Query and answer questions about Volcengine API specifications. Use when the user asks about API parameters, error codes, request methods, enum values, required fields, response structures, pagination, parameter dependencies, service capability lists, API availability, or API comparisons, even if they do not explicitly say "API". Typical intent includes checking what an action supports, which fields are required, what values a parameter accepts, why an API returns a specific error, how to pass nested or body parameters, how pagination works, what an API response contains, whether a batch operation exists, what services or versions expose an operation, or how two APIs differ. Use API Explorer data as the authoritative source and preserve constraints, examples, and caveats found in the spec. Answer in Chinese or English. When the user needs runnable SDK code, language-specific examples, or SDK configuration, hand off to volcengine-sdk-generator. When they need CLI operations, hand off to volcengine-cli.
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volcengine/volcengine-agent-toolkit☆ 222026년 10월 19일 업데이트
Knowledge pack from 'Towards Digital Engineering: The Advent of Digital Systems Engineering' (Huang et al., Old Dominion University, arXiv:2002.11672, 2020). Use when reasoning about digital engineering, the DoD Digital Engineering Strategy and its five goals, the Authoritative Source of Truth, digitalization vs. digitization, digital augmentation, digitalized models, provenance, unique identification, and the four-level (vision/strategy/action/foundation) DSE research framework. Covers the conceptual/vision layer of the field. SCOPE LIMITS: this is a single ~28-page vision paper, not a methods handbook — it is thin on step-by-step procedures, tooling, case studies, and quantitative evaluation, and it predates 2020 so it does not cover later digital-engineering standards or recent AI/LLM advances. Use the sebok pack for established SE canon and MBSE depth.
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jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026년 10월 15일 업데이트
Register a custom Query type for JetEngine's Query Builder — extend \Jet_Engine\Query_Builder\Queries\Base_Query for the runtime query class, extend \Jet_Engine\Query_Builder\Query_Editor\Base_Query for the editor component, then hook BOTH register actions — jet-engine/query-builder/queries/register (factory) for the runtime, jet-engine/query-builder/query-editor/register for the editor UI. Five abstract methods on Base_Query — _get_items(), get_items_total_count(), get_items_page_count(), get_items_pages_count(), get_current_items_page(). Built-in cache via get_cached_data() / update_query_cache(). Custom queries participate in JE 3.8+ MCP tool exposure and the frontend query inspector automatically. Use when scaffolding a custom query type (HPOS WC orders, third-party API source, custom DB table) for JetEngine listings, dynamic widgets, or REST API endpoints.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nvdigitalsolutions/mcp-ai-wpoos☆ 72026년 10월 20일 업데이트
Register a custom Listings callback for JetEngine — the per-field transform fired when a Dynamic Field widget renders meta values (Format date, Format number, Get post title, Convert units, …). Two registration paths are supported. Legacy 3-filter via jet-engine/listings/allowed-callbacks (label), jet-engine/listings/allowed-callbacks-args (control schema), and jet-engine/listing/dynamic-field/callback-args (positional args at runtime). Modern single-call $manager->register_callback($name, $label, $args) hooked on jet-engine/callbacks/register fires the three filters internally for you. Critical contract — the callback identifier you register MUST be a real PHP callable string (a global function name OR `Fully\\Qualified\\Class::method`). Bare static method names like `'unit_converter'` fail JE's is_callable() gate at apply_callback() and the rendered field silently becomes empty. Use when scaffolding a JetEngine companion plugin's listing-field transform, when seeing "callback appl...
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nvdigitalsolutions/mcp-ai-wpoos☆ 72026년 10월 20일 업데이트
Build alternative browser engines using BrowserEngineKit. Use when developing a non-WebKit browser engine for iOS in the EU, managing web content rendering processes, configuring GPU and networking processes for browser functionality, checking device eligibility for alternative engines, or working with BrowserEngineKit entitlements.
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JordanCoin/ios-skills-collection☆ 62026년 9월 10일 업데이트
やりたいことを1行で言うと、B 型 loop engineering の 7 要素 (context / feedback / verification gate / termination / error handling / state / cost guard) を埋めた loop spec をコピペ可能な形で生成する。生成した spec は現行 Claude Code の実行プリミティブ (Workflow ツール / /loop skill / ralph-loop plugin / claude -p) に落とせる骨格になる (旧 `claude --goal` は廃止)。10 件 failure mode (F1-F10) の対策フックも自動挿入。Hybrid モード: 1 行入力 → デフォルト埋めで一発出力 → 「ここを調整したい」場所だけ短く聞き直す。Use when ユーザーが「loop を作りたい / loop-design / 自走ループ書いて / Workflow 用の spec 作って / 7 要素埋めて / verification gate ありで」と言ったとき、または `/loop-design` を実行したとき。Loop engineering の理論背景は Cards/loop-engineering-autonomous-agents、失敗モード対策は Cards/loop-failure-modes-mechanism-2026 を参照。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
t4ku/agent-skills☆ 52026년 10월 7일 업데이트
Agent fallback for CEngineServer_ClientPrintf-decompiles (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf-decompiles, CEngineServer::ClientPrintf
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_vtable (auto-generated, category: func). Locate CEngineServer_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_vtable, CEngineServer_vtable
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_ShowFrameTimeReport (auto-generated, category: vfunc). Locate CEngineServer::ShowFrameTimeReport in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ShowFrameTimeReport, CEngineServer::ShowFrameTimeReport
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineClient_DumpNetStats (auto-generated, category: vfunc). Locate CEngineClient::DumpNetStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_DumpNetStats, CEngineClient::DumpNetStats
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_ClientPrintf (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf, CEngineServer::ClientPrintf
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_GetSteamUniverse-windows (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-windows, CEngineServer::GetSteamUniverse
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_GetServerGlobals (auto-generated, category: func). Locate CEngineServer_GetServerGlobals in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetServerGlobals, CEngineServer_GetServerGlobals
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_ChangeLevel-inlined (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-inlined, CEngineServer::ChangeLevel
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_GetSteamUniverse-linux (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-linux, CEngineServer::GetSteamUniverse
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_ChangeLevel-noinline (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-noinline, CEngineServer::ChangeLevel
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineClient_vtable (auto-generated, category: func). Locate CEngineClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_vtable, CEngineClient_vtable
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineGameUI_Shutdown (auto-generated, category: vfunc). Locate CEngineGameUI::Shutdown in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineGameUI_Shutdown, CEngineGameUI::Shutdown
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_PrecacheGeneric (auto-generated, category: vfunc). Locate CEngineServer::PrecacheGeneric in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_PrecacheGeneric, CEngineServer::PrecacheGeneric
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineClient_GetEntityLumpForTemplate (auto-generated, category: vfunc). Locate CEngineClient::GetEntityLumpForTemplate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_GetEntityLumpForTemplate, CEngineClient::GetEntityLumpForTemplate
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_GetPlayerInfo-noinline (auto-generated, category: vfunc). Locate CEngineServer::GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerInfo-noinline, CEngineServer::GetPlayerInfo
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServiceMgr_DeactivateLoop (auto-generated, category: func). Locate CEngineServiceMgr::DeactivateLoop in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_DeactivateLoop, CEngineServiceMgr::DeactivateLoop
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_SetFakeClientConVarValue (auto-generated, category: vfunc). Locate CEngineServer::SetFakeClientConVarValue in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_SetFakeClientConVarValue, CEngineServer::SetFakeClientConVarValue
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트