI scaffolds
  • Configure controls, collisions, and translations
HKUDS/CLI-Anything5.5만2026년 9월 22일 업데이트

Manage Godot projects from the command line: create scenes, inspect their structure, add nodes, run GDScript, and check syntax. Build exports using configured presets, with JSON output available for agents.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a Godot project and its first scene
  • Inspect scene structure and add nodes
  • Run GDScript tools and check syntax
HKUDS/CLI-Anything5.5만2026년 9월 22일 업데이트

Prepare OBS Studio scene collections through commands. Add scenes and sources, adjust layout and audio, configure transitions and output settings, and save the project as JSON with undo and redo support.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create and duplicate scenes for a broadcast
  • Adjust source position, size, and cropping
  • Set audio volume, mute, and monitoring
HKUDS/CLI-Anything5.5만2026년 9월 22일 업데이트

Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding interactive 3D product previews and variant controls
  • Creating a portfolio scene linked to scrolling
  • Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills4.8만2026년 10월 19일 업데이트

Build game systems in Godot 4 using GDScript patterns for player movement, health, event signals, and scene organization. Use the architectural guidance to plan game state management and performance improvements while learning practical coding conventions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Implementing player movement and health
  • Connecting game events with signals
  • Organizing reusable scenes and game data
wshobson/agents4.1만2026년 10월 19일 업데이트

Design courses where learners explore ideas by changing parameters, following diagrams, running code, playing games, or inspecting 3D scenes. Each main page focuses on one mechanism or structure, with opening and closing pages framing the learning.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exploring how changing a parameter affects a system
  • Following a diagram to understand structure or flow
  • Learning an idea by modifying and running code
THU-MAIC/OpenMAIC4.1만2026년 10월 19일 업데이트

Build custom video session experiences in Unity using Zoom Video SDK wrapper APIs. Follow guidance on connecting SDK events to scenes and interface state, with references for session joining, lifecycle management, compatibility, and troubleshooting.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Integrating Zoom Video SDK into a Unity app
  • Connecting video session events to Unity scenes and interface state
  • Checking session joining and lifecycle patterns
anthropics/knowledge-work-plugins3.1만2026년 10월 19일 업데이트

pascal-3d

무료

Create and edit rooms or buildings in Pascal through MCP, a connection that lets agents use its tools. Inspect existing projects, validate changes, and hand over saved, editable 3D scenes with verified editor links.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a 3D model of a room or building
  • Editing walls, windows, stairs, and surface finishes
  • Inspecting an existing Pascal project
pascalorg/editor2.5만2026년 10월 19일 업데이트

Build 3D scenes in React from JSON specifications using json-render. The skill covers shapes, lighting, model loading, materials, cameras, and view controls, plus connecting component definitions to their rendering implementations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a 3D scene from JSON
  • Display GLTF or GLB models
  • Configure lighting, materials, and shadows
vercel-labs/json-render1.9만2026년 10월 14일 업데이트

Break a script into 8–15 second storyboard segments for video generation. Organize each segment into smaller shots, with dialogue, camera directions, timing, and links to existing scenes, characters, and props.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Breaking a script into segments for video generation
  • Planning shots around narrative turning points
  • Allowing enough screen time for dialogue
chatfire-AI/huobao-drama1.6만2026년 10월 6일 업데이트

Turn a written traffic situation into a Scenic file, which describes possible scenes using placement rules and constraints. Select suitable maps and actors, then check that the file compiles and can generate at least one scene.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a scenario with a car cutting in from the right
  • Describe a pedestrian crossing ahead of the main vehicle
  • Build an unsignalized intersection scenario
carla-simulator/carla1.5만2026년 10월 20일 업데이트

Launch and control a real game to verify mods through screenshots and logs. Automate menus, keyboard and mouse input, and repeatable test scenes, with guidance for connecting an agent to game state through a JSON bridge.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Verify a mod inside the running game
  • Automate menu navigation and keyboard or mouse input
  • Build a repeatable test or demo scene
rehan-remade/universal-modder8.5천2026년 10월 19일 업데이트

Extract still frames from videos at chosen intervals, then use an AI model that understands images to analyze scenes, people, and composition. Get structured descriptions and creative prompts for video planning and storyboard reference.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Study scenes and composition in reference videos
  • Extract still images for storyboard reference
  • Build creative prompts from video imagery
anbeime/skill8.3천2026년 10월 18일 업데이트

Diagnose slow loading, high memory use, and low frame rates in USD 3D scenes. Coordinate scene structure checks, validation, optimization, and before-and-after performance comparisons, then produce a report documenting findings and changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigating slow USD scene loading
  • Diagnosing low frame rates in CAD scenes
  • Investigating high GPU or system memory use
openai/plugins7.5천2026년 10월 8일 업데이트

Produce a finished faceless video with multiple scenes, a consistent illustrated style, and narrator voiceover. Supports explainers, history, stories, and children's content, assembling scenes and optional embedded subtitles into one video file.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Producing narrated explainer videos without appearing on camera
  • Creating illustrated history documentaries
  • Retelling fairy tales and myths as narrated videos
openai/plugins7.5천2026년 10월 8일 업데이트