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cccskills

'hyperframes' 검색 결과

196건 · 관련도순

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EthanYoQ/Skill-hub112026년 10월 18일 업데이트

Create a three-page editorial motion sequence with dark backgrounds, serif typography, staged text reveals, and chapter transitions. The result is a single HTML file suited to fashion-inspired storytelling and short visual presentations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a fashion-inspired motion presentation
  • Presenting a short story across three pages
  • Applying existing brand rules to a dark editorial sequence
nexu-io/open-design10.2만2026년 10월 19일 업데이트

Produce short motion graphics for animated text, numbers, charts, logos, and social overlays. Guides asset sourcing, shot design, composition, rendering, and validation, with output as an MP4 or a transparent video overlay.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Animate headlines and short text
  • Show key numbers and charts in motion
  • Create a short logo reveal
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a continuous 3D landscape from a written brief
  • Plan a camera fly-through across distinct regions
  • Refine one area's terrain or vegetation placement
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Add timed graphic cards to an existing interview, podcast, or talking-head video. Turn spoken points into titles, quotes, and data callouts, then render an MP4 in a landscape or portrait format while the original clip plays throughout.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Highlight key points in an interview
  • Add data callouts to an explainer video
  • Package a podcast video for a portrait canvas
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/herk-edit-kit1.8천2026년 10월 14일 업데이트

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/herk-edit-kit1.8천2026년 10월 14일 업데이트

Beginner-friendly end-to-end video creator for HyperFrames. Use when the user says "make a video", "create a video", "new video", "build a video", "video from scratch", "I want to make a video", "help me create a video", or when someone who's never used HyperFrames before arrives with a concept, script, or rough idea and wants a finished MP4. Interviews the user in one pass, then builds the full video with mandatory preview and visual-verification gates.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

gsap

무료

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

coco-research/coco7532026년 10월 18일 업데이트

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

coco-research/coco7532026년 10월 18일 업데이트

Use when the user explicitly asks to port, convert or migrate a Remotion source to HyperFrames HTML: one-way, Remotion-only. A passing mention or a lookalike request is a fresh build (/general-video); unclear intent goes to /hyperframes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

coco-research/coco7532026년 10월 18일 업데이트

Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

coco-research/coco7532026년 10월 18일 업데이트

Direct and produce Chinese-first cinematic motion videos with HyperFrames. Use this skill when the user wants a rendered promo film, article-to-video piece, product launch film, website-to-video piece, keynote reveal, kinetic typography sequence, text/icon transition promo, music-synced motion graphic, HTML/CSS/SVG/GSAP video, short-form vertical video, or a landing page/product story turned into motion. Default to Simplified Chinese, vertical 9:16, and 1080x1920 unless the user or platform clearly requires another format. The skill enforces a two-phase workflow: brief first, confirmation second, then assets, composition, validation, snapshots, render, and review report.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

geekjourneyx/hyperframes-motion-director4622026년 7월 26일 업데이트

Provider-independent production workflow for AI agents assembling generated or source media into HyperFrames HTML/CSS/JS videos. Use for HyperFrames composition planning, scene architecture, media custody, animation/timing, captions/audio, deterministic preview/render QA, accessibility/flashing checks, provenance ledgers, and delivery handoff.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2052026년 7월 14일 업데이트

Create, implement, or review hyperframes keyframes work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on hyperframes keyframes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sandbaseai/sandbase-skills2022026년 9월 26일 업데이트

Create, implement, or review hyperframes registry work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on hyperframes registry.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sandbaseai/sandbase-skills2022026년 9월 26일 업데이트

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EthanYoQ/Skill-hub112026년 10월 18일 업데이트

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EthanYoQ/Skill-hub112026년 10월 18일 업데이트

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EthanYoQ/Skill-hub112026년 10월 18일 업데이트

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (the `hf-audio-group` element). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EthanYoQ/Skill-hub112026년 10월 18일 업데이트