본문으로 건너뛰기
cccskills

'drag' 검색 결과

259건 · 관련도순

Build animated 3D scenes in React Three Fiber using examples for object motion, model playback, and spring effects. Guidance covers blending character movements, responding to interactions, and managing state to reduce unnecessary React rendering.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add rotation and floating motion to 3D objects
  • Play and transition between GLTF character animations
  • Create spring effects for clicks and dragging
zebbern/claude-code-guide4.7천2026년 10월 21일 업데이트

verify

무료

Verify an engine app without a real terminal and record the full interaction as video. Produce a summary page with a clickable timeline, pass or fail checks, and snapshots to review the tested behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Verify text entry and keyboard shortcuts
  • Test clicking, dragging, and scrolling
  • Record a verification run as video
zenbu-labs/terminal-browser4.1천2026년 10월 20일 업데이트

image-seo

무료

Audit website images for search visibility and page performance. Check alternative text, filenames, formats, compression, responsive loading, dimensions, image sitemaps, and structured data that helps search engines understand image content.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing images for visibility in Google Images
  • Checking alternative text quality and missing descriptions
  • Investigating image size and loading performance
nowork-studio/notfair-plugin4천2026년 10월 20일 업데이트

Guide authorized clickjacking tests, which examine whether embedded pages can trick users into unintended actions. The skill defines testing boundaries, alternative investigation paths, and reproduction evidence needed to support findings or document an inconclusive result.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Defining the scope of a clickjacking assessment
  • Reviewing inconsistent page embedding protections
  • Organizing HTML, screenshots, and impact evidence
Netw0rkNoob/VulnClaw3.8천2026년 10월 12일 업데이트

Write, review, and refactor SwiftUI apps for iOS and macOS. Covers state management, adaptable layouts, accessibility, animations, and API migration, with Instruments recordings to investigate performance problems and prioritize improvements.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Review SwiftUI state management
  • Adapt layouts to different screen sizes
  • Migrate deprecated SwiftUI APIs
AvdLee/SwiftUI-Agent-Skill3.7천2026년 10월 6일 업데이트

stitch

무료

Clean, high-contrast enterprise design for data-driven workflows with intuitive drag-and-drop patterns and structured layouts.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bergside/awesome-design-skills3.3천2026년 6월 28일 업데이트

Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Guides performance investigation, benchmarking, and optimization of the Grida Canvas web editor (TypeScript reducer, Immer, React hooks). Use when profiling reducer dispatch cost, diagnosing slow interactions (drag, resize, color change), writing or running editor benchmarks, instrumenting with PerfObserver, or optimizing the JS-side state management pipeline.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gridaco/grida2.7천2026년 10월 19일 업데이트

Guided journey from a stalled, plateaued business to one with an honest diagnosis, a working operating rhythm, and offers repriced to real value. Orchestrates eight skills phase by phase - good-strategy-bad-strategy, traction-eos, high-output-management, team-topologies, drive-motivation, lean-analytics, negotiation, monetizing-innovation - asking the user questions at every decision point and recording results in the project docs/ folder (STRATEGY.md, OPERATIONS.md, METRICS.md, IMPROVE-BUSINESS-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a business that has plateaued, diagnose why growth stalled, tighten strategy and execution, re-motivate a team, or says 'revenue is flat and I do not know why'. Starting from scratch with no customers: use create-business. Once the fundamentals work and the goal is expansion: use grow-business. When the product itself drags the business down: use improve-app. For one framework in isolation, invoke that skill directly.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wondelai/skills2.5천2026년 9월 11일 업데이트

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.5천2026년 10월 9일 업데이트

Monsters, dragons, world reveals. Each entity gets its own definition block, the shots are cut by timecode, and scale is bought with reference objects and low angles rather than words like massive. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Epic fantasy and sci-fi spectacle; 中文触发词: 奇幻科幻大场面, 奇幻, 科幻, 巨龙, 怪兽, 史诗), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LearnPrompt/awesome-seedance2.2천2026년 10월 21일 업데이트

Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

maxrave-dev/kotlin-footguns1.5천2026년 10월 18일 업데이트

Analyze Google Takeout exports of Gemini conversation history. Use when the user mentions Gemini takeout, Gemini export, Gemini history, Gemini conversation analysis, Google Takeout zip analysis, or drags a takeout zip into the project. Also use when the user asks to "analyze my Gemini data", "what did I talk to Gemini about", or wants to extract insights from Gemini chat logs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

daymade/claude-code-skills1.5천2026년 10월 21일 업데이트

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mohitagw15856/pm-claude-skills1.5천2026년 10월 20일 업데이트

Use when the question is about Swift or its toolchain rather than a framework — modern idioms, noncopyable types, drag and drop, debug deep links, tvOS targets.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CharlesWiltgen/Axiom1.2천2026년 10월 21일 업데이트

Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트

Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

freshtechbro/claudedesignskills1.1천2025년 11월 20일 업데이트

Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist would.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 21일 업데이트

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8772026년 10월 17일 업데이트

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8772026년 10월 17일 업데이트

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

iPadOS-specific patterns including Stage Manager, multi-window, drag and drop, keyboard shortcuts, pointer interactions, and Apple Pencil support. Use when building iPad-optimized features.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rshankras/claude-code-apple-skills8162026년 7월 24일 업데이트

Run bounded tabletop scenes with explicit rules assumptions, character state and player choices. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ruvnet/Bot-Generator-Bot5862026년 9월 11일 업데이트