Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
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Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
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Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
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Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes
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Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESS_MODE_ALWAYS, genre scaffold.
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Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
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Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
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AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.
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Port the state-delta + property-based testing paradigm to languages other than Python. DIY recipes per language; canonical Python ref shipped in nwave_ai.state_delta.
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JTBD workflow classification and routing - ODI two-phase framework, five job types with workflow sequences, baseline type selection, workflow anti-patterns, and common recipes
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Suggest meals and cooking plans from supplied ingredients and preferences. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.
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Design NestJS module boundaries and provider ownership. Use only when structuring feature/core/shared modules, controller-service boundaries, or provider lifetime; defer JWT/security, caching, and unrelated request-pipeline recipes.
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Core Kotlin patterns for scope functions, backing properties, and read-only collection interfaces. Use for let/apply/run/also/with choices or encapsulating mutable state; defer general language constructs, extension functions, coroutines/runCatching, Android/Room recipes, and testing/tooling setup.
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Write idiomatic Kotlin 1.9+ with null safety, sealed classes, data classes, extension functions, delegates, collections, inline/reified generics, and expression syntax. Use for Kotlin language constructs, Java-to-Kotlin migration, lazy delegates, data classes, backing properties, or inline/reified generics; keep language constructs in scope even inside response models, and defer coroutine configuration, Android Context/framework, Retrofit/OkHttp client setup, and other library-specific recipes.
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Structure Go code with package-first boundaries, `cmd/` and `internal/`, and explicit dependency wiring. Use when shaping project layout, package ownership, or service boundaries in Go; defer Redis/cache-specific implementation recipes to database skills.
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Configure ViewModel state emission with StateFlow, SharedFlow, and sealed UiState classes in Android. Use for state modeling and sharing policies; defer generic lifecycle collection, navigation-event plumbing, Hilt injection, test code, and configuration-change recipes to their specific skills.
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Write Android unit, Compose UI, and Hilt-integrated tests. Use when designing test behavior with MockK or coroutine test utilities; defer database/WorkManager-specific recipes to the owning feature skill.
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Battle-tested Playwright patterns for writing and debugging reliable E2E, API, component, visual, accessibility, and security tests. Use when you need locator strategy, assertions, fixtures, network mocking, auth flows, trace debugging, or framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.
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Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines, designing safety systems, or architecting multi-robot systems. Trigger whenever the user mentions behavior trees, finite state machines, subsumption architecture, sensor fusion, robot safety, watchdogs, heartbeats, graceful degradation, hardware abstraction layers, real-time constraints, or software architecture for robots. Also applies to sim-to-real transfer, digital twins, and robot fleet management.
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Battle-tested Playwright patterns for writing and debugging reliable E2E, API, component, visual, accessibility, and security tests. Use when you need locator strategy, assertions, fixtures, network mocking, auth flows, trace debugging, or framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.
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Use this skill for Hugging Face Diffusers tasks: pipeline inference, schedulers, adapters/loaders, training recipes, modular pipelines, conversion helpers, CLI checks, and repo maintenance.
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Use when working with ESPnet speech AI toolkit: installation, ESPnet2 recipes and training, pretrained inference/model zoo, ESPnet3 stage workflows, and repository testing.
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Use when you need to design DataDesigner configs, run preview/create/validate workflows, inspect the CLI or agent context, work with plugins or MCP tools, or adapt documented recipes and integrations for synthetic dataset generation.
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Data-Juicer repo router for local recipes, Ray recovery, and service/MCP workflows.
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Route Asteroid tasks to the right sub-skill for pretrained inference, training recipes, custom model building, and model sharing.
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