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cccskills

'ray' 검색 결과

569건 · 관련도순

Analyze Zeek network logs to find lateral movement, when an intruder spreads between internal computers. Examine administrative file sharing, authentication across multiple hosts, and remote service operations to identify suspicious connections and reconstruct incident timelines.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Tracing spread to other computers after an initial compromise
  • Investigating unauthorized transfers to administrative shares
  • Finding one account authenticating to many internal hosts
mukul975/Anthropic-Cybersecurity-Skills3.5만2026년 8월 31일 업데이트

Create and debug formulas for Excel and Google Sheets, including formulas that return multiple results. Get placement instructions, worked examples, checks for blanks and duplicates, and equivalent formulas when moving between platforms.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create formulas from sample data and expected results
  • Fix errors caused by blanks or duplicate values
  • Convert formulas between Excel and Google Sheets
composio-community/awesome-codex-skills1.7만2026년 7월 26일 업데이트

Write and review animation code using gsap.utils helpers. Convert scroll positions into animation values, constrain ranges, generate random values, snap positions to a grid, and handle element collections with reusable functions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Mapping scroll position to movement or rotation
  • Snapping animated positions to a grid
  • Randomizing element positions and colors
greensock/gsap-skills1.7만2026년 7월 30일 업데이트

Refine wood materials and lighting in three.js interiors using procedural grain, window light, contact shadows, rays, and dust. A runnable scorecard measures eight aspects of the rendered image, helping guide revisions toward a chosen target score.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Lighting carved wood, kumiko, and workshop scenes
  • Fixing wood that looks flat, plastic, or washed out
  • Adjusting light shafts while preserving dark tones
MengTo/Skills6.9천2026년 10월 18일 업데이트

Find the appropriate plugin for supported DeFi services, blockchain-based financial applications, using service names or native tokens. Guide installation with user confirmation, then pass the original request to the plugin, or show the available services.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Find the plugin for a specific DeFi service
  • Identify a service from its native token
  • Browse supported DApps
internet-court/internet-court-skill6.8천2026년 8월 20일 업데이트

colorize

무료

Add purposeful color to monochromatic interfaces so key actions, statuses, and categories are easier to recognize. Refine backgrounds, text, and charts around a consistent palette while checking contrast and avoiding reliance on color alone.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding warmth to a gray interface
  • Highlighting primary buttons
  • Distinguishing statuses and categories
fengshao1227/ccg-workflow5.9천2026년 10월 19일 업데이트

Assess Microsoft 365 and Entra ID authentication using tenant discovery, login error analysis, and browser-based verification. It provides attempt tracking and evidence templates to distinguish credential results from access-policy restrictions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Map tenants associated with corporate domains
  • Interpret login errors and access-policy blocks
  • Manage attempt limits during credential testing
elementalsouls/Claude-BugHunter5.2천2026년 10월 19일 업데이트

Forecast sales, sensor readings, or other time series without training a custom model. Using Google's TimesFM, this skill produces forecasts and uncertainty ranges from CSV files or arrays, supports batch processing, and checks local computing resources before use.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Forecasting monthly sales from a CSV file
  • Forecasting demand across multiple stores
  • Plotting sensor forecasts with uncertainty ranges
zLanqing/codex-claude-academic-skills5.1천2026년 5월 14일 업데이트

Use when the user is designing, prototyping, or rewriting a desktop app that must run on multiple OSes (macOS + Windows, optionally Linux) AND feel indistinguishable from a native app to its users — fast launch, native windowing, native input handling, native materials. Trigger words include "cross-platform desktop", "Electron alternative", "Tauri vs native", "WebView wrapper", "near-native performance", "Raycast architecture", "WebKit/WebView2 quirks", "WKWebView", "system tray app", "global hotkey app", "launcher app". Do NOT trigger this skill for pure web apps, pure mobile apps, or for greenfield projects that have no native-feel requirement.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

yetone/native-feel-skill1.9천2026년 5월 31일 업데이트

High-performance numerical computing and machine learning workflows using JAX. Supports array operations, automatic differentiation, JIT compilation, RNN-style scans, map/reduce operations, and gradient computations. Ideal for scientific computing, ML models, and dynamic array transformations.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

benchflow-ai/skillsbench1.9천2026년 10월 13일 업데이트

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.7천2026년 10월 9일 업데이트

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.7천2026년 10월 9일 업데이트

Install and use GrayMatter as an OpenClaw skill that provides primary durable memory, shared object-graph state, and authenticated access to the live api-docs schema via api-0. Use when the agent should persist durable memory, inspect organizational data models, and operate inside the business domain through RBAC-scoped API access.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

hashgraph-online/awesome-codex-plugins1.4천2026년 10월 19일 업데이트

Query and download from NCBI Gene Expression Omnibus (GEO) and EMBL-EBI's BioStudies/ArrayExpress mirror. Use when finding expression datasets, navigating SuperSeries vs SubSeries, choosing between series-matrix (submitter-normalized) and raw supplementary files, downloading via GEOparse (Python) or GEOquery (R/Bioconductor), linking GEO to SRA for raw reads, or distinguishing GSE/GSM/GPL/GDS record types. Encodes the SuperSeries trap, the series-matrix normalization-trust caveat, GEOmetadb deprecation, ArrayExpress migration to BioStudies, and processed-vs-raw decision matrix.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GPTomics/bioSkills1.2천2026년 8월 15일 업데이트

Build industrial-grade SCADA/HMI dashboards in MATLAB following industrial-HMI conventions (ISA-101-aligned): gray-field philosophy, alarms at source, write safeguards, fixed-range trends, drill-down layout. Produces a real App Designer app (.mlapp, or plain-text .m+.xml on R2026b+) by handing serialization to the matlab-build-app skill when available, and falls back to a programmatic .m app otherwise. Use when wrapping OPC UA / Modbus / MQTT / OSI PI / PI AF monitoring scripts into a live operator app, building plant overviews, designing operator dashboards, or any time a user asks for a "SCADA dashboard", "HMI", "plant dashboard", "operator screen", or "industrial monitoring app" in MATLAB. Trigger on: SCADA, HMI, industrial dashboard, plant overview, operator screen, uigauge, uilamp, alarm banner, gray-field, ISA-101, OPC UA dashboard, setpoint, write safeguards, alarm visualization, OSIsoft PI, AVEVA PI, PI Server, PI Data Archive, PI AF, PI Asset Framework, piclient, afclient.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Guide users or agents to the correct MATLAB tool for processing large tabular data in file-based formats (CSV, Parquet, delimited text, spreadsheets, MDF) that may not fit in memory. Use when a user or agent mentions large files, big data, out-of-memory errors, OOM, scaling up, tall arrays, datastores, or needs to process multiple tabular files. Covers the decision between datastore + tall, datastore + transform, and parallel execution. Also use when a user or agent has working in-memory code (readtable, parquetread) that runs out of memory and needs a migration path. Also covers building custom datastore classes for proprietary or non-standard formats — use when the task requires subclassing matlab.io.Datastore, implementing a custom reader, building an extensible datastore, or integrating a new file format with tall arrays or parallel computing. Do NOT use for MAT files (use matfile instead).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Design and analyze electrically large antenna structures using MATLAB Antenna Toolbox. Covers reflector antennas (parabolic, Cassegrain, Gregorian, offset, corner, cylindrical, spherical, custom STL), reflectarrays and reconfigurable intelligent surfaces (RIS), antennas installed on platforms (vehicles, aircraft, ships, satellites), and radar cross section (RCS) analysis. Includes solver selection (MoM-PO, PO, MoM, FMM), mesh control, and GPU acceleration. Use when the user wants to design a dish/reflector antenna, reflectarray, analyze an antenna on a platform, or compute RCS.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8932026년 7월 7일 업데이트

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8702026년 10월 17일 업데이트

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8702026년 10월 17일 업데이트

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8702026년 10월 17일 업데이트

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트