Find scientific papers, check their citation details and retraction notices, and synthesize the evidence into a readable review. Identify landmark studies, compare findings or methods, and explain disagreements and research gaps with links to supporting papers.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Finding the original paper behind a research topic
- Synthesizing evidence across multiple studies
- Comparing research methods and their trade-offs
aipoch/open-science☆ 5.3천2026년 10월 20일 업데이트
把 Markdown 文稿排版并转换为 HTML、可打印 PDF 或长图 PNG。当用户说“Markdown/MD 转 HTML/PDF/图片、文章导出长图、MD 排版/渲染”时使用。仅处理 Markdown;DOCX/PPT 不在范围内,层级大纲转脑图用 mindmap。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ZJU-REAL/Easel☆ 3.9천2026년 10월 18일 업데이트
Query the OFR (Office of Financial Research) Hedge Fund Monitor API for hedge fund data including SEC Form PF aggregated statistics, CFTC Traders in Financial Futures, FICC Sponsored Repo volumes, and FRB SCOOS dealer financing terms. Access time series data on hedge fund size, leverage, counterparties, liquidity, complexity, and risk management. No API key or registration required. Use when working with hedge fund data, systemic risk monitoring, financial stability research, hedge fund leverage or leverage ratios, counterparty concentration, Form PF statistics, repo market data, or OFR financial research data.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
foryourhealth111-pixel/Vibe-Skills☆ 3.7천2026년 10월 20일 업데이트
Create Obsidian Canvas files from text content, supporting both MindMap and freeform layouts. Use this skill when users want to visualize content as an interactive canvas, create mind maps, or organize information spatially in Obsidian format.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
axtonliu/axton-obsidian-visual-skills☆ 3.7천2026년 6월 27일 업데이트
Transform text content into professional Mermaid diagrams for presentations and documentation. Use when users ask to visualize concepts, create flowcharts, or make diagrams from text. Supports process flows, system architectures, comparisons, mindmaps, and more with built-in syntax error prevention.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
axtonliu/axton-obsidian-visual-skills☆ 3.7천2026년 6월 27일 업데이트
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Leanmcp/gateway-skills☆ 2.1천2026년 10월 8일 업데이트
From an idea to a sellable series design; series engine / franchise, story pattern, character webs that keep generating conflict, pilot types, and the documents that sell them (剧集引擎/franchise/故事模式/人物网/试播集类型/剧集圣经/跳板/提案). Merged from Rabkin's four-element franchise and story landmines, Landau's tacit contract and pitch recipe, Oberg's series types and bible specs, Douglas's franchise-plus-springboard and bible tiers, Goldberg & Rabkin's 100-episode test, Blum's concept/presentation/bible ladder, Miller's ten-component treatment, Calvisi's Compelling Crisis, Smith's series format, plus engines read off Sopranos, Fleabag and Succession. Use when turning an idea into a series, testing whether a premise has legs, choosing premise vs typical-episode pilot, designing a sustainable character web, writing a logline, pitch document, bible or treatment, picking a series type, adapting IP into a series, or diagnosing a project that feels "more like a movie than a series".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jtydhr88/screenwriting-skills☆ 1.7천2026년 10월 3일 업데이트
Research a specific competitor across their website, reviews, ads, social presence, and pricing — then produce a structured sales battlecard with positioning traps, objection handlers, landmine questions, and win/loss themes. Chains web research, review mining, and ad intelligence. Use when sales needs competitive ammo or when entering a new market with established incumbents.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gooseworks-ai/goose-skills☆ 1.3천2026년 10월 20일 업데이트
Tracks ctDNA across serial liquid-biopsy timepoints for molecular residual disease (MRD) and treatment-response monitoring, treating MRD as a binary integrated detection call across the patient's full variant set (with a defined LoD95 and per-sample specificity) rather than a per-timepoint VAF threshold, and handling undetectable samples as left-censored at the per-sample limit of detection rather than true zeros. Covers tumor-informed bespoke vs tumor-naive design, landmark vs surveillance sampling, molecular-response definitions and their non-standardization, censoring-aware clearance kinetics, and the multiple-testing structure of repeated surveillance. Use when monitoring ctDNA during therapy, calling molecular relapse before imaging, or estimating clearance half-life from serial samples.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Work with hyperspectral and multispectral images in MATLAB. Covers reading/writing (ENVI, NITF, TIFF, Sentinel-2, Landsat, ASTER), ECOSTRESS spectral libraries, processing (calibration, atmospheric correction, denoising, sharpening, dimensionality reduction, endmember extraction, unmixing, target/anomaly detection, spectral indices, segmentation), labeling (Spectral Image Labeler app, ground truth objects, automation algorithms), and deep learning (pixel classification CNNs, unmixing autoencoders, transfer learning). Use when reading, writing, processing, analyzing, classifying, labeling, or applying deep learning to hyperspectral or multispectral images.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse .framework.js.br', build too big or slow to load, itch.io, CrazyGames or Poki limits, Addressables or AssetBundles on the Web, 'Could not produce class with ID', Task.Run freezing the browser, WebGL 2 vs WebGPU, .jslib and SendMessage interop, a page text field that gets no keystrokes, mobile browsers crashing, HTTPS for sensors, hosting and rollout.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist would.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Deploy the dispatcher PCF for a third-party `.ppmplugin` control to a Power Platform environment via `pac pcf push`. The dispatcher PCF is the Studio-side control that dispatches the composite key `<name>/<receiver>` over the wrap shell's `SendMessagePlugin` bridge to the control's native module. Verifies deploy prereqs (Node.js 20+ with npm, .NET SDK, and active `pac auth`), then three confirmation gates — publisher prefix (2–8 chars; defaults to `pamext` or the last-used value from `.extension-state.md`), version bump (patch / minor / major / no-bump), target environment URL (from `pac org who`). Builds the PCF if needed, then pushes. Decoupled from /generate-pcf-companion so the engineer can scaffold and customize locally, then deploy when ready. Updates `.extension-state.md` with deployment history (timestamp, env URL, version, prefix used).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/power-platform-skills☆ 1천2026년 10월 20일 업데이트
Hedge fund performance tracking and strategy analysis
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
paperclipai/companies☆ 9272026년 3월 24일 업데이트
Use this skill whenever the user wants to do anything with Excel spreadsheet files (.xlsx, .xls, .csv). This includes reading data, writing formulas, manipulating cells, formatting, filtering, creating charts, pivot tables, and any spreadsheet automation tasks.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mindscale-noah/MindMemOS☆ 9172026년 10월 19일 업데이트
Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, Callable.bind, typed_collections, await_sequence.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8702026년 10월 17일 업데이트
Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, Callable.bind, typed_collections, await_sequence.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Mass spectrometry (MS) data backend supporting import and export of MS/MS library spectra from MassBank record files. Different backends are available that allow handling of data in plain MassBank text file format or allow also to interact directly with MassBank SQL databases. Objects from this package are supposed to be used with the Spectra Bioconductor package. This package thus adds MassBank support to the Spectra package.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
bioMate-AI/biomate-bioconductor-kb☆ 7972026년 6월 21일 업데이트
Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7672026년 9월 27일 업데이트
Transform a user-uploaded photograph into one horizontal collectible memory card with a large quiet editorial illustration, six integrated journaling-sticker motifs, three small English keywords beneath the left illustration, tactile paper grain, and deliberately clumsy flat color fields. Use when Codex needs to P图, edit, redraw, stylize, or turn a travel, street, landscape, lifestyle, portrait, or pet photo into a minimalist postcard-like card or sticker-card in this visual language. Preserve recognition through one same-medium identification anchor and optionally one exact place-defining landmark text shown once; never retain an unintended photorealistic patch, signature, or watermark.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
carolinaaafy/travel-memory-sticker-card☆ 6122026년 8월 27일 업데이트
Generate, derive, optimize, and diagnose structured AI image prompts for luminous cinematic Eastern xianxia environments under one inherited master canon with measurable divine scale, fixed five-layer space, 40–60% content-bearing breathing air, monumental Eastern architecture, railing-free edges, and coherent immortals and costume. Cover one-location scenic landmarks, immense inhabited celestial realms, cloud-borne palace cities, high-key Eastern sky-megastructure imagery, and the explicit `仙界大境原典` creative route. Use for Chinese fantasy scenery, places where immortals live, heavenly capitals, colossal celestial gates, architectural fragments above cloud seas, measurable divine scale, unusual framing, color and lighting direction, style-preserving variants, prompt rewrites, diagnosis, or direct image generation. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 16:9 for one prompt and never infer a nine-image series from a vertical ratio.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
liyue-aigc/xianxia-visual-director☆ 5822026년 8월 8일 업데이트
Neutral, framework-agnostic decision tree for project kickoff: "which agent / RAG / LLM framework should I reach for?" Synthesizes the ecosystem sections of 7 landmark-project SOPs (LangGraph, LlamaIndex, DSPy, CrewAI, vLLM, Aider, Dify) into one layered rubric. Core stance: frameworks are LAYERS, not competitors — a real project usually combines DSPy (compile) + LlamaIndex (retrieve) + LangGraph (orchestrate) + vLLM (serve), and you choose ONE per layer, not one to rule all. Use when starting any LLM/agent/RAG project, or whenever the "which framework?" question is asked. Deliberately neutral — unlike vendor docs and the LangChain-biased `framework-selection` on skill.sh, this skill has no horse in the race.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agentsope/SkillAlchemy☆ 4352026년 10월 9일 업데이트