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cccskills

'scenes' 검색 결과

370건 · 관련도순

Refactor large macOS SwiftUI views into focused files and components. Clarify window state, selection, commands, and AppKit integration while preserving existing behavior and keeping the main layout stable as users change selections.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Split oversized SwiftUI views
  • Organize state for each window
  • Extract toolbar and command logic
openai/plugins7.5천2026년 10월 8일 업데이트

Create reusable iPollo Video templates with editable text, media, colors, and scenes. It guides composition and animation, checks that variables work, and validates the package by creating a fresh instance before completion.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating video templates with editable text and media
  • Reworking scene layouts and animation
  • Repairing template variables and missing media
Devin-AXIS/iPolloWork7.1천2026년 10월 18일 업데이트

Implement a WebGL transition where a ragged ember edge burns away the old page and reveals the next scene in motion. The skill covers glowing embers, porous char, rendering optimizations, transition timing, and reduced-motion behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Switch chapters with a burning-paper reveal
  • Reveal an animated scene behind a moving ember edge
  • Adjust burn direction and duration for page content
MengTo/Skills6.8천2026년 10월 18일 업데이트

matterjs

무료

Build 2D physics scenes for web pages with Matter.js. This skill guides engine setup, canvas rendering, adding objects, optional mouse dragging and connections between objects, plus cleanup when a scene is removed.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add falling and colliding objects to a web page
  • Let users drag objects with a mouse
  • Set up a physics canvas in React
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build particle trails that keep consistent spacing as the pointer speeds up or slows down. Covers distance-based emission, drifting motion, placement in 3D scenes, performance checks, and alternatives for touch, keyboard use, and reduced motion.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating sparks or wisps that follow the cursor
  • Fixing gaps in trails during fast pointer movement
  • Keeping trails aligned with the pointer in 3D scenes
MengTo/Skills6.8천2026년 10월 18일 업데이트

Create original SVG illustration cards featuring a cosy animal with computers, books, or mugs. A bright pink background, softly shaded shapes, and fine grain give the scenes a textured, painted feel for product pages and blog headers.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Illustrating an empty state with a cosy animal
  • Creating artwork for an onboarding step
  • Making an autumn-themed blog header
MengTo/Skills6.8천2026년 10월 18일 업데이트

Draw SVG illustrations of collaboration, commuting, and focused work using black lines and halftone dots, small dots that create shading. Produce monochrome artwork with hand-drawn contours for onboarding screens, empty states, blog headers, and marketing cards.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Illustrating collaboration or review scenes
  • Creating monochrome onboarding illustrations
  • Drawing artwork for empty states or 404 pages
MengTo/Skills6.8천2026년 10월 18일 업데이트

Refine wood materials and lighting in three.js interiors using procedural grain, window light, contact shadows, rays, and dust. A runnable scorecard measures eight aspects of the rendered image, helping guide revisions toward a chosen target score.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Lighting carved wood, kumiko, and workshop scenes
  • Fixing wood that looks flat, plastic, or washed out
  • Adjusting light shafts while preserving dark tones
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating sky backgrounds for architecture and outdoor scenes
  • Aligning sunset skies with shadows and reflections
  • Designing transitions from day through dusk to night
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating clear water orbs and flowing water lashes
  • Animating crystal growth, resonance, and shattering
  • Adding splashes, rain, and ripples to pools
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills6.8천2026년 10월 18일 업데이트

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills6.8천2026년 10월 18일 업데이트

Create HTML stories where page progress controls a continuous camera journey. The workflow covers research, chapter planning, consistent AI images, Seedance scene and transition clips, interface design, media preparation, and browser checks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create an immersive journey through connected scenes
  • Present a timeline as a continuous camera journey
  • Build a visual product story
OpenSenseNova/SenseNova-Skills5.8천2026년 10월 9일 업데이트

unity-rql

무료

How to read and change anything in the Unity Editor with RQL (rql-query / rql-mutate / rql-schema): the query language, operators, sources (scene objects, assets, scenes, prefabs, console logs, Editor state), Editor operations (create, add components, scenes, prefabs, assets, selection, Play Mode) and what installed extensions add.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IvanMurzak/Unity-MCP4.5천2026년 10월 19일 업데이트

Worked qupai-system (曲牌体) opera scripts, act by act. Guan Hanqing's three surviving zaju (窦娥冤/救风尘/金线池 — twelve acts, 126 tunes, one mode and one rhyme per act, sung/spoken ratios); Tang Xianzu's 牡丹亭 (55 scenes, ~420 tunes, 集唐 closing quatrains, the 圆驾 south-north composite suite); Kong Shangren's 桃花扇 (44 scenes plus four unnumbered, the 副末 frame line, upper/lower halves, a fan's seven transformations, his sixteen 凡例); 长生殿 (Wang Jilie's fifty-scene staging table); Wei Minglun's 巴山秀才 (1983 Sichuan 高腔, 43 tunes, nine 帮腔 passages). Every case states its edition and collation status, then structure, tunes, stage conventions and transferable devices. Method is in sw-chinese-opera-qupai; this skill holds the worked scripts. Use when you want a real example of how a 传奇 or 杂剧 is assembled, need actual scene counts and tune counts to imitate, are judging where a famous script breaks prosody, or need models for 副末开场, 集唐下场诗, 南北合套 or 帮腔 (曲牌体全本/牡丹亭/桃花扇/窦娥冤/救风尘/长生殿/巴山秀才/唱段表/结构表).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jtydhr88/screenwriting-skills1.7천2026년 10월 3일 업데이트

spritekit

무료

Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트

Viking Search tuning for specified policy directions. Use this when the user provides specific queries, a type of query, or a business policy direction, and asks to boost, suppress, or fix a class of search results through request-parameter passthrough. You must only perform read-only baseline evaluation and request-level candidate testing; do not modify search scenes, app config, dictionaries, recommend scenes, or primary recall parameters.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

volcengine/SearchCLI1.2천2026년 10월 16일 업데이트

Recommend runtime and V2 scene management: run recommendation requests, manage recommend scenes and rules, and verify the deployed recommendation path.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

volcengine/SearchCLI1.2천2026년 10월 16일 업데이트

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

freshtechbro/claudedesignskills1.1천2025년 11월 20일 업데이트

Generate AI images using Gemini or GPT APIs directly. Covers model selection (Gemini for scenes; GPT Image 2 for text rendering, batch variations, multi-reference compositing; GPT Image 1.5 for transparent icons), the 5-part prompting framework, API calling patterns, multi-turn editing, and quality assurance. Produces photorealistic scenes, icons, illustrations, OG images, posters, infographics, and product shots. Use when building websites that need images, creating marketing assets, or generating visual content. Triggers: 'generate image', 'ai image', 'create hero image', 'make an icon', 'generate illustration', 'create og image', 'poster', 'infographic', 'image variations', 'gpt-image-2', 'ai art', 'image generation'.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jezweb/claude-skills1.1천2026년 10월 9일 업데이트

Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D, tweens, SpringArm3D cameras, cutscenes; or when a character T-poses, slides, floats, freezes mid-blend or a transition never fires.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD export, stages and layers, references and namespaces, PySide6 tool windows, OpenMaya 2.0 plug-ins, or slow playback. Also when an FBX lands with wrong scale, normals, tangents or extra takes, a USD export has one frame or smoothed meshes, or one bad file kills a batch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

Load Bevy 0.20 assets with AssetServer and spawn scenes with bsn!, spawn_scene, and queue_spawn_scene. Use when content comes from disk, a handle must be ready, or a level root should be replaced. Keywords: AssetServer, Handle, is_loaded_with_dependencies, bsn, Scene, file_watcher, LevelRoot.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

生成“小黑 + 真实物件 + 物理动作 + 留白叙事”的中文配图。默认输出 16:9 正文配图,用于互联网打工人共鸣图、AI 时代职场焦虑、程序员/产品/创作者处境和正文观点隐喻图;遇到“彩蛋模式 / 长卷故事图 / 超横版 / 个人经历 / 项目复盘 / 产品演化 / 成长路径”时,输出小黑长卷故事图。标准模式默认 #FFFFFF 纯白背景;彩蛋长卷模式使用高级近白背景和一条真实物件人生线。样例是高质量模板母版和出图质量标尺;必须对齐其比例、留白、动作清晰度和叙事关系,但不能复刻其物件组合、空间拓扑、小黑姿态或标签位置。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

helloianneo/ian-xiaohei-scenes5342026년 6월 4일 업데이트