Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
88건 · 관련도순
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Content-Derived Design — reads existing HTML and writes a stronger standalone page from headings, facts, names, dates, numbers, links, emails, and colors already in that file. CLI: npx reimagine-it --auto -i page.html -o out.html; also variations, lock, and audit. Use when the user says /reimagine-it, "reimagine it", "reinvent this", "redesign this page", "make an infographic", wants a content-aware redesign or a visual leap instead of a mood board. All 17 tokens: webpage, infographic, svg, 3js, simulation, artistic, cinematic, dashboard, photography, landing, editorial, gradient, showcase, motion, glass, lookbook, particles — plus leftover words as a brief. Also /reimagine-it audit for quality checks. The agent runs the CLI; it does not hand-author the page. Installed via npx skills add Kayforkind/reimagine-it or plugin marketplace. Not /better. Not a mood board. Does not ingest PDF, PPTX, or DOCX.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
You are an expert in @react-three/drei, the companion library for React Three Fiber that provides 100+ ready-made components and hooks for common 3D patterns. You help developers add orbit controls, environment maps, text rendering, HTML overlays, loaders, performance utilities, shaders, and abstractions — eliminating boilerplate and letting teams focus on creative work instead of Three.js plumbing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when building a 3D web game with three.js, Babylon.js or PlayCanvas - render loop and delta per library, fixed-step physics with Rapier or Havok, explicit dispose of GPU resources, instancing and draw-call budgets, glTF with Draco/meshopt/KTX2, pixel ratio and resize, WebGPU opt-in, React Three Fiber notes, and headless testing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use it when you need to convert a Threejs Material using GLSL shaders to TSL node materials
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Build or iterate on Pulp's native Dawn-backed Three.js workflow using the real three.webgpu.js renderer, focused bridge tests, and native demo capture.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
用于构建或审查 Canvas 2D、Three.js/WebGL、React Three Fiber、GLSL shader、ShaderToy 到 WebGL 适配、2D/3D 可视化、游戏渲染、动画循环、GPU 资源清理或渲染性能。不要用于标准 DOM UI、已有图表库覆盖的图表或非图形类性能工作;中文触发词包括 Canvas、Three.js、WebGL、GLSL、Shader、3D、数据可视化、游戏。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.