Logo Designer — brand identity, logo system (mark + wordmark), usage guide, rebrand, color mode (CMYK/RGB/Pantone), file format spec
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Logo Designer — brand identity, logo system (mark + wordmark), usage guide, rebrand, color mode (CMYK/RGB/Pantone), file format spec
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AI นักเขียนหนังสือเต็มเล่ม — chapter outline, voice, pacing, nonfiction/fiction, manuscript planning, self-publish roadmap สำหรับตลาดหนังสือไทย
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Orchestrate AI coding agents (Claude Code, Codex, OpenCode) in isolated sandboxes using the @ai-hero/sandcastle SDK. Use when the user needs to (1) run agents AFK in Docker/Podman containers, (2) build multi-agent pipelines with plan-execute-review patterns, (3) run parallel agents on separate worktrees, (4) create iterative agent loops with maxIterations, (5) extract structured output from agent runs, (6) set up sandcastle in a new or existing project, or (7) write prompt files with template args and shell expressions.
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Firmware development for the WeAct Studio MiniSTM32H7xx core board (STM32H750VBT6) — its 0.96" ST7735 TFT, DVP camera, QSPI/SPI flash, MicroSD, USB, and the STM32Cube HAL + PlatformIO setup around them. Use when working on this board or any STM32H750/H743 WeAct core board: project setup, platformio.ini, clock/PLL configuration, pin mapping, peripheral bring-up, LCD performance, D-cache/DMA problems, DFU flashing, or debugging why something on the board does not work.
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Разработка прошивок для BE-U1000 (Baikal Electronics / Байкал Электроникс, три ядра RISC-V: BR-350 и BM-310) на отладочных платах EVU-BA-2.1, EVU-BA-2.0 и EVU-BA-1.2 — её eFlash и QSPI flash, UART0/BootROM CLI, PWMA (захват и импульсы), АЦП с DMA, CAN FD, SPI, WDT, CLIC, а также SDK Байкала и его система сборки на make. Use when working on this board or any BE-U1000 / BMCU_U project (SDK 2.1/2.3, riscv32-none-elf, dfu-util, OpenOCD): настройка проекта, Makefile и MEM_REG_ROM, карта выводов и разъёмы XP1/XP8/XP9/XP10, режимы начальной загрузки и страповые выводы, прошивка по UART XMODEM либо USB DFU, работа с eFlash и TCM, прерывания и CLIC, отладка по JTAG — и разбор, почему плата молчит, не стартует, зависает или почему периферия «настроилась», а обмена нет.
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Set up DNS records, SSL/TLS certificates, subdomains, SPF/DKIM/DMARC email authentication, and health-check failover routing for Route53, Cloudflare, or GCP Cloud DNS — with optional Terraform output
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Competitive intelligence and market positioning analysis. Researches competitors, compares features, pricing, and tech stacks, then produces a prioritized gap analysis with actionable roadmap..
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Build a blog-level strategy for a niche or business: audience segments, 3-5 content pillars with hub-and-spoke clusters, competitive gaps, measurement plan, and a 90-day roadmap. Use when the user says "blog strategy", "content strategy", "blog positioning", "content pillars", "what should I blog about". Not for a dated publishing schedule (blog-calendar), SERP-validated cluster maps (blog-cluster), or a brief or outline for one post (blog-brief, blog-outline). Makes no promise of rankings or AI citations.
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Create a professional paid-advertising strategy covering objectives, economics, platform selection, campaign architecture, audiences, budget, creative, measurement, experiments, governance, rollout, and reporting. Use for ad plan, media plan, PPC strategy, paid-social strategy, campaign architecture, advertising roadmap, or channel planning.
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Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
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The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).
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Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
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Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
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Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
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Use when 用户想根据论文、科研文档、研究文本、图注、开题/答辩材料或具备读图条件的参考图生成可复制的 AI 科研绘图提示词;触发场景包括论文配图、科研绘图、图形摘要、Graphical Abstract、机制图、技术路线图、实验装置图、模型架构图、多面板对比图、汇报总览图、参考图风格迁移、未知领域母版生成,或上传/引用 PDF、Word、LaTeX、Markdown、摘要、方法段、图注、课题说明、研究方案、参考图片。Also use when the user asks for scientific figure prompts, research illustration prompts, graphical abstract prompts, mechanism diagrams, technical roadmaps, experimental setup diagrams, model architecture diagrams, multi-panel scientific figures, paper/conference figures, or AI image prompts based on papers, research documents, abstracts, methods sections, figure captions, proposals, reference images, PDFs, Word docs, LaTeX files, Markdown files, or research plans.
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Produces structured U.S. legal audit summaries that distill compliance findings into executive-ready risk prioritization and remediation plans, covering likelihood/impact scoring, consequence analysis, and corrective actions with timelines and owners. Use for legal audits, compliance audits, regulatory audits, compliance gap analyses, risk assessments, audit report summaries, or remediation roadmaps. Trigger keywords: audit summary, compliance findings, audit report, risk prioritization, remediation plan, regulatory exposure, corrective action plan.
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Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".
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Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
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Builds interactive HTML presentation with 6 tabs (Overview, Requirements, Architecture/C4, Tech Spec, Roadmap, Guides). Creates presentation/README.md hub.
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Personal knowledge base for capturing and retrieving information about people, places, restaurants, games, tech, events, media, ideas, and organizations. Use when: user mentions a person, place, restaurant, landmark, game, device, event, book/show, idea, or company. Trigger phrases: "remember", "note that", "met this person", "visited", "played", "what do I know about", etc. Brain entries take precedence over daily logs for named entities.
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Use for strategic thinking, or when the user must choose a direction under constraints: "where should we focus?", "how do we win?", "roadmap for next year", "what should we not do?". Ends in explicit bets and risks. Skip for step-by-step implementation.
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融合单元的范围判定与收益前置评估:判定「哪些计算该被融进同一个融合单元、边界画在哪、 融了值不值」。结构侧按融合单元构造规则切边界——函数边界即候选组;FA(含 BSA 等变种)为 禁融锚点;以 norm / rope / FA 为分界分区,全 Vec 区域优先试融;区域内有 Cube 时以 Cube 为 首算子向后包裹 Vec(Σvec 小于 cube 或遇下一 Cube 封口);一轮之后纯 Vector 单元之间再迭代; MLP / MoE 以矩阵乘族(MatMul / BatchMatMul / GroupedMatmul)为界;若该段计算已由单个 融合算子承载,按规则 6 先确认载体是否已生效(不重复建单元)。 收益侧按计算单元利用率判型(memory_bound、*_vec|mac|mte2|mte3_ratio、cube_utilization), 叠加带宽下限 / 区域占比 / 天花板法 / 地板先行 / Amdahl 传导校验给出 go/no-go。 当用户问「这几个算子能不能融成一个」「融合边界画在哪」「融多大范围」「融了值不值得」, 或 profiling-analyze 给出融合机会候选需要定范围与收益时使用;即使用户只说「这条链要不要 合成一个 kernel」「这里能不能省一次读写」也应触发。 **已经做完、实测收益却打平或为负时同样触发**——此时的任务不是接受"融合无收益", 而是按事后复核做**等功忙计数对照**归因,并在缺陷落在融合核自身时**升级 operator-dev**。 边界:只出「融合单元草案 + 收益判定 + 否决理由」。不做采纳与选点(dit-perf-opt 依收益选 top 并派活)、不做采集与瓶颈定位(profiling-collect / profiling-analyze)、不写 kernel、不写 pattern、 不做使能与并行选型、不定义验收标准(引 accuracy-gate / perf-gate)。 由 profiling-analyze(融合机会候选)与 operator-dev(实现前的收益评估)调用。
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Plan a content strategy, topic clusters, editorial roadmap, and content mix for traffic, authority, and lead generation. Use when deciding what to publish, what topics to prioritize, or how to structure a content program.
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复杂探索资产化 / Complex Exploration:当用户面对复杂、不确定、多轮迭代的产品策略、Roadmap、商业化定价、竞品定位、复杂 PRD 前置探索、项目复盘或方法论沉淀任务时使用。它先判断任务类型,暴露隐含假设,重构真正问题,规划探索路径和中间产物,并在结束后沉淀认知、结构、方法论、工具和影响力资产。不用于简单润色、翻译、摘要、明确执行任务;问题只需早期认知校准时优先用 ai-collaboration-calibration,已有方案要压力测试时用 grill-me,系统专题研究用 research-topic-compiler。
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