Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
Quicknode blockchain infrastructure for 80+ chains: Core RPC API, Streams, Webhooks, Blazar WSS, Solana gRPC, HyperCore gRPC, SQL Explorer, Metaplex DAS API, Blockbook, Ordinals & Runes API, Swap API, x402, MPP, Agent Subscriptions, CLI, and MCP. Use for any Quicknode product, blockchain data access, or wallet-paid agent access.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
quiknode-labs/blockchain-skills☆ 192026년 8월 13일 업데이트
Use when building APIs on Hono (Cloudflare Workers, Bun, Deno, Node), debugging route ordering, wiring middleware, validating with @hono/zod-validator, returning streaming responses, configuring CORS with credentials, handling errors via app.onError, or composing typed RPC clients. Triggers: c.env binding types, c.header + c.redirect interaction, missing await next() bugs, Set-Cookie not attaching to redirect, route-precedence surprises, JWT middleware setup, hono/client typed RPC end-to-end. NOT for Express/Fastify/Koa idioms, tRPC/GraphQL paradigms, or Next.js Route Handlers.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/windags-skills☆ 162026년 10월 19일 업데이트
Use for Nauthilus OpenAPI, generated management or IdP clients, route contract tests, gRPC protobuf generation, HTTP route registration, management API authentication, public discovery API, `server/openapi`, `server/router`, `server/grpcapi`, `server/grpcclient`, and API-boundary client work.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
croessner/nauthilus☆ 62026년 10월 12일 업데이트
Inspect, benchmark, and monitor Web3 RPC endpoints — latency checks, method support, chain detection, and health scoring.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Lord1Egypt/awesome-skill-forge☆ 22026년 6월 10일 업데이트
Comprehensive API security testing methodology covering REST, gRPC, and WebSocket attack surfaces. Addresses the full OWASP API Security Top 10 2023 including BOLA/IDOR, broken authentication, excessive data exposure, rate limiting bypass, BFLA, mass assignment, SSRF, and security misconfiguration. Includes REST-specific attacks such as HTTP verb tampering, content-type switching, and parameter pollution. Covers gRPC exploitation through protobuf interception, reflection API enumeration, and metadata injection. Addresses WebSocket vulnerabilities including origin bypass, message injection, and cross-site WebSocket hijacking. Provides tooling guidance for Burp Suite, Postman, grpcurl, websocat, and mitmproxy. Each technique includes detection signatures and defensive indicators so you understand what artifacts your testing leaves behind. Designed for authorized penetration testing engagements against API-driven architectures.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ajtazer/heckit☆ 22026년 10월 7일 업데이트
Solana 지갑 잔액, 보유 토큰, 거래, NFT와 자산의 달러 가치를 조회합니다. 토큰 가격, 대규모 송금, 네트워크 상태도 확인합니다.
- 지갑 보유 자산과 달러 총액 확인
- 거래 수수료와 잔액 변화 확인
- 토큰 가격과 상위 보유자 조사
NousResearch/hermes-agent☆ 25.6만2026년 10월 20일 업데이트
Assess exposure of Windows secrets protected by DPAPI, the operating system’s data protection service, during authorized security tests. Guide examination and decryption of saved credentials and browser data using available user sessions, credentials, or backup keys.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Assessing saved credential exposure in authorized tests
- Examining collected DPAPI files offline
- Reviewing protected browser and RDP credentials
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5만2026년 8월 31일 업데이트
Connect NanoClaw agents to DeltaChat for email-based messaging with end-to-end encryption. Set up direct chats or small group conversations, exchange file attachments, and link each chat to the appropriate agent group.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Chatting with a personal assistant through DeltaChat
- Using an agent in a small DeltaChat group
- Exchanging files with an agent in chat
nanocoai/nanoclaw☆ 3.1만2026년 10월 20일 업데이트
Helps developers update the JetBrains chat session interface, including transcript cards, theme styling, and session state. Provides guidance for reusing UI components and testing controller behavior, streamed updates, and resource cleanup.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Updating transcript cards and expandable content
- Adjusting chat surfaces for editor themes
- Adding session state and events
Kilo-Org/kilocode☆ 2.8만2026년 10월 20일 업데이트
Query Prometheus metrics through Grafana and manage dashboards as JSON files. Use it to investigate current values and trends, add or adjust panels, and preview dashboard updates before applying them.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating error rates and response times
- Adding panels to a Grafana dashboard
- Managing dashboard configuration as JSON
slopus/happy☆ 2.4만2026년 10월 20일 업데이트
Prepare and run Google Cloud CLI commands with syntax checks, explicit project and location settings, and focused output. Guides agents through change previews and authorization requirements for destructive operations and sensitive infrastructure changes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check command syntax and flags before execution
- List cloud resources with only the fields needed
- Review infrastructure changes before running commands
google/skills☆ 2.1만2026년 10월 20일 업데이트
Test Omnigent’s native Antigravity integration with a live local server and the real agy CLI. Verify messages traveling between the web interface and terminal, mirrored replies, permission requests, interruption, session resumption, and process cleanup.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Testing message delivery from the web interface to agy
- Checking terminal output against mirrored session replies
- Verifying permission requests and interruption
omnigent-ai/omnigent☆ 1.1만2026년 10월 20일 업데이트
Look up an AI agent’s owner and profile using its blockchain identity, find ERC-8004 registry addresses, and generate an AgentCard JSON file describing services, supported trust models, and x402 support for registration.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Look up an agent’s owner and profile by ID
- Find Identity and Reputation registry addresses
- Prepare an AgentCard JSON file for registration
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Build or update ASP.NET Core API endpoints with defined request and response types, appropriate HTTP status codes, OpenAPI documentation, and centralized error handling. Also creates .http request files for manually checking endpoint behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add API endpoints following existing project conventions
- Document API inputs and responses with OpenAPI
- Standardize error responses and exception handling
dotnet/skills☆ 5.7천2026년 10월 20일 업데이트
Update application code so a developer’s mirrord session identifier travels across service calls, queues, and storage events. Reuse existing tracing tools where possible, then report which request flows carry the identifier and where it still disappears.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Route downstream requests to the same developer session
- Preserve session identifiers across queue consumers
- Carry session context through upload events
metalbear-co/mirrord☆ 5.4천2026년 10월 20일 업데이트
DOCA Flow packet steering on NVIDIA NICs/DPUs, linked into a C application: match/action pipes, ports, representors, forwarding, hairpin, counters. Trigger on packet steering, classifier, rule-matching, representor, hairpin or 5-tuple-to-queue questions even when "DOCA Flow" is not named. Remote or non-C++ control over gRPC belongs to doca-flow-grpc-server. Also covers pipe validation before hardware programming, Flow/DOCA version match, and Flow API errors. First app: follow the local bundle (doca-setup, doca-programming-guide, doca-flow, doca-public-knowledge-map). Stage 1 pull nvcr.io/nvidia/doca/doca (NGC catalog tag, never invent); Stage 2 needs a real NIC. Then ls samples inside the container; never emit main.c, a Dockerfile, or hand-typed -l flags. Route software-only host pipelines, plain DPDK `rte_flow`, kernel TC, OVS, BFB bring-up, and DPU OS installation elsewhere. DPU OS installation is destructive and always requires explicit confirmation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.7천2026년 10월 20일 업데이트
Golang skills orchestrator — always active on any Golang coding, review, debug, or setup task. Reads the task context and loads the most relevant skills from samber/cc-skills-golang, often multiple at once: writing a gRPC service loads golang-grpc + golang-testing + golang-error-handling; debugging a panic loads golang-troubleshooting + golang-safety; auditing security loads golang-security + golang-lint + golang-safety. Also: disambiguates competing clusters when two skills seem to overlap (performance vs benchmark vs troubleshooting, samber/lo vs mo vs ro, DI cluster, safety vs security), and configures the project's agent-config file (CLAUDE.md, AGENTS.md, GEMINI.md, Cursor rules, or Copilot instructions) to force-trigger skills in a project (/golang-how-to configure).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
samber/cc-skills-golang☆ 3.5천2026년 10월 1일 업데이트
Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Configure gRPC, RabbitMQ, and monorepo contract patterns for NestJS microservices. Use when setting up gRPC service-to-service calls, RabbitMQ event-driven messaging, shared contract libraries, or microservice exception handling in NestJS.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
HoangNguyen0403/agent-skills-standard☆ 5792026년 10월 18일 업데이트
Protobuf schema design, streaming patterns, interceptor chains, deadline propagation, and error handling for gRPC services.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
vibeeval/vibecosystem☆ 5382026년 8월 9일 업데이트