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cccskills

'transitions' 검색 결과

462건 · 관련도순

vue

무료

Build Vue 3 components with TypeScript and Composition API, a way to organize component logic. Define inputs, events, and two-way bindings, manage reactive data, and use built-in components for transitions and state preservation.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build Vue components with TypeScript
  • Define component inputs, events, and two-way bindings
  • Update displays and react to data changes
antfu/skills6천2026년 10월 9일 업데이트

animate

무료

Review an interface and add purposeful motion to buttons, forms, navigation, and state changes. Plan and implement animations that clarify actions and provide feedback, while checking performance and supporting users who prefer reduced motion.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding visual feedback to buttons and forms
  • Smoothing menu, modal, and tab transitions
  • Planning page entrances and scroll reveals
fengshao1227/ccg-workflow5.9천2026년 10월 21일 업데이트

Create a glitch styled title screen for video transitions or cyberpunk visuals. The single HTML file combines large headlines, cyan and magenta color offsets, scanlines, noise, and animated distortions using your title and subtitle.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a title screen for a video transition
  • Designing a cyberpunk main visual
  • Adding animated distortion to a title
nexu-io/html-video4.7천2026년 6월 22일 업데이트

Create opening and closing video cards with titles, subtitles, logos, and follow prompts. Attach them to a main video with direct cuts or transitions, while matching frame size, frame rate, and audio.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a title card before a video
  • Adding a closing card with a follow prompt
  • Creating opening and closing cards with a brand logo
ZJU-REAL/Easel3.9천2026년 10월 20일 업데이트

Via modeling: pads, antipads, ground return vias, GRV placement, and signal integrity for high-speed layer transitions. TRIGGER: user asks to model a via, design a via transition, place ground return vias, analyze via performance, or check signal integrity through layer transitions. Invoke BEFORE writing code — only viaSingleEnded exists (no viaDifferential), and the location format is non-obvious. SKIP: general signal integrity without vias (use matlab-analyze-em), transmission line design (use matlab-design-pcb-transmission-line), PDN analysis (use matlab-analyze-pcb-pdn), material/stackup setup only (use matlab-manage-pcb-material).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8762026년 10월 17일 업데이트

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

HoangNguyen0403/agent-skills-standard5792026년 10월 18일 업데이트

Create professional CSS animations, transitions, micro-interactions, and complex motion design. Use when adding animations, hover effects, loading states, page transitions, scroll animations, or any motion design work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OneWave-AI/claude-skills3582026년 10월 20일 업데이트

SwiftUI animation patterns — implicit/explicit animations, transitions, phase/keyframe animations, the Animatable protocol, and the @Animatable macro. Use when implementing animations, transitions, or motion in SwiftUI views.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Prisma-Labs-Dev/apple-skills3472026년 9월 26일 업데이트

Scene composition and orchestration skill for creating complex multi-part animations. **Triggers when:** - User wants to compose multi-element scenes - Request involves combining multiple visual elements - Scene requires act-based structure or transitions - User mentions "scene", "compose", "combine", "orchestrate" **Capabilities:** - Scene graph construction with acts and transitions - Multi-object coordination and timing - Camera movements and focus control - Layered animation sequences

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rohitg00/manim-video-generator3072026년 1월 29일 업데이트

In-chat fallback for the Timeline Inspector Refine agent. Use when the user runs `/refine live`, asks to "refine live", "go live", or answer refine jobs — but ONLY when no persistent agent is wired (no `npx transitions-refine live`). Prefer `npx transitions-refine live` for run-and-forget (relay spawns agent per click, no idle credit burn). This skill long-polls the relay, posts suggestions, handles scan/apply jobs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

skillmds/skillmd2492026년 10월 20일 업데이트

Production guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic kinetic typography, SVG drawing and morphing, motion paths, FLIP transitions, responsive motion systems, or frame-seekable GSAP timelines inside HTML video composition and React-based renderers; not for ordinary CSS transitions or generic frontend development.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2082026년 7월 14일 업데이트

Animate routes; support native View Transitions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TheGoat395/Codex-Skills1292026년 9월 11일 업데이트

Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). Use when user asks to create animations, transitions, scroll effects, page transitions, or interactive motion for web UIs. Do NOT use for canvas-based animations (Three.js, PixiJS), video editing, or non-web (native mobile) motion design.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EliasOulkadi/shokunin1132026년 10월 5일 업데이트

Expert guide for Astro 5+ framework — Content Collections, Islands Architecture, View Transitions, partial hydration, and MDX integration / Panduan ahli framework Astro 5+ — Content Collections, Islands Architecture, View Transitions, partial hydration, dan integrasi MDX.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

roedyrustam/vibes-plug1052026년 10월 20일 업데이트

Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

existential-birds/beagle842026년 9월 16일 업데이트

Design and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

existential-birds/beagle842026년 9월 16일 업데이트

Transitions a GitHub milestone from planning to active execution. Use when the team is ready to begin a sprint or release cycle — bulk-transitions open issue labels from status:needs-grooming to status:in-progress, updates GitHub Projects V2 Status to In Progress, and confirms before applying changes. Requires milestone number as argument. Use after /group-items-to-milestone.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Jamie-BitFlight/claude_skills672026년 10월 20일 업데이트

Adds a purposeful animation layer to Stitch-generated components — CSS transitions, Framer Motion (React/Next.js), or Svelte transitions. Always respects prefers-reduced-motion.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gabelul/stitch-kit452026년 7월 21일 업데이트

Systematically interpret ultraviolet-visible absorption spectra to identify chromophores, classify electronic transitions, apply Woodward-Fieser rules for conjugated systems, and perform quantitative analysis using the Beer-Lambert law.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 21일 업데이트

Generate cinematic scrolltelling websites where scroll drives the narrative: Lenis smooth scroll, GSAP ScrollTrigger cinematic section reveals with fluid OKLCH color transitions, Three.js painted-texture shader backgrounds reactive to cursor, scroll, velocity, and chapter progress. Four modes — chapter-reveal (scroll-paced storytelling), painted-backdrop (reactive shader canvas), full-cinema (complete cinematic site), catalog (all shader presets side by side). This skill should be used when building storytelling websites, scroll-driven experiences, cinematic landing pages, or any page where sections reveal as chapters with color transitions and ambient 3D backgrounds. Triggers on scrollytelling, cinematic scroll, scroll-driven storytelling, Lenis smooth scroll, GSAP ScrollTrigger, scroll chapter reveal, scroll color transition, painted shader background, narrative scroll website, premium scroll experience, shader catalog.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tdimino/claude-code-minoan412026년 10월 20일 업데이트

Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "AI states", "boss phases", or any task involving managing discrete states with transitions between them. Reads ProjectConfig.yaml -> architecture_pattern to adapt patterns for SO-first or DI-first.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Use when designing, implementing, or reviewing frontend interaction motion, page transitions, scroll animation, Framer Motion, GSAP, Lottie, CSS animation, motion intensity, animation performance, reduced-motion behavior, or cinematic but accessible UI motion. Do not use for SVG-only path drawing, Canvas/WebGL rendering, or ordinary hover states; Chinese triggers include motion design, interactive effects, page transitions, scroll animation, Framer Motion, GSAP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bovinphang/frontend-craft222026년 9월 26일 업데이트