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cccskills

'pixel' 검색 결과

549건 · 관련도순

Load and preprocess imaging mass cytometry (IMC) and MIBI data from raw MCD/TXT through hot-pixel removal, spillover compensation, and variance-stabilizing transformation, covering readimc/steinbock ingestion, NNLS spillover compensation (CATALYST), IMC-Denoise, and the IMC arcsinh-cofactor question. Use when starting analysis from raw MCD files, building per-channel TIFF stacks, compensating channel spillover, choosing an arcsinh cofactor, or preparing single-cell intensities for phenotyping.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/TRACE32026년 10월 18일 업데이트

vintage

무료

1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WyvernCW/Monich32026년 6월 20일 업데이트

pacman

무료

Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WyvernCW/Monich32026년 6월 20일 업데이트

sega

무료

A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WyvernCW/Monich32026년 6월 20일 업데이트

Aumenta resolução e qualidade de imagem via Freepik/Magnific, ou orienta o processo manual quando não há chave. Use quando o usuário disser "upscale", "melhorar a resolução", "a imagem está pixelada", "Magnific", "Freepik", "aumentar a imagem", "imagem pequena demais". Gasta crédito — exige confirmação.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pwdev-solucoes/pwdev-claude-marketplace32026년 10월 15일 업데이트

Creates complete AEM components with dialog, HTL template, Sling Model, unit tests, and clientlibs. Supports extending Core Components and project components. When a Figma design URL is provided, fetches the design via Figma MCP (get_design_context) and translates it into pixel-perfect HTL, CSS, and JS. Follows Adobe Experience League best practices for AEM Cloud Service and 6.5. Use this skill whenever the user mentions creating, building, generating, or scaffolding an AEM component, or mentions component types like teaser, card, hero, banner, accordion, tabs, carousel, list, navigation, breadcrumb, or any custom AEM component. Also trigger when the user wants to extend a Core Component, create a component dialog, add a Sling Model, or convert a Figma design into an AEM component.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OCIOStateOfNebraska/stateofnebraska-aem32026년 10월 17일 업데이트

Resize photos and videos to exact pixel dimensions or aspect ratios using Adobe tools. Use this skill whenever a user wants to resize, scale, or change the dimensions of an image or video file — including phrases like "resize this to 1920x1080", "make this 4K", "scale to 800x600", "change the aspect ratio to 16:9", "resize my video", "make the image smaller", "crop to square", "fit this to a specific size", "resize for print", "resize for web", "make it 300 DPI ready", "change canvas size", "resize a batch of photos", or any request specifying target dimensions (W×H, ratio, or named size like "4K", "HD", "A4"). Also triggers for: "make this fit a specific size", "resize to [any dimension]", "I need this at [WxH]", "scale my video down", "change resolution", "downscale", "upscale". NOT for social media platform sets (use adobe-create-social-variations for that). Uses image_crop_and_resize for photos, video_resize for videos.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OCIOStateOfNebraska/stateofnebraska-aem32026년 10월 17일 업데이트

Quality control for IMC/MIBI data across pixel, channel, image, slide, and batch levels, covering Poisson-count SNR (cell-level Gaussian-mixture and empty-channel comparison), spillover-matrix QC (the three physical sources), drift and the missing EQ-bead analog, acquisition artifacts, and sample-of-origin batch effects. Use when deciding whether to keep or drop a channel, ROI, or slide, distinguishing a dim antibody from a failed one, reading a spillover matrix, or diagnosing batch-driven clustering before analysis.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/HPClaw32026년 10월 11일 업데이트

Interactive cell annotation and image QC for IMC/MIBI using napari, napari-imc, Mantis Viewer, and cytomapper, covering the pixels-to-cell-table bridge, overlaying masks to catch segmentation/spillover artifacts, inter-annotator variability as the accuracy ceiling, contrast-as-threshold, and building class-balanced ground-truth label sets. Use when manually labeling cells, generating training data for a classifier, QC-ing segmentation on the image, confirming clusters are spatially real, or choosing an annotation viewer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/HPClaw32026년 10월 11일 업데이트

Load and preprocess imaging mass cytometry (IMC) and MIBI data from raw MCD/TXT through hot-pixel removal, spillover compensation, and variance-stabilizing transformation, covering readimc/steinbock ingestion, NNLS spillover compensation (CATALYST), IMC-Denoise, and the IMC arcsinh-cofactor question. Use when starting analysis from raw MCD files, building per-channel TIFF stacks, compensating channel spillover, choosing an arcsinh cofactor, or preparing single-cell intensities for phenotyping.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/HPClaw32026년 10월 11일 업데이트

Use when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are unavailable and an OS-level capture is needed.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedaviddias/agent-forge32026년 5월 18일 업데이트

Runs the test-first build loop (spec, plan, thin slices, failing test first, verify, commit) for a Godot 4 game in GDScript or C# first; in a TypeScript, Python or other repo when test-first, slices or a reproduce-first fix is asked for. Trigger to build or add a game feature, mechanic, stat, system or milestone, even when told to test later; to turn a spec or grill record into slices; to fix a game bug from a reproduction, one hypothesis at a time; on "write the test first", "what's the next slice", "is this slice done" or "is this milestone ready to exit"; or say slicesmith (spec, plan, slice, fix, exit). Run proof and gate rulings are godotsmith's; diff review a review tool's; repo maps researchscribe's; art pixelsmith's; audio soundsmith's; interviews grillwright's; fan-out dispatchwright's.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

revenantworks/claude-skills22026년 10월 18일 업데이트

Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

revenantworks/claude-skills22026년 10월 18일 업데이트

Keeps a fiction story bible and checks text against it. Trigger to build, extend or extract (from a manuscript) a story, lore or world bible; to check chapters, game strings or generated drafts for contradictions or timeline breaks; to track a world timeline with branches and who is alive, or chart it; to brief a local model from canon; for naming rules; to share canon across repos; or say lorescribe (bible, manuscript, check, timeline, names, brief, audit). Research is researchscribe's; line edits commscribe's; real-data charts dataviz's; art pixelsmith's; audio soundsmith's; model runs lmstudiorunner's or comfyrunner's; no prose drafting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

revenantworks/claude-skills22026년 10월 18일 업데이트

Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Lord1Egypt/awesome-skill-forge22026년 6월 10일 업데이트

diff

무료

Reconcile a converted/built web page against its source prototype with two complementary probes — a PIXEL/layout diff (stretched images, dropped wraps, blank renders, colour flips) and a STRUCTURAL content+typography diff (dropped/mis-slotted headings, eyebrows, CTAs; rendered-face font forks). Stack-agnostic via profiles (eds | generic). Use after converting a prototype to EDS/AEM (the stardust:deploy Step 10), or for any prototype↔build fidelity check; invocable as stardust:diff and from workflows.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aemgdc/aemdev22026년 10월 18일 업데이트

Resize photos and videos to exact pixel dimensions or aspect ratios using Adobe tools. Use this skill whenever a user wants to resize, scale, or change the dimensions of an image or video file — including phrases like "resize this to 1920x1080", "make this 4K", "scale to 800x600", "change the aspect ratio to 16:9", "resize my video", "make the image smaller", "crop to square", "fit this to a specific size", "resize for print", "resize for web", "make it 300 DPI ready", "change canvas size", "resize a batch of photos", or any request specifying target dimensions (W×H, ratio, or named size like "4K", "HD", "A4"). Also triggers for: "make this fit a specific size", "resize to [any dimension]", "I need this at [WxH]", "scale my video down", "change resolution", "downscale", "upscale". NOT for social media platform sets (use adobe-create-social-variations for that). Uses image_crop_and_resize for photos, video_resize for videos.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aemgdc/aemdev22026년 10월 18일 업데이트

Creates complete AEM components with dialog, HTL template, Sling Model, unit tests, and clientlibs. Supports extending Core Components and project components. When a Figma design URL is provided, fetches the design via Figma MCP (get_design_context) and translates it into pixel-perfect HTL, CSS, and JS. Follows Adobe Experience League best practices for AEM Cloud Service and 6.5. Use this skill whenever the user mentions creating, building, generating, or scaffolding an AEM component, or mentions component types like teaser, card, hero, banner, accordion, tabs, carousel, list, navigation, breadcrumb, or any custom AEM component. Also trigger when the user wants to extend a Core Component, create a component dialog, add a Sling Model, or convert a Figma design into an AEM component.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aemgdc/aemdev22026년 10월 18일 업데이트

Phishing campaign execution methodology for authorized red team engagements. Covers end-to-end campaign lifecycle: infrastructure provisioning (GoPhish, SMTP relay configuration, domain acquisition and aging, SPF/DKIM/DMARC alignment), payload delivery vectors (Office macro weaponization, HTA droppers, ISO/IMG container abuse, LNK shortcut hijacking, OneNote embedded payloads, HTML smuggling), email authentication bypass techniques (SPF softfail exploitation, DKIM replay attacks, display name spoofing, homoglyph and cousin domain registration), credential harvesting with MFA bypass (EvilGinx2 transparent proxy, Modlishka session relay, pixel-perfect HTML cloning), spear phishing pretext development informed by OSINT, email security gateway evasion, QR code phishing (quishing), and callback phishing for initial access. Integrates with GoPhish for campaign management, EvilGinx2 for adversary-in-the-middle credential interception, King Phisher for template design, and the Social Engineering Toolkit for paylo...

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ajtazer/heckit22026년 10월 7일 업데이트

AI Agent Collaborative Art Platform - 512x512 shared canvas

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

danstrem2/clawdbot-skill-master-pack22026년 2월 1일 업데이트

Drive a native GUI app (macOS, Windows, Linux) via the cua-driver CLI (default) or MCP server; snapshot its accessibility tree, act through snapshot-bound element tokens, native menu paths, exact window geometry, or pixel coordinates, and verify from fresh state. Use when the user asks you to operate, drive, automate, or perform a GUI task in a real application on the host.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

openinterpreter/interpreter-cua22026년 10월 16일 업데이트