Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
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IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.
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IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up inventory", "create a new module for X", "add a new system", "new feature folder", or any task requiring new folders, assemblies, or namespaces for a gameplay feature — even when the user just names a system they want to build from scratch. Reads ProjectConfig.yaml for folder_strategy and MCP availability.
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IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
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IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
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datit309/supergraph☆ 212026년 10월 18일 업데이트
Research what people are actually saying about a topic in the last 30 days across Reddit, X / Twitter, YouTube, Hacker News, dev.to, Medium, and other public discourse platforms. API-free; uses WebSearch with platform-targeted site operators plus recency filters. Produces DISCOURSE.md (a structured brief) and JSON output the writer can consume. Complements blog-researcher (which focuses on authority sources) with a recency-and-engagement lens. Not for verifying statistics (blog-factcheck) or gathering authority sources. Use when user says "blog discourse", "discourse research", "what are people saying about", "research what people are saying", "voice of customer", "social listening", "30-day research", "trend research", "what's the discussion on", "real-time research", "practitioner discourse", "/blog discourse".
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gabrielmoreira/agent-skills-mirror☆ 192026년 10월 19일 업데이트
Configure and manage Field Service Lightning inventory: ProductItem (stock at locations), ProductTransfer (stock movement), ProductConsumed (parts used on work orders), ProductRequest/ProductRequestLineItem (replenishment ordering), ProductItemTransaction (audit trail). NOT for work orders, work types, or service appointments — use admin/fsl-work-order-management. NOT for ERP parts and inventory sync — use architect/fsl-integration-patterns. NOT for Omnichannel Inventory (OCI) — use architect/order-management-architecture.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026년 10월 20일 업데이트
Decide when and how to build UI in Apple's Liquid Glass design system (WWDC25; iOS/macOS 26+, refreshed in 27) on SwiftUI, UIKit, AppKit and the web. Covers the layer model (glass is for the floating navigation/control layer, never the content layer), regular vs clear variants and the 35% dimming rule, tint only for primary actions, concentric corner radii, morphing and interactive response, Reduce Transparency / Increase Contrast / Reduce Motion fallbacks, verified API names (glassEffect, GlassEffectContainer, glassEffectID, .glass/.glassProminent, UIGlassEffect, NSGlassEffectView, scroll edge effects, backgroundExtensionEffect, tab bar minimize), and three web routes (GPU post-process inside your WebGL/WebGPU pipeline, the ybouane/liquidglass library, CSS backdrop-filter + SVG displacement) with a contrast-on-glass checker and spec auditor. NOT for generic glassmorphism/vaporwave styling, visionOS window glass, app icon design in Icon Composer, or non-Apple design systems (Material 3, Fluent).
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curiositech/windags-skills☆ 162026년 10월 19일 업데이트
Annotates ChIP-seq peaks to genomic features, nearest genes, ENCODE candidate cis-regulatory elements (cCREs), and regulatory domains. Uses ChIPseeker (R), HOMER annotatePeaks.pl (CLI), pyranges (Python), GREAT/rGREAT (regulatory domain gene-set enrichment), ChIP-Enrich (locus-length-adjusted), ENCODE SCREEN cCRE classification (PLS/pELS/dELS/CA-CTCF/CA-H3K4me3), and ENCODE-rE2G for cell-type-specific enhancer-gene linking. Handles nearest-TSS vs host-gene ambiguity, promoter window definition, and feature priority. Use when assigning genomic context to peaks, linking enhancer peaks to target genes, classifying peaks against ENCODE cCRE registry, or running gene-set enrichment on peak-associated genes.
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lilinji/GeneTind-Life-Skills☆ 152026년 8월 21일 업데이트
Implements, adopts, and reviews iOS 26+ Liquid Glass in SwiftUI: glassEffect, GlassEffectContainer, correctness, performance, and design fit. Use when adding Liquid Glass to a SwiftUI app or refactoring existing UI to the new design language.
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mouadja02/skills☆ 102026년 10월 17일 업데이트
Azure AI Projects SDK for Java. High-level SDK for Azure AI Foundry project management including connections, datasets, indexes, and evaluations. Triggers: "AIProjectClient java", "azure ai projects java", "Foundry project java", "ConnectionsClient", "DatasetsClient", "IndexesClient".
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JantonioFC/skillsbank☆ 92026년 8월 4일 업데이트
Azure AI Projects SDK for .NET. High-level client for Azure AI Foundry projects including agents, connections, datasets, deployments, evaluations, and indexes. Use for AI Foundry project management, versioned agents, and orchestration. Triggers: "AI Projects", "AIProjectClient", "Foundry project"...
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JantonioFC/skillsbank☆ 92026년 8월 4일 업데이트
Adds a per-form settings panel to the JetFormBuilder Gutenberg form editor sidebar — registers REST-exposed post meta on the form CPT, enqueues a block-editor JS bundle, and registers a panel via the JFB-specific 'jet.fb.register.plugins' filter using @wordpress/components (TextControl, SelectControl, ToggleControl) and JFB's useMetaState hook for two-way binding to post meta. Use when a companion plugin needs settings that vary per form (e.g. upload folder, file size limit, integration target) instead of (or in addition to) site-wide defaults from the global Settings page. Triggers on mentions of "JFB form sidebar", "JFB form settings panel", "form-level settings", "useMetaState", "jet.fb.register.plugins", "jet-form-builder/editor-assets/before", or scaffolding a JFB companion plugin that needs per-form config.
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nvdigitalsolutions/mcp-ai-wpoos☆ 72026년 10월 20일 업데이트
Use the WooCommerce REST API v4 (namespace wc/v4, since WC 10.2) alongside or in place of v3 — verified route catalog (Customers, Orders, Refunds, Products, ShippingZones with DELETE, ShippingZoneMethod, Fulfillments, segmented Settings under /wc/v4/settings/<group>), the hook prefix pattern woocommerce_rest_api_v4_<route>_*, shared error codes, and the RestApiCache trait (WC 10.5+) for endpoint response caching. The v4 AbstractController lives under the Internal namespace and is NOT a public extension surface; plugin-defined REST routes use WP_REST_Controller directly. Use when calling WC REST endpoints, when picking v3 vs v4, or when reviewing /wc/v3/ URLs that now have v4 equivalents. Triggers on wc/v4, /wc/v4/, woocommerce_rest_api_v4_*, RestApiCache, customer-owned Woo endpoints, REST API v4 in WooCommerce context.
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nvdigitalsolutions/mcp-ai-wpoos☆ 72026년 10월 20일 업데이트
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
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YordiLorenzo/liquid-glass-skills☆ 62026년 8월 9일 업데이트
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
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YordiLorenzo/liquid-glass-skills☆ 62026년 8월 9일 업데이트
This skill should be used when the user asks how to "use VibeTags", "add VibeTags annotations", "set up AI guardrails", "protect code from AI", "configure AI platforms", asks about @AILocked, @AIContext, @AIDraft, @AIAudit, @AIIgnore, @AIPrivacy, @AICore, @AIPerformance, @AIContract, @AITestDriven, @AIThreadSafe, @AIImmutable, @AIDeprecated, @AIObservability, @AIRegulation, @AIArchitecture, @AILegacyBridge, @AIStrictClasspath, @AIInternationalized, @AIPublicAPI, @AISchemaSafe, @AIStrictExceptions, @AIStrictTypes, @AIParallelTests, @AIIdempotent, @AIFeatureFlag, @AISecure, @AICallersOnly, @AISandboxOnly, @AIMemoryBudget, @AIPure, @AIDomainModel, @AIExtensible, @AIInputSanitized, @AISecureLogging, @AIExplain, @AIPrototype, @AISunset, @AITemporary annotations, or wants to control how AI tools interact with Java code.
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PIsberg/skill3☆ 62026년 10월 20일 업데이트
汎用的な作業パターンを発見した際に、再利用可能なスキルを作成する。繰り返し使えるワークフロー、ベストプラクティス、ドメイン知識をスキル化する時に使用。
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noctcross/Maid-Agent-Controller☆ 52026년 8월 7일 업데이트
[maidOnly] メイドの運用手順。タスク受領時・作業開始時・完了報告時・ブロック発生時に参照。推測で行動せずパターンを確認すること。
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noctcross/Maid-Agent-Controller☆ 52026년 8월 7일 업데이트
[chiefOnly] メイド長の運用手順。タスク割り当て時・メイドの報告受領時・エスカレーション対応時・執事への報告時に参照。推測で行動せずパターンを確認すること。
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noctcross/Maid-Agent-Controller☆ 52026년 8월 7일 업데이트
maidctl CLIリファレンス。maidctlコマンド実行前・エラー発生時は必ず参照。推測で再試行せずこのスキルを確認すること。
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noctcross/Maid-Agent-Controller☆ 52026년 8월 7일 업데이트
[butlerOnly] 執事の運用手順。タスク作成時・メイド長への指示時・進捗確認時・ご主人様への報告時に参照。推測で行動せずパターンを確認すること。
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noctcross/Maid-Agent-Controller☆ 52026년 8월 7일 업데이트
Chains a somatic (tumor-normal) SNV/indel and structural-variant pipeline end to end with GATK Mutect2 (or Strelka2), wiring the somatic-specific machinery - panel-of-normals and gnomAD germline-resource priors, GetPileupSummaries/CalculateContamination, and LearnReadOrientationModel FFPE/oxoG orientation-bias filtering fed into FilterMutectCalls. Use when calling somatic mutations from a tumor-normal pair (or tumor-only with PoN caveats), deciding which artifact filter removes which class of false positive, reasoning about VAF/purity/ploidy and clonal-vs-subclonal detection, adding somatic SV/CNV or TMB/MSI/signatures, or routing variants to AMP/ASCO/CAP tier and oncogenicity interpretation (never germline ACMG).
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huang-sh/DeepScience☆ 42026년 7월 15일 업데이트
Runs a single ScenarioRunner Python scenario (or a whole group) against a running CARLA server — FollowLeadingVehicle, ControlLoss, DynamicObjectCrossing, SignalizedJunctionLeftTurn and the rest of srunner/examples — in sync or async mode, with result output, recording and manual/agent control of the ego. Lists what is runnable on the checked-out branch and on the loaded map. Use when the user asks to "run a scenario", "test FollowLeadingVehicle", "list scenarios", "run a CARLA traffic scenario", or reports a scenario that is "not supported".
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carla-simulator/carla-agentic-tools☆ 42026년 9월 12일 업데이트