Design, implement, optimize, and review SIMD code in .NET. USE FOR: vectorizing scalar loops with TensorPrimitives, Vector64/128/256/512, or platform hardware intrinsics; reviewing existing SIMD code, including the generic Vector type, for contract equivalence, tail handling, memory safety, portability, fallbacks, and measured performance. DO NOT USE FOR: performance work unrelated to SIMD or vectorization.
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managedcode/dotnet-skills☆ 4902026년 10월 20일 업데이트
Operating-system distillation of LlamaIndex — the leading RAG / document-agent framework. Activate when the calling agent must build, debug, harden, or evaluate a Retrieval-Augmented Generation pipeline over unstructured/private data, decide between RAG primitives (Index types, retrievers, query engines, routers, agents), or pick LlamaIndex vs LangChain / Haystack / raw vector store for a coding task. Encodes the 5-layer mental model (Documents → Nodes → Indices → Retrievers → Query Engines / Response Synthesizers), the canonical RAG bootstrap SOP from baseline `VectorStoreIndex` through hybrid + reranker + eval-loop hardening, the official 13-failure-mode checklist, and 5 dilemma cases distilled from docs, GitHub issues, and 2025 production post-mortems.
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agentsope/SkillAlchemy☆ 4362026년 10월 9일 업데이트
Use when building durable AI agents or agentic workflows with Inngest and AgentKit, including model calls, tool calls, multi-agent networks, human approval, realtime progress, provider rate limits, crash-safe execution, and Agent Evals handoff. Covers AgentKit, `step.ai`, `step.run`, `step.waitForEvent`, native realtime, and when to use lower-level Inngest primitives instead of an in-memory agent loop. Use `inngest-agent-evals` with this skill when the user wants scoring, sessions, experiments, deferred scorers, or outcome-based evaluation for the agent.
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Asymmetric-al/core☆ 3812026년 10월 20일 업데이트
Build UI with Core's shadcn/Base UI system. Use for selecting, installing, composing, or customizing shadcn/ui, registry items, themes, and wrappers. Always preserve exact style `base-maia`, Zinc-oriented semantic CSS-variable tokens, and Base UI primitives. Do not use to switch styles, run `shadcn init`, or introduce Radix/React Aria. Pair with `packages/ui/AGENTS.md`.
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Asymmetric-al/core☆ 3812026년 10월 20일 업데이트
Build accessible, composable UI with @base-ui/react primitives and project styling tokens. Use when creating or refining unstyled primitive components and behavior-heavy UI such as overlays, menus, popovers, dialogs, and form controls, or defining custom component APIs. Prefer the moai-library-shadcn skill when copied-in shadcn components are the primary implementation path.
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Asymmetric-al/core☆ 3812026년 10월 20일 업데이트
Skill for creating and managing a Design System using Tailwind CSS and shadcn/ui. Use when defining design tokens, setting up theming with CSS variables, building a consistent UI component library, initializing a design system configuration, or wrapping shadcn/ui components into design system primitives.
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giuseppe-trisciuoglio/developer-kit☆ 3602026년 9월 10일 업데이트
Design, implement, audit, or review Shift user interfaces and shared UI components. Use for React components, Base UI primitives, Tailwind styling or theme tokens, Figma/reference matching, accessibility, icon-only actions, tooltips, menus, popovers, dialogs, forms, layout, and visible UI regressions.
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shift-editor/shift☆ 3592026년 10월 20일 업데이트
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
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lingxling/awesome-skills-cn☆ 3162026년 10월 7일 업데이트
Plan, build, place, and validate physically meaningful Blender object assemblies, including manufactured part boundaries, mechanical seams, mounting interfaces, pivots, hierarchy, constraints, instancing, modular grids, connector planes, and precision snapping. Use when several objects must form one product, machine, architectural module, vehicle, furniture item, mechanism, or environment structure without incorrectly welding independent parts, eyeballing alignment, or leaving continuous shells as overlapping primitives.
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XliuXjianX/blender-production-skills☆ 2602026년 8월 15일 업데이트
Extract design primitives from a public website and generate starter token files for your project.
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arvindrk/extract-design-system☆ 2482026년 9월 5일 업데이트
Think and work like an expert Cryptography Engineer. Use when a task calls for Cryptography Engineer judgment. Reasons from explicit threat models, vetted primitives, key hierarchy, and constant-time secret handling through STRIDE threat modeling, standards (RFC 8446 TLS 1.3, FIPS 203/204, Ed25519), test vectors (Wycheproof, NIST CAVP), and protocol verifiers (Tamarin, ProVerif) while treating nonce reuse in AEAD, padding/Bleichenbacher oracles, timing side channels, and weak-RNG keys as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
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inference-gateway/inference-gateway☆ 2152026년 10월 20일 업데이트
Apply DDD tactical patterns when working with domain code, and validate proposed domain models before approval (design mode). Enforces aggregate design, value objects over primitives, entity identity rules, and bounded context boundaries. Use when creating or modifying domain models, designing aggregates, working in the domain layer, or when the user mentions 'domain', 'aggregate', 'value object', 'entity', 'bounded context', or 'DDD'.
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techygarg/lattice☆ 2062026년 10월 10일 업데이트
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.
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CesiumGS/cesiumjs-skills☆ 1912026년 9월 14일 업데이트
Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to the compiler, exhaust variants, derive from authoritative schemas.
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Sma1lboy/rove☆ 1772026년 10월 20일 업데이트
Runs a multi-step procedure as a Python DAG, so ordering, branching and retries are enforced by the runner rather than described in prose a model can generate past. Use for "run these steps in order and retry the flaky one until the check passes", "build a pipeline that fetches, validates, then skips the upload when nothing changed", "make sure these steps cannot be skipped", "resume from where it broke instead of redoing the expensive early stages", "run these independent calls at once and merge the results", or any procedure of 3+ steps with branches, input contracts, or side effects that must not block the critical path. Primitives are depends_on, when=, validate=, retry_until=, detached= and journal_path=. Not for a single sequential call, for steps needing reasoning between them that no predicate captures, or for async and distributed work. To audit whether one verification check can actually go red, use gating. To fan work out across many subagents, use a dynamic workflow.
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oaustegard/claude-skills☆ 1542026년 10월 21일 업데이트
The banned-primitive gate. Routed to when changed code hashes, signs, encrypts, derives keys, generates security-relevant randomness, configures TLS, or imports a crypto library. Rejects broken primitives, disabled TLS verification, and home-rolled crypto; the approved-primitive list lives in security-controls.md. The auth-crypto-reviewer agent is dispatched as the reviewer.
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arbiterForge/codeArbiter☆ 1492026년 10월 20일 업데이트
Customize installed shadcn and Lucide visuals.
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TheGoat395/Codex-Skills☆ 1292026년 9월 11일 업데이트
Repair Radix parts, portals and focus mechanics.
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TheGoat395/Codex-Skills☆ 1292026년 9월 11일 업데이트
Use when modelling a rich domain in Java - SOLID principles, encapsulated entities that enforce their own invariants, and value objects over primitives
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makifbaysal/tasktrooper☆ 1172026년 10월 20일 업데이트
Use when styling any web UI - style with Tailwind utility classes and design tokens, avoid custom CSS, and build on the existing Radix/shadcn primitives instead of hand-rolling
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makifbaysal/tasktrooper☆ 1172026년 10월 20일 업데이트
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
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RobLe3/cc-blender-skill☆ 1092026년 10월 13일 업데이트
Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.
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RobLe3/cc-blender-skill☆ 1092026년 10월 13일 업데이트
Expert guide for designing, building, and maintaining scalable UI design systems with design tokens, headless primitives, Material Design 3 (M3), Tailwind v4 @theme, and WCAG 2.2 accessibility.
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roedyrustam/vibes-plug☆ 1052026년 10월 20일 업데이트