TreeSummarizedExperiment has extended SingleCellExperiment to include hierarchical information on the rows or columns of the rectangular data.
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TreeSummarizedExperiment has extended SingleCellExperiment to include hierarchical information on the rows or columns of the rectangular data.
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Create isolated git worktrees with smart directory selection and safety verification
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Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
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Create HTML flowcharts and process diagrams with decision trees, color-coded stages, arrows, and swimlanes. Use when users request flowcharts, process diagrams, workflow visualizations, or decision trees.
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Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
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Creates isolated git worktrees with smart directory selection and safety checks. Use when starting isolated feature work.
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ETE Toolkit (ETE3): Python phylogenetic tree analysis and visualization. Parse Newick/NHX/PhyloXML, traverse/annotate nodes, render figures with TreeStyle/NodeStyle, integrate NCBI taxonomy, run PhyloTree comparative genomics. Use for species trees, gene family evolution, annotated tree figures.
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Compute evolutionary distances and build phylogenetic trees using Biopython Bio.Phylo.TreeConstruction. Use when creating distance matrices from alignments, building NJ/UPGMA trees, generating bootstrap consensus, or needing quick exploratory phylogenies before running full ML analysis.
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Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.
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Attack Tree Construction workflow skill. Use this skill when the user needs Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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Attack Tree Construction workflow skill. Use this skill when the user needs Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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Creates and manages isolated Git worktrees for parallel agents, risky experiments, or long-running feature work while preserving the user's current checkout. Use before concurrent branch edits or when isolation makes rollback safer. Not for a trivial one-file change that is already isolated.
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Use Pierre Computer Company's `@pierre/trees` (path-first file tree) and `@pierre/diffs` (shiki-based code/diff renderer) in Kolu. Pierre ships Preact/vanilla cores with optional React wrappers — Kolu consumes the vanilla classes and wraps them in thin SolidJS components. Trigger when: wiring up a file tree, rendering unified diffs or syntax-highlighted files, replacing `@git-diff-view`, or any mention of `@pierre/trees` / `@pierre/diffs` / "pierre library".
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Use for Codex-app worktrees. Triggers: worktree, rename worktree, detached HEAD, ~/.codex/worktrees, 워크트리, 워크트리 이름, 새 워크트리, 브랜치랑 워크트리.
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Reference for advanced data structure patterns used in competitive programming and technical interviews. Covers heaps, monotonic stacks, tries, segment trees, Fenwick trees, stack-based parsing, and ordered sets with Python templates, recognition signals, and edge case guidance.
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Create isolated git worktrees with smart directory selection and safety verification
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Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android rendered from React in an Expo or React Native app. Covers universal cross-platform components (Host, Column, Row, Button, Text, List, and more imported from @expo/ui), drop-in replacements for popular React Native community libraries (BottomSheet, DateTimePicker, Slider, Menu, etc.), and platform-specific SwiftUI (@expo/ui/swift-ui, iOS only) and Jetpack Compose (@expo/ui/jetpack-compose, Android only) trees and modifiers. Use when adding or reviewing @expo/ui Host/RNHostView trees, building native-feeling UI where standard React Native components fall short (grouped settings forms with toggles, sections, menus, sheets, pickers, sliders), choosing between universal and platform-specific components, or replacing an RN community UI library with a native @expo/ui equivalent. Not for custom native modules, Expo Router navigation, Reanimated, or data fetching.
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Audit all git worktrees in the current project. Use when the user asks about worktree status, which branches are merged, which have uncommitted changes, or which worktrees can be safely cleaned up.
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Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
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Use when legacy prompts or older framework flows reference `using-git-worktrees` and you need the modern runtime to resolve that capability cleanly.
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Creates isolated git worktrees in .claude/worktrees/ with intelligent branch naming, auto-incrementing, and commit type detection (feat/fix/refactor). Supports manual descriptions and auto-generation from uncommitted git changes. Use when user requests to create worktree, start isolated work, parallel development, run /worktree command, or mentions "worktree".
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Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns.
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Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
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Use this skill whenever a task involves running parallel work on a git repository without conflicts — e.g. "fix this bug while I keep working on my feature", "run Claude on two branches at once", "work on this task in isolation", "create a throwaway branch for this experiment", or anything where two agents or sessions might edit the same files. Also trigger when the user asks to use worktrees directly, or when an agent needs its own isolated checkout so it can work without disturbing the main branch. Even if the user just says "do this in parallel" or "don't mess up my current work", consider worktrees.
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