Write, review, and optimize React Three Fiber code for 3D scenes in React. Apply prioritized guidance on unnecessary re-renders, animation loops, model loading, state management, visual effects, and physics across the Poimandres ecosystem.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing unnecessary re-renders in 3D scenes
- Improving animation update code
- Setting up model loading and loading indicators
zebbern/claude-code-guide☆ 4.7천2026년 10월 21일 업데이트
Practitioner skill for advising on EU Regulation 2023/2854 (Data Act). Covers Chapters II-VII (IoT data access, mandatory B2B sharing, unfair contract terms, public-sector exceptional need, cloud switching, third-country governmental access) and Chapter VIII (interoperability and smart contracts, gate-only). Use when the user asks about Data Act rights or obligations, drafts a Data Act notice or letter, reviews a data-sharing or cloud-switching contract under the Data Act, runs a Data Act gap analysis, or asks how the Data Act interacts with GDPR, the DMA, the Trade Secrets Directive, or sectoral law. Triggers include "Data Act", "Datengesetz", "Regulation (EU) 2023/2854", "Art. 4(1) request", "Art. 5(1) third-party request", "trade-secret handbrake", "cloud switching obligations", "Chapter VI", "Ch V exceptional need", and references to specific Data Act articles or recitals.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
lawve-ai/awesome-legal-skills☆ 8832026년 10월 20일 업데이트
Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1692026년 1월 22일 업데이트
影视编剧 (Scriptwriting / Screenwriting) — 为电影 / 电视 / 流媒体剧集写戏剧蓝本的从业者认知操作系统: 决定「讲什么故事、人物是谁为何转变、场景如何被戏剧化、主题为何重要」的学科 —— 区别于导演 (调度 / 视觉实现)、制片 (融资 / 排期)、小说 (无格式 / 场景 / 视觉动作约束)。覆盖 (a) 故事与结构理论 (亚里士多德《诗学》情节 / 人物 / 思想 + 突转 peripeteia / 发现 anagnorisis + 净化 catharsis; Syd Field 范式 / 三幕 / 情节点; Freytag 金字塔; Egri 前提; McKee《故事》掌控性理念 / 鸿沟 / 价值正负转变 / 激励事件 / 渐进式复杂化; Truby《故事剖析》22 步 + 道德论证; Vogler/Campbell 英雄之旅; Blake Snyder《救猫咪》15 拍节拍表; Dan Harmon 故事环; John Yorke 五幕《进入森林》; Frank Daniel 八序列法; 起承转合东亚戏剧结构), (b) 人物 (想要 vs 需要 / 外在目标 vs 内在缺失, 人物弧光 正 / 负 / 平, flaw-wound-ghost 创伤背景, 主动 vs 被动主角的能动性, Egri 三维人物 生理 / 社会 / 心理, 反派是主角的镜子, 群像与关系网, 人物在压力下的选择中显形), (c) 对白 (潜台词 subtext, 对白即动作与冲突而非信息, 避免太直白 on the nose, 人物独特声口, 信息植入 exposition, Mamet/Sorkin 意图-阻碍式对白, 展示而非告知, 中文剧台词工艺), (d) 场景与序列工艺 (场景是有目标 / 冲突 / 转折的微型故事, 场景价值充能与转折点, 晚进早出, 八序列法, set piece, 转场, 场景头 / 动作行 / 括号提示 格式工艺), (e) 主题与前提 (掌控性理念 / 前提, 主题是被戏剧化的论证而非说教, 道德论证 Truby, 主题统一性, 这到底在讲什么), (f) 类型 (类型惯例是对观众的承诺, Snyder 10 类故事, 颠覆 vs 尊重套路, 类型片 vs 文艺片, 中国类型 主旋律 / 古装 / 年代 / 悬疑 / 甜宠 / 都市 / 军旅 / 历史正剧), (g) 格式与工业流程 (好莱坞剧本格式与 Final Draft, logline 一句话故事, treatment 故事大纲, 节拍表, 分场 / 分集大纲, spec 原创剧本 vs 委托, pitch, coverage, 美剧编剧室与 showrunner 制; 中国 大纲→人物小传→分集大纲→剧本, 长剧集 40 集结构, 网络电影 / 网大, 分账剧, 平台定制剧, 微短剧竖屏短剧), (h) 改稿与开发 (写作就是改写, 改稿 / 润色 / 推倒重写, 处理意见 / 改稿意见, 片方与平台 notes, 杀死你的宝贝, 围读, 开发地狱), (i) 改编 (IP改编 小说 / 漫画 / 游戏改编, 忠于精神而非字句, 压缩, 中国网文 IP 热), (j) 中国影视编剧产业现实 (审查 / 广电总局约束, 备案 / 立项, 平台定制剧 爱优腾芒, 分账, 编剧维权 署名权 / 欠薪 / 枪手, 注水剧, 流量 + 大IP 资本逻辑 vs 原创工艺, 导演中心制 vs 编剧话语权), (k) 编剧职业与工艺生涯 (spec vs 委托, 编剧 vs 编审 / 策划, 单兵 vs 编剧室, 在开发链条中的位置, WGA 与署名仲裁规范, 入行, 中国编剧地位与权益)。跨 电影 / 美剧流媒体 / 中国电影与长剧集。不含 导演 / 摄影 / 制片 / 融资 / 表演 / 电影理论批评为终点 / 泛小说写作 / 纪录片 / 新闻 —— 本 skill 是「戏剧化编剧」工艺: 故事 / 人物 / 场景 / 对白 / 主题 / 结构 / 格式 与围绕它们的产业流程。 (Scriptwriting / Screenwriting for film & TV (影视编剧) — the cognitive operating system of practitioners who write the dramatic blueprint of films, television, and streaming series: the discipline of deciding WHAT story is told, WHO the characters are and why they change, HOW the scenes are dramatized, and WHY it matters thematically — distinct from directing (staging/visual realization), producing (financing/scheduling), and prose fiction (which has no format/scene/visual-action constraints). Covers (a) story & structure theory (Aristotle's Poetics — plot/character/thought + reversal peripeteia/recognition anagnorisis + catharsis; Syd Field's paradigm/three-act/plot points; Freytag's pyramid; Lajos Egri's premise; Robert McKee's Story — controlling idea/the gap/value charge/inciting incident/progressive complications; John Truby's 22 steps & moral argument; Christopher Vogler/Joseph Campbell hero's journey; Blake Snyder's Save the Cat 15-beat sheet; Dan Harmon's story circle; John Yorke's 5-act Into the Woods; Frank Daniel's 8-sequence method; 起承转合 East-Asian dramatic structure), (b) character (want vs need/external goal vs internal lack, character arc positive/negative/flat, 人物弧光, flaw-wound-ghost backstory, agency active vs passive protagonist, Egri's 3-dimensional character physiology/sociology/psychology, antagonist as the protagonist's mirror, ensemble & relationship webs, character revealed through choice under pressure), (c) dialogue (subtext 潜台词, dialogue as action & conflict not information, 'on the nose' avoidance, distinct character voice, exposition handling, Mamet/Sorkin intention-obstacle dialogue, show-don't-tell, 台词 craft in Chinese drama), (d) scene & sequence craft (scene as a mini-story with goal/conflict/turn, scene value charge & turning point, enter-late-leave-early, the 8-sequence method, set pieces, transitions, slug line/action line/parenthetical format craft), (e) theme & premise (controlling idea/premise/前提, theme as dramatized argument not message, moral argument Truby, thematic unity, 'what is this really about'), (f) genre (genre conventions as audience promise, Snyder's 10 story types, subverting vs honoring tropes, 类型片 vs 文艺片, Chinese genres 主旋律/古装/年代/悬疑/甜宠/都市/军旅/历史正剧), (g) format & industry process (Holly
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
swaylq/master-skill☆ 1632026년 9월 6일 업데이트
React로 영상을 만들 때 Remotion 구현 규칙과 코드 예시를 참고합니다. 애니메이션, 음성, 자막, 차트, 3D와 장면 전환 및 소재 재생 시간을 다룹니다.
- 문자 애니메이션과 장면 전환 제작
- 영상에 음성과 자막 추가
- 영상에서 차트와 3D 표현
affaan-m/ECC☆ 28.5만2026년 10월 21일 업데이트
mcp-use로 AI가 외부 작업과 데이터를 이용하는 MCP 서버를 설계하고 구현하도록 안내합니다. 인증, 조작 화면, 오류 처리와 배포를 다룹니다.
- 새 MCP 서버 만들기
- 작업·데이터·재사용 프롬프트 추가
- 목록과 선택을 위한 React 화면 구현
Shubhamsaboo/awesome-llm-apps☆ 14.2만2026년 10월 19일 업데이트
Integrate GSAP animations into React and Next.js components using useGSAP, element references, and scoped selectors. The skill guides dependency updates, event callbacks, and cleanup when components unmount, while keeping animation code out of server rendering.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding GSAP animations to React components
- Restricting animations to elements within one component
- Cleaning up animations when components unmount
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Find and manage Google Contacts through requests to an agent. Search by name or email, browse the address book, add contacts, update details, or delete an identified contact while preserving fields that should remain.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Finding a contact's email address or phone number
- Adding a new contact
- Updating a contact's email address or phone number
asgeirtj/system_prompts_leaks☆ 7만2026년 10월 20일 업데이트
Apply consistent coding practices across TypeScript, JavaScript, React, and Node.js projects. Get guidance on naming, types, error handling, API design, file organization, and tests to make code easier to read and maintain.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Aligning coding conventions across a team
- Refactoring long functions and deeply nested code
- Reviewing React components and state updates
davila7/claude-code-templates☆ 3.3만2026년 10월 21일 업데이트
Review a pull request in a Factory work session by investigating its purpose, history, implementation, tests, and security. Publish verification results and a review verdict, then record the outcome on the work card.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing a pull request assigned through Factory
- Checking whether a bug fix addresses the underlying cause
- Verifying findings from bots and human reviewers
mastra-ai/mastra☆ 2.9만2026년 10월 20일 업데이트
Review a GitLab merge request linked to a Factory work item, verify the current commit, and publish findings with a test report. It records the review verdict on the card and prepares a session handoff without merging.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Review a GitLab merge request assigned through Factory
- Verify earlier review findings against the current commit
- Publish test results and an evidence-based verdict
mastra-ai/mastra☆ 2.9만2026년 10월 20일 업데이트
Helps develop Handsontable’s React wrapper, covering components, custom cell editors, and preserving selections during settings updates. It also guides TypeScript prop definitions and declaration checks so editor suggestions remain available.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preserve cell selections when React props change
- Develop custom cell editors
- Fix missing HotTable and HotColumn prop suggestions
handsontable/handsontable☆ 2.2만2026년 10월 21일 업데이트
Integrate GSAP animations into React and Next.js components using useGSAP, element references, and scoped selectors. The skill guides dependency updates, event callbacks, and cleanup when components unmount, while keeping animation code out of server rendering.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding GSAP animations to React components
- Restricting animations to elements within one component
- Cleaning up animations when components unmount
greensock/gsap-skills☆ 1.7만2026년 7월 30일 업데이트
Turn Stitch designs into reusable React components for Vite projects, or update existing components to match revised designs. Organize interface elements, logic, and data separately while aligning styles and connecting navigation between pages.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build React screens from Stitch designs
- Update existing screens after design changes
- Split repeated interface elements into reusable components
google-labs-code/stitch-skills☆ 8.5천2026년 8월 18일 업데이트
Build iOS and Android apps with React Native and Expo. Get guidance and typed component code for navigation, lists, animations, storage, and platform differences, with attention to scrolling performance and testing on both platforms.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building mobile screens with React Native and Expo
- Adding screen navigation with Expo Router
- Improving list scrolling and animation performance
tech-leads-club/agent-skills☆ 7.1천2026년 10월 21일 업데이트
Build, integrate or audit rigged 3D game characters and monsters, including skeletons, animations, equipment and collision rules. Connect assets to gameplay and provide an interactive inspector to verify actions, equipment states and runtime behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Integrating FBX or GLB characters into gameplay
- Separating swappable weapons and armor from character bodies
- Defining monster animations and attack collision timing
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Search YouTube by keyword and upload date, then collect video metrics and channel details through BrowserAct. Results include views, likes, comments, duration, and subscriber counts for comparing videos and researching activity around a topic.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Collecting metrics for videos published this week
- Researching recent videos from competing channels
- Comparing reactions to campaign videos
browser-act/skills☆ 6.2천2026년 8월 24일 업데이트
Find YouTube creators by keyword and recent upload period, then collect structured channel profiles through BrowserAct. Results include subscriber counts, total views, video counts, descriptions, visible social links, and contact email addresses when available.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Find creators for a marketing campaign
- Collect creator contact details and social links
- Research channel statistics in a niche
browser-act/skills☆ 6.2천2026년 8월 24일 업데이트
Build animated 3D scenes in React Three Fiber using examples for object motion, model playback, and spring effects. Guidance covers blending character movements, responding to interactions, and managing state to reduce unnecessary React rendering.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add rotation and floating motion to 3D objects
- Play and transition between GLTF character animations
- Create spring effects for clicks and dragging
zebbern/claude-code-guide☆ 4.7천2026년 10월 21일 업데이트
[omh] Decided cross-module refactor to phase: refactor planning - turn a decided boundary-changing refactor into a phased plan - reconnaissance, contracts-first phase order, per-phase verification and rollback, a files table, and an explicit approval gate before any edit. Use when the user says: refactor-plan, refactor plan, plan this refactor, plan the refactor, refactor planning, refactor phases, phased refactor, refactor in phases.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rlaope/oh-my-hermes☆ 3.5천2026년 10월 20일 업데이트
Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
neo4j-contrib/neo4j-skills☆ 1162026년 10월 20일 업데이트
Use when configuring the outbound Send Email quick action in Lightning Case Feed — creating the action in Setup on Case (Action Type = Send Email), attaching a default Custom email template, setting predefined To/CC/BCC values, wiring QuickAction.QuickActionDefaultsHandler Apex defaults, respecting the Lightning Experience 10-file / 25 MB attachment limits, and letting agents move an email to a different case. Trigger keywords: Send Email quick action, case email composer, Email action missing from Case Feed, Don't Apply Template Subject, QuickActionDefaultsHandler, SendEmailQuickActionDefaults, move email to another case. NOT for Email-to-Case inbound routing, routing addresses, or thread-ID matching (use admin/email-to-case-configuration), NOT for authoring or migrating the templates themselves (use admin/email-templates-and-alerts and admin/classic-email-template-migration), and NOT for Apex Messaging.SingleEmailMessage sends outside Case Feed.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
PranavNagrecha/AwesomeSalesforceSkills☆ 202026년 10월 21일 업데이트
Task and Event objects: polymorphic WhatId/WhoId, Activity object model, ActivityHistory vs OpenActivity, activity timeline customization, bulk task creation, Einstein Activity Capture boundaries. NOT for turning on EAC or calendar sync — use admin/einstein-activity-capture-setup. NOT for Email-to-Case — use admin/case-management-setup. Covers ActivitiesSettings metadata, enableActivities, shared Task/Event custom fields and FLS, TaskStatus value sets, Shared Activities and TaskRelation/EventRelation, recurring and child activities, and partial-success bulk DML on Task.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
PranavNagrecha/AwesomeSalesforceSkills☆ 202026년 10월 21일 업데이트
Swift의 actor로 공유 데이터 접근을 관리하고 메모리 캐시와 JSON 파일 저장을 결합해 동시 접근 시 데이터 경쟁을 피하는 저장 계층을 설계합니다.
- iOS와 macOS 앱에 데이터를 저장합니다
- 오프라인 중심 앱의 저장 계층을 설계합니다
- 잠금 기반 동기화 처리를 대체합니다
affaan-m/ECC☆ 28.5만2026년 10월 21일 업데이트