World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Authentication and authorization expert for OAuth, sessions, JWT, MFA, and identity securityUse when "authentication flow, login system, oauth integration, jwt tokens, session management, password hashing, mfa setup, refresh tokens, social login, role-based access, authentication, authorization, oauth, oidc, jwt, sessions, mfa, passkeys, nextauth, supabase-auth, clerk" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
swaylq/master-skill☆ 1632026년 9월 6일 업데이트
Securely manages API credentials for multiple providers (Anthropic Claude, Google Gemini, GitHub). Use when skills need to access stored API keys for external service invocations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
oaustegard/claude-skills☆ 1542026년 10월 21일 업데이트
Use when auditing a user-facing app — web, mobile (iOS/Android/React Native/Flutter), desktop, CLI, or games — for accessibility barriers or WCAG 2.2 conformance, before shipping UI changes, or in response to concerns about screen-reader, keyboard, low-vision, motor, cognitive, or photosensitive users. Not for general bug hunting or code correctness.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Ovid/paad☆ 1402026년 10월 20일 업데이트
Implement semantic names, keyboard and focus.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
TheGoat395/Codex-Skills☆ 1292026년 9월 11일 업데이트
Suede Labs Google Play delivery skill: ship an Android release end to end from the agent interface, without opening the Play Console. Set up credentials, upload an AAB, promote between tracks, stage or complete a rollout, push per-locale release notes, and prove against the Play Developer API what is actually live. One step stays a Console action by design and the skill hands it to you: granting the service account release access the first time. Use when uploading or promoting an Android build, wiring a Play service account and fastlane supply lanes, fixing per-versionCode changelogs, raising or halting a staged rollout, or answering what version and fraction production is really serving. NOT FOR: planning or building the app itself (use android-app-factory); live listing and keyword audits (use suede-aso); CI required checks (use suede-ci-gate); iOS release (a private Suede Labs companion, not in this pack: ios-app-store-release).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JasonColapietro/suede-creator-skills☆ 1282026년 10월 20일 업데이트
Suede Labs Android app factory: plan, build, test, and release a production-grade native Android app from a product idea through Google Play. Use for requests to create, ship, submit, monetize, or modernize an Android app. Covers Kotlin and Jetpack Compose architecture, API-level policy verification, accessibility, privacy and Data Safety, Play Billing, Play Integrity, account deletion, testing, performance, store assets, signing, staged rollout, and a release evidence gate. NOT FOR: iOS work (private Suede Labs companion, not in this pack: ios-app-factory), a review-only pass on an existing app (use suede-code-review), or live Play listing and keyword audits on a shipped app (use suede-aso).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JasonColapietro/suede-creator-skills☆ 1282026년 10월 20일 업데이트
Use when a task changes any screen, form, dialog, menu or control - Lighthouse/axe scan of the changed screens, a keyboard walk, and the thresholds that fail a task
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
makifbaysal/tasktrooper☆ 1172026년 10월 20일 업데이트
Use on every UI change - semantic HTML, labels for controls, keyboard-navigable dialogs/menus, visible focus, and never color as the only signal
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makifbaysal/tasktrooper☆ 1172026년 10월 20일 업데이트
Designs or reviews relational, document, key-value, graph, or search data models with ownership, invariants, access paths, migrations, consistency, retention, privacy, and recovery behavior. Use for schema changes, new data stores, indexes, migrations, persistence boundaries, or query-driven design. Not for a query-only bug without a model change or for API contract design.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thiientv/godmode☆ 992026년 8월 26일 업데이트
Garnish — Craft CMS's built-in JavaScript UI toolkit for the control panel. ALWAYS load when writing, editing, or reviewing JavaScript that runs in the Craft CP — plugin CP assets, custom field type JS, element index JS, CP webpack config, or code importing garnishjs / referencing window.Garnish. Also for CP accessibility, keyboard interactions, drag-sort, and CP JS memory issues.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
michtio/craftcms-claude-skills☆ 862026년 10월 16일 업데이트
Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices. Use when reviewing .swift files containing animation code — withAnimation, .animation(), PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, navigationTransition, CABasicAnimation, CASpringAnimation, UIViewPropertyAnimator, UIDynamicAnimator, symbolEffect, scrollTransition, contentTransition, or custom Transition conformances.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Scans Algorand smart contracts for 11 common vulnerabilities including rekeying attacks, unchecked transaction fees, missing field validations, and access control issues. Use when auditing Algorand projects (TEAL/PyTeal). (project, gitignored)
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
plurigrid/asi☆ 702026년 7월 10일 업데이트
Read, search, summarize, export, and transcribe a user's own local WeChat 4.x history on macOS or Windows; diagnose setup and re-extract the device key after a WeChat update. Use for WeChat messages, chats, contacts, and local archives. Do not use for remote accounts or devices the user is not authorized to access.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freanocank/wechat-decrypt☆ 682026년 10월 14일 업데이트
[AUTO-INVOKE] MUST be invoked BEFORE writing or modifying any Solidity contract (.sol files). Covers private key handling, access control, reentrancy prevention, gas safety, and pre-audit checklists. Trigger: any task involving creating, editing, or reviewing .sol source files.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ComeOnOliver/skillshub☆ 642026년 6월 24일 업데이트
Search and read locally-stored Claude documentation covering Claude Code CLI, Claude API (Messages, tool use, vision, streaming, batch), Agent SDK (Python and TypeScript), prompt engineering, and all Anthropic platform docs. Use this skill whenever the user asks about Claude Code features (hooks, MCP servers, skills, plugins, settings, permissions, keybindings, sub-agents), the Anthropic API or any of its SDKs (Python, TypeScript, Go, Java), the Agent SDK (sessions, hooks, custom tools, MCP), model capabilities (context windows, extended thinking, pricing, rate limits, vision), prompt engineering best practices, or troubleshooting any Claude-related error. This skill provides instant access to official documentation files without web searches — always prefer it over web lookups for Claude and Anthropic topics.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
costiash/claude-code-docs☆ 552026년 10월 21일 업데이트
Access a collection of open-source molecular design and structural biology tools on the Tamarind Bio platform, via its REST API or MCP server — no local GPUs required. Tamarind bundles popular open-source models for structure prediction (AlphaFold, Boltz, Chai, ESMFold), protein, binder, and de novo design (RFdiffusion, ProteinMPNN, BoltzGen), antibody and nanobody design and developability, protein-ligand docking (DiffDock, Autodock Vina), binding-affinity prediction, MSA generation, and molecular dynamics. Use when the user mentions Tamarind or tamarind.bio, wants to run any of these open-source tools in the cloud, references app.tamarind.bio/api or the x-api-key header, or needs to submit batches of sequences for structural or biophysical characterization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
K-Dense-AI/drug-discovery-agent-skills☆ 452026년 10월 19일 업데이트
Audits Stitch-generated components for WCAG 2.1 AA accessibility issues and applies fixes — semantic HTML, ARIA attributes, keyboard navigation, focus management, and screen reader support.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gabelul/stitch-kit☆ 452026년 7월 21일 업데이트
Converts a Stitch screen, a local HTML file, or a URL into Svelte 5 / SvelteKit components using the runes API — scoped CSS with custom properties, built-in transitions, TypeScript, dark mode, and accessible markup. Only the Stitch route needs an API key.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gabelul/stitch-kit☆ 452026년 7월 21일 업데이트
Hunt cloud misconfigurations exposed externally — open S3/GCS buckets, exposed IAM-tied EC2 metadata, Cognito misconfig, GitHub Actions secret leakage, exposed Kubernetes API, public Elastic / Kibana / Mongo, Firebase RTDB rules, weak AWS access keys discovered in JS/mobile. Use when leveraging leaked credentials or hunting cloud surface in scope.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
0xGhostCAT/claude-ai-cyber-security-skills☆ 432026년 6월 3일 업데이트
Use when the user wants to search TR Dizin (trdizin.gov.tr — TÜBİTAK ULAKBİM national academic index) for publications, journals, authors, or institutions; do field-scoped advanced search (title/author/abstract/journal/doi/year/…); apply facet filters (access type, year, language, subject, document type); read a publication's references; or extract a publication PDF as text. Uses the open public JSON API over plain HTTPS — no login, no CAPTCHA, no API key.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
saidsurucu/trdizin-skill☆ 392026년 6월 28일 업데이트
Use when the user wants full-text PDFs for papers they already identified: one or more DOIs, doi.org links, or a reference list ("下载这几篇论文的 PDF", "把这个 DOI 列表下下来", "download the PDFs for these references"). Tries open access first, then the publisher's TDM API if the user has a key, then (opt-in) the user's own logged-in Chrome. Not for finding papers, Zotero import, or bypassing paywalls.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jxtse/auto-paper-harvester☆ 312026년 10월 16일 업데이트
Alibaba Cloud SLS (Simple Log Service) provider for obz. Supports metrics (PromQL), logs (SLS Query), and traces across project/store pairs. Requires AccessKey auth and provider-specific flags like --project, --logstore, --metricstore, and --trace-logstore. This skill should be used when the user mentions "SLS", "Alibaba Cloud", "obz -p sls", or needs to configure SLS provider instances.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
alibaba/obz-cli☆ 282026년 7월 12일 업데이트