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cccskills

'craft' 검색 결과

783건 · 관련도순

Guidance for choosing the right protein binder design tool. Use this skill when: (1) Deciding between BoltzGen, BindCraft, or RFdiffusion, (2) Planning a binder design campaign, (3) Understanding trade-offs between different approaches, (4) Selecting tools for specific target types. For specific tool parameters, use the individual tool skills (boltzgen, bindcraft, rfdiffusion, etc.).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

FreedomIntelligence/OpenClaw-Medical-Skills3.1천2026년 7월 21일 업데이트

Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "software craftsmanship", "avoid technical debt", "code ownership", or "how do I become a better developer". Also trigger when evaluating build-vs-buy decisions, designing estimation approaches, or choosing between reversible and irreversible architectural decisions. Covers estimation, domain languages, and reversibility. For code-level quality, see clean-code. For refactoring techniques, see refactoring-patterns.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wondelai/skills2.5천2026년 9월 11일 업데이트

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rmyndharis/antigravity-skills1.8천2026년 10월 15일 업데이트

Screenplay format, page craft, the writing process and adaptation (剧本格式/写作流程/改编) — merged from Wendy Henson (spec format rules), Richard Walter (page craft, revision), Neill Hicks (selling vs shooting script, draft chain), Syd Field (master shot, card method, adaptation as original work), Robert McKee (step outline → treatment → screenplay), Julian Hoxter (format elements, adaptation four questions), Diamond & Weissman (one-page nine-step) and Eric Bork — plus an exact typographic grid, element conventions (V.O./O.S., MORE/CONT'D, dual dialogue), a machine-writable output contract (Fountain, with forced markers for Chinese), and Asian industry formats (Chinese 场号制 影视剧本格式, Japanese 柱・ト書き・セリフ / 決定稿). Use when formatting a spec script, choosing the output file format, deciding what goes in action lines, planning drafts and outlines, cutting pages, adapting a novel, play or true story, writing a Chinese TV/film or Japanese-style script page, or preparing a submission-ready draft.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jtydhr88/screenwriting-skills1.7천2026년 10월 3일 업데이트

Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jtydhr88/screenwriting-skills1.7천2026년 10월 3일 업데이트

终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。默认使用成品配音,可选 Fish Audio 从稿子合成配音与时间戳;数字人生成技术不在本 skill 内(人物素材是输入)。含统一视觉语言(Apple 范式)、108 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(极缓推拉相机/让位,运动做减法)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、自动静止检测 + 独立 subagent 评估循环。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Vincentwei1021/video-talkcraft1.7천2026년 10월 12일 업데이트

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8732026년 10월 17일 업데이트

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

seatmaps

무료

Aircraft seat maps, cabin dimensions, and seat recommendations via SeatMaps.com and AeroLOPA. Search by flight number or airline+aircraft via agent-browser.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

borski/travel-hacking-toolkit7062026년 10월 19일 업데이트

heuristic

무료

Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3942026년 10월 19일 업데이트

ui-craft

무료

Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3942026년 10월 19일 업데이트

polish

무료

Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it looks generic" / "add the final touches". Invoke when the user asks for polish on their UI, or mentions 'polish' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3942026년 10월 19일 업데이트

brief

무료

Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3942026년 10월 19일 업데이트

distill

무료

Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action, respecting CRAFT_LEVEL. Use when the UI feels cluttered, has too many CTAs, walls of text, or decorative noise, or when the user says "simplify this" / "it feels too busy". Invoke when the user asks for distill on their UI, or mentions 'distill' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3942026년 10월 19일 업데이트

start

무료

Front door. Reads the current project (framework, tokens, brief, spec, harness) and reports what ui-craft can do right now, then routes you to the right next step. Run this first if you're new or unsure where to begin. No code changes. Invoke when the user asks for start on their UI, or mentions 'start' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3942026년 10월 19일 업데이트

Runs parallel prose and craft review agents against a voice profile. Use when checking generated content for AI patterns and voice drift before publishing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

athola/claude-night-market3422026년 10월 17일 업데이트

Use DreamCraft3D for image-conditioned 3D generation, staged optimization, texture boosting, export, and CUDA troubleshooting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VectorSpaceLab/AREX-Skill3392026년 9월 3일 업데이트

bindcraft

무료

Guide CUDA-enabled BindCraft protein-binder design from target PDB preparation through AF2/MPNN/PyRosetta execution, filtering, output analysis, and conservative troubleshooting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VectorSpaceLab/AREX-Skill3392026년 9월 3일 업데이트

This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info dump", "flashback", "time skip", "story opening", "first page hook", "introduce a character", "scene outcome", "yes-but no-and", "chapter hook", or wants scene-level craft for drafting or revision. NOT for book-level pacing or act structure (use plot-structure), or drafting the prose of a scene or chapter (use chapter-writing).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

danjdewhurst/story-skills3322026년 10월 15일 업데이트

This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "sagging middle", "act structure", "story arc", "plot outline", "snowflake method", or wants to plan and manage the narrative structure of a story. It owns book-level pacing; NOT for the craft of scene outcomes or chapter hooks, which this skill only plans in the outline (use scene-craft), or a pacing check as a revision pass (use revision-continuity).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

danjdewhurst/story-skills3322026년 10월 15일 업데이트

This skill should be used when the user asks to "revise a chapter", "continuity check", "find inconsistencies", "audit character state", "check timeline consistency", "developmental edit", "structural revision", "reverse outline", "cut a subplot", "revision passes", "what pass next", "pacing check" as a revision pass, "clue check", "cut to a word count", or "length pass", or to prepare existing story material for the next revision pass. NOT for planning book structure (use plot-structure), scene-level craft (use scene-craft), voice consistency (use voice-style), or reconciling a chapter drafted by discovery (use discovery-drafting).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

danjdewhurst/story-skills3322026년 10월 15일 업데이트

This skill should be used when the user asks about "mystery", "fair play", "clue", "red herring", "romance beats", "HEA", "thriller", "ticking clock", "horror", "dread", "MG", "YA", "middle grade", "young adult", "science fiction", "sci-fi", "fantasy", "quest", "chosen one", "historical fiction", "period voice", "anachronism", "comedy", "humour", "humor", "romcom", "farce", "satire", "running gag", "serial", "episodic", "web serial", "genre conventions", or wants genre-specific structural craft for a story project. NOT for a clue check as a revision pass (use revision-continuity).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

danjdewhurst/story-skills3322026년 10월 15일 업데이트

Design a Seedance 2.0 science, education, or general-knowledge explainer using layered handmade papercraft, miniature diorama depth, physical paper mechanisms, clear knowledge beats, restrained miniature camera, tactile sound, and stable reference roles. Use for one 4–15 second clip or a longer multi-clip plan; not for flat vector cartoons, live action, or paper-texture-only styling.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

T8mars/minimax-h3-prompt-skill-T82972026년 10월 18일 업데이트

ui-craft

무료

Polishes UI primitives one at a time using 2026 research-backed patterns — adds loading/icon states to buttons, replaces inline skeletons with primitives, adds secondary actions to errors, ensures 48px touch targets and visible focus indicators, applies a standard motion token ladder. Use when: 'make the UI feel more polished', 'add attention to detail', 'reduce component duplication', 'tighten the design system', 'apply craft to the frontend'.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

skillmds/skillmd2492026년 10월 20일 업데이트