Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.
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EGSECDA/vocaloid-style-mv-pipeline☆ 1842026년 10월 4일 업데이트
Create mathematical animations with Manim Community Edition(manimce), with optional TTS voiceover and synced subtitles. Generates distinctive, production-grade animations that avoid generic "AI slop" aesthetics. Use when user wants to animate concepts, equations, illustrate proofs, visualize algorithms, create math explainers, or produce 3Blue1Brown-style videos.
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Yusuke710/manim-skill☆ 1792026년 10월 7일 업데이트
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames topic guides, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
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Sma1lboy/rove☆ 1782026년 10월 21일 업데이트
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, or brand-reel pieces (use general-video), topic explainers (faceless-explainer), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer treatment, see /hyperframes.
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Sma1lboy/rove☆ 1782026년 10월 21일 업데이트
Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.
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thatrebeccarae/claude-marketing☆ 1762026년 5월 15일 업데이트
Excalibur.js is a TypeScript-first 2D game engine for the browser with actors, scenes, collision physics, animation, sound, input and a Tiled map plugin. Use when the user wants to build or debug a browser game with Excalibur, load Tiled maps, animate sprite sheets, handle keyboard or pointer input, or manage scenes and cameras.
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TerminalSkills/skills☆ 1742026년 10월 21일 업데이트
World-class explainer video expertise combining the visual storytelling of Kurzgesagt, the simplification genius of Common Craft, and the conversion science of high-performing SaaS landing pages. Explainer videos transform complex ideas into clear, compelling stories. Great explainers don't just inform—they illuminate. They take abstract concepts and make them feel obvious. The best explainer videos understand that simplicity is the ultimate sophistication, that showing beats telling, and that the goal isn't to impress with complexity—it's to make the viewer feel smart. Use when "explainer, explainer video, how it works, product demo, onboarding video, training video, educational video, whiteboard, animated explainer, explain this, simplify, concept video, SaaS video, explainer, video, animation, educational, product, demo, onboarding, SaaS" mentioned.
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omer-metin/skills-for-antigravity☆ 1692026년 1월 22일 업데이트
AIGC 创作工作流 (AIGC 创作工作流 / AIGC Creative Workflow — 以「生成式 AI 视觉创作(图像 + 视频)的工程化创作流水线」为对象的认知操作系统:从「需求/概念(要做什么画面/镜头/风格)→ 模型与工具选型(Midjourney / Stable Diffusion·SDXL·Flux / ComfyUI / 可灵 Kling / 即梦 Jimeng / Runway / Vidu / Sora)→ Prompt 与参数设计(提示词工程、风格描述、负向、种子、CFG/步数/采样器、参考图)→ 可控生成(ControlNet / LoRA / IPAdapter / inpainting / 图生图 / 局部重绘 / 区域控制)→ 批量出图与筛选 → 精修与合成(放大/超分、修手修脸、PS/AE 后期、抠图合成)→ 图生视频/文生视频(首尾帧、运镜、时长、一致性、对口型)→ 商业交付与迭代复现(参数留存、工作流文件复用、版权与可商用判断)」的完整创作-工程-交付决策链。覆盖 (a) 第一性张力 — **可控性/工程化复现(ControlNet/LoRA/ComfyUI 节点工作流/固定种子与参数/可复现可迭代)⇄ 随机性/抽卡玄学(出图随机、prompt 玄学、抽卡刷图、靠运气)**;**审美/创意/艺术指导主导(人的审美判断、概念设计、构图、镜头语言、艺术总监能力——'模型是地板,审美是天花板')⇄ 工具/模型/参数主导(堆模型能力、堆参数、堆 LoRA、以为换个大模型就行)**;**开源生态/本地可控(Stable Diffusion / ComfyUI / Flux / civitai / liblib 本地部署可定制可控可商用、显卡门槛)⇄ 闭源商业/易用黑盒(Midjourney / 可灵 / 即梦 / Runway 开箱即用但不可精控、按量付费、黑盒)**;**图像生成(T2I/I2I:Midjourney / SDXL / Flux)⇄ 视频生成(T2V/I2V:可灵 / Runway Gen-3 / Vidu / 即梦 / Sora,2024-2025 前沿从图迁移到视频)**;**生产力/商业量产(替代或增强传统设计/插画/电商/广告/影视分镜流程、降本提效、批量)⇄ 纯艺术创作/作者表达(个人风格、实验性、作品集)**;**效率/批量(一次出几十张筛选、商单走量、自动化 pipeline)⇄ 质量/精控(单张精修、商业可用级细节、修手修脸修穿帮)**。(b) 核心工作流 / pipeline(最标准、最易蒸高质量 + CLI 化)— 单图创作链:概念/参考收集(moodboard/风格定位/竞品)→ 模型工具选型(按可控性/风格/成本/可商用判断 MJ vs SD/Flux vs 国产)→ Prompt 与参数设计(主体/风格/光影/镜头/负向词/CFG/采样器/分辨率/种子)→ 首轮出图与方向筛选 → 可控迭代(ControlNet 控构图/姿态/线稿、LoRA 控风格/角色一致性、图生图重绘、inpainting 局部修)→ 放大超分与精修(高清放大/修手修脸/后期调色合成)→ 交付与参数留存(工作流文件/种子/参数复现)。视频创作链:分镜/脚本→首帧出图(图像链产出关键帧)→图生视频(运镜/时长/首尾帧/动态强度)→多镜头一致性(角色/场景/风格统一)→对口型/配音/配乐→剪辑合成→交付。ComfyUI 工程链:节点工作流搭建(加载器/采样/ControlNet/放大/面部修复节点)→ 参数化与复用→批量队列→工作流分享(civitai/openart workflow json)。(c) 工具栈 — 闭源图像(Midjourney v6/v7、DALL·E 3、Adobe Firefly、Ideogram、Recraft)、开源图像与底座(Stable Diffusion 1.5/SDXL/SD3、Flux.1 dev/schnell(Black Forest Labs)、ComfyUI(节点式)、Automatic1111/Forge WebUI、Fooocus)、可控生成插件(ControlNet、LoRA、IPAdapter、AnimateDiff、inpainting/outpainting、ReActor 换脸、面部修复 CodeFormer/GFPGAN、放大 ESRGAN/SUPIR/Topaz)、模型/资源社区(Hugging Face、Civitai、liblib 哩布、吐司 Tusi、openart)、视频生成(可灵 Kling、即梦 Dreamina/Jimeng、Runway Gen-3/Gen-4、Luma Dream Machine、Pika、Vidu、海螺 Hailuo、Sora、Wan 通义万相、MiniMax)、辅助(Magnific 放大、Krea、Photoshop/After Effects 后期、ChatGPT/Claude 写 prompt、reverse prompt 反推)。(d) 知识正典 — AIGC 创作 canon 横跨论文/工程/社区教程:奠基论文(DDPM、Latent Diffusion/Stable Diffusion(Rombach et al)、DiT、ControlNet(Zhang et al)、LoRA、DreamBooth、Textual Inversion、SDEdit、IP-Adapter、视频扩散 SVD/Sora 技术报告)、官方文档与模型卡(Stability AI、Black Forest Labs Flux、ComfyUI 文档、Midjourney docs、可灵/即梦官方教程、Hugging Face diffusers)、社区教程与工作流(ComfyUI 官方示例、civitai 文章、B站/YouTube 创作者长教程、openart workflow)、prompt 工程资源(Midjourney 风格库、提示词指南)。(e) figures/流派 — 模型/工具创造者(Midjourney David Holz、Stability AI Emad/Robin Rombach、Black Forest Labs(Flux,原 SD 团队)、ComfyUI comfyanonymous、ControlNet 张吕敏 Lvmin Zhang、AUTOMATIC1111、可灵/即梦/快手字节团队)、创作者 KOL 与教育者(Midjourney/SD 头部创作者、ComfyUI 工作流大神、AI 视频创作者、国内 B站/抖音 AIGC 教程作者、独立 AI 艺术家)、行业分析与评测(AI 工具评测、生成式 AI 创作生态观察者)。流派分歧:开源可控派(SD/ComfyUI/Flux 本地精控)vs 闭源易用派(MJ/可灵开箱即用)、工程化派(节点工作流/可复现/参数化)vs 玄学抽卡派(prompt 玄学/堆词/抽卡)、审美主导派('模型是地板审美是天花板')vs 工具主导派(堆模型堆参数)、图像派 vs 视频派、艺术创作派 vs 商业生产力派、国产工具派(可灵/即梦/liblib)vs 海外工具派(MJ/Flux/Runway)。(f) 行业话术/黑话 — 出图 / 抽卡 / 刷图 / 炼丹(训练 LoRA)/ 喂图 / 垫图(参考图/图生图)/ 控图 / 锁种子 seed / CFG / 采样器 sampler / 步数 steps / 重绘幅度 denoise / 提示词 prompt / 咒语 / 负向 negative / 权重 / tag / 大模型 checkpoint / 底模 / LoRA / ControlNet / 控线稿/openpose/depth / IPAdapter / inpainting 局部重绘 / outpainting 扩图 / 高清放大 / 超分 / 修手 / 崩手 / AI 味 / 风格 / 角色一致性 / 工作流 workflow / 节点 / 跑图 / 队列 / 文生图 T2I / 图生图 I2I / 文生视频 T2V / 图生视频 I2V / 首帧/尾帧 / 运镜 / 动态强度 / 时长 / 对口型 / 一致性 / 可商用 / 训练集 / 过拟合 / 翻车 / 穿帮。(g) 争议/批判 — 「版权与训练数据」(模型训练用未授权作品、生成图版权归属、可商用风险、洗图/伪原创)、「AI 替代创作者就业」(替代画师/插画师/设计师/摄影、行业冲击与转型)、「AI 味与审美趋同」(生成图同质化、套模板、缺乏原创审美)、「玄学 prompt 神话与割韭菜」('咒语'神秘化、'7天 AIGC 变现/月入过万'付费课割韭菜、抽卡当能力)、「工具快速迭代与淘汰焦虑」(模型月月换、工作流频繁失效、追新疲劳)、「开源 vs 闭源之争」(可控可商用 vs 易用黑盒)、「质量天花板」(修手修脸穿帮、长视频一致性、可控性仍有限)。(h) 大量隐性创作手艺 + 审美 + 工程 + 沟通软技能(prompt 的描述功底与审美词汇、参数与采样的手感、ControlNet/LoRA 的组合控制经验、节点工作流的搭建与调试、批量筛选的审美眼力、修图合成的后期功底、镜头语言与运镜设计、角色/风格一致性的控制、商业需求的翻译与交付、版权与可商用的判断)是高 tacit、靠大量实操跑图 + 审美积累 + 工程调试经验的核心。水分极高(大量'咒语速成/一键变现/AI 绘画割韭菜'营销
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
swaylq/master-skill☆ 1642026년 9월 6일 업데이트
Audio and video processing with ffmpeg. Use when: user asks to convert, trim, merge, compress, or transcode video or audio files; extract audio from video; create GIFs or animated WebP from video; add subtitles or watermarks to video; change video resolution, framerate, or codec; normalize audio loudness; extract frames from video; concatenate clips; create thumbnails from video; strip or add audio tracks; convert between audio formats (MP3, AAC, FLAC, Opus, WAV); adjust volume; apply video filters; stabilize shaky video; generate waveform or spectrum visualizations; probe media file metadata. Triggers on 'ffmpeg', 'video', 'audio', 'transcode', 'MP4', 'MKV', 'WebM', 'MP3', 'AAC', 'FLAC', 'Opus', 'WAV', 'GIF from video', 'extract audio', 'add subtitles', 'video to gif', 'compress video', 'trim video', 'merge videos', 'normalize audio', 'framerate', 'resolution', 'bitrate', 'codec', 'ffprobe', 'waveform', 'spectrogram'.
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oaustegard/claude-skills☆ 1542026년 10월 21일 업데이트
Image processing toolkit awareness. Use when: user uploads images for manipulation, requests format conversion, batch processing, compositing, resizing, optimization, analysis, effects, metadata inspection, montages, animated GIFs, color correction, or any image-related task. Also use when working with screenshots, photos, diagrams, icons, or visual assets. Triggers on 'resize', 'crop', 'convert', 'compress', 'optimize', 'thumbnail', 'watermark', 'montage', 'collage', 'gif', 'sprite sheet', 'color space', 'metadata', 'EXIF', 'compare images', 'diff', 'overlay', 'composite', 'batch process', 'image analysis', 'histogram', 'blur', 'sharpen', 'rotate', 'flip', 'border', 'shadow', 'round corners', 'favicon', 'icon set'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
oaustegard/claude-skills☆ 1542026년 10월 21일 업데이트
Use when turning content into clear strategy-consulting visualizations, including board slides, reports, diagrams, quiet animated decks, or explicit dynamic and interactive decks with clickable evidence, scenario controls, what-if sliders, and deterministic presenter demos.
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kgraph57/mckinsey-style-visualization-skill☆ 1502026년 10월 18일 업데이트
This skill should be used when the user asks to "make a video with Remotion", "create a programmatic/data-driven video in React", "render an MP4/GIF from code", "animate with useCurrentFrame/interpolate/spring", "sync video to audio/beats", or "render a templated video per record headlessly". Covers building React compositions and rendering them via CLI or @remotion/renderer.
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iart-ai/motion-design-skills☆ 1462026년 6월 22일 업데이트
This skill should be used when the user asks to "direct a motion graphics video", "do creative/art direction for a video", "define a motion language", "set the tone and pacing", "make the animation feel consistent", "decide what to animate (and what not to)", "turn a brief/brand into motion choices", or needs the senior creative judgment that sits above specific techniques (gsap/lottie/shader). Covers motion language, tone & energy, pacing/rhythm, motion hierarchy, restraint, and cross-shot consistency.
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iart-ai/motion-design-skills☆ 1462026년 6월 22일 업데이트
This skill should be used when the user asks to "build a color palette for a motion piece", "make a gradient background", "animate a color transition", "interpolate colors smoothly", "fix muddy/gray gradients", "convert colors to OKLCH", "color-grade a video for mood", "fix washed-out After Effects renders", "gamma shift", "Rec.709 vs sRGB", "colors shifted after rendering", or "match preview to final video". Covers palette construction, gradients, perceptual interpolation (OKLCH/Lab), grading order, and video/render color management.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
iart-ai/motion-design-skills☆ 1462026년 6월 22일 업데이트
This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
iart-ai/motion-design-skills☆ 1462026년 6월 22일 업데이트
Small purposeful animations — toggles, animated icons, success moments. Use when designing interactive feedback, success states or loaders.
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dembrandt/dembrandt-skills☆ 1432026년 10월 21일 업데이트
Compare captures; stitch lazy/animated pages.
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TheGoat395/Codex-Skills☆ 1292026년 9월 11일 업데이트
Animate state-driven layout/layoutId changes.
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TheGoat395/Codex-Skills☆ 1292026년 9월 11일 업데이트
Animate routes; support native View Transitions.
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TheGoat395/Codex-Skills☆ 1292026년 9월 11일 업데이트
Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
iOfficeAI/AionCore☆ 1222026년 10월 15일 업데이트
Use when writing anything that moves, animates, counts down or simulates - per-frame vs fixed-step callbacks per engine, the accumulator loop with interpolation, delta-scaled smoothing, pause and time scale, and determinism.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
makifbaysal/tasktrooper☆ 1172026년 10월 21일 업데이트
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1122026년 10월 13일 업데이트
Use when the user asks to create, convert, style, animate, export, share, or deploy HTML slide decks, presentations, pitch decks, talks, or keynotes; including zero-dependency or single-file output, PowerPoint/PPT/PPTX input, PDF export, browser delivery, visual style exploration, or "loopy slides". Not for general web pages or landing pages.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
beefiker/superloopy☆ 1122026년 10월 15일 업데이트
Build production React Native apps with Expo SDK 53+, Expo Router (file-based navigation), New Architecture (Fabric + TurboModules), FlashList, Reanimated 4, Zustand for state, Hermes, EAS Build, and App Store/Play Store deployment.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
EliasOulkadi/shokunin☆ 1122026년 10월 5일 업데이트