Locate CCSBot::UpdateLookAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::UpdateLookAngles" (symbol CCSBot_UpdateLookAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_UpdateLookAngles, CCSBot::UpdateLookAngles
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate CCSBot::EquipBestWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipBestWeapon" (symbol CCSBot_EquipBestWeapon). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipBestWeapon, CCSBot::EquipBestWeapon
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate CBasePlayerController::OnSimulateUserCommands in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::OnSimulateUserCommands" (symbol CBasePlayerController_OnSimulateUserCommands). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CBasePlayerController_OnSimulateUserCommands, CBasePlayerController::OnSimulateUserCommands
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate CBaseIssue::CountPotentialVoters in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseIssue::CountPotentialVoters" (symbol CBaseIssue_CountPotentialVoters). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CBaseIssue_CountPotentialVoters, CBaseIssue::CountPotentialVoters
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate CBaseEntity::m_iTeamNum in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity::m_iTeamNum" (symbol CBaseEntity_m_iTeamNum). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CBaseEntity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CBaseEntity_m_iTeamNum, CBaseEntity::m_iTeamNum
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate BuyState::OnUpdate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BuyState::OnUpdate" (symbol BuyState_OnUpdate). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: BuyState_OnUpdate, BuyState::OnUpdate
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate CBaseEntity_EmitSoundFilter_SoundName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity_EmitSoundFilter_SoundName" (symbol CBaseEntity_EmitSoundFilter_SoundName). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CBaseEntity_EmitSoundFilter_SoundName, CBaseEntity_EmitSoundFilter_SoundName
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
Access Plausible Analytics for website traffic stats. Use when checking visitor counts, pageviews, top sources, and traffic trends across sites.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
Access Google Search Console for SEO data such as queries, clicks, impressions, rankings, and indexing status across sites. Use when diagnosing search performance or indexing issues.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
Route a PR review request to the correct tool — code-review plugin (quick parallel scan across all dimensions) or pr-review-toolkit (deep-dive on a specific quality dimension such as type design, error handling, test quality, comments, or simplification). Use when the user asks for a code review, PR review, or mentions a specific quality concern before creating a PR.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
t6adev/claude-code-tools☆ 32026년 4월 9일 업데이트
X、LinkedIn、Threads、Blueskyにわたるマルチプラットフォームコンテンツ配信。content-engineパターンを使用してプラットフォームごとにコンテンツを適応。同一コンテンツのクロスプラットフォーム投稿は行わない。ソーシャルプラットフォーム間でコンテンツを配信したい場合に使用。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hage-oyaji/everything-claude-code-jp-local☆ 32026년 3월 29일 업데이트
Classic skill for GPT and Codex, opt-in: it runs only when called by name. Layout variance, a strict AIDA page structure and GSAP scroll motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Leonxlnx/taste-skill-classics☆ 22026년 10월 20일 업데이트
Use when adding or repairing Spark regression tests for asynchronous ownership, cancellation, persistence, restart recovery, or cross-surface projections. Not a coverage campaign, performance benchmark, source-text policy check, or full delivery review.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
zendev-lab/cogfold☆ 22026년 10월 19일 업데이트
Use when Spark engineering knowledge must be placed, deduplicated, migrated, or validated across AGENTS, Notes, Roles, Skills, and Workflows.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
zendev-lab/cogfold☆ 22026년 10월 19일 업데이트
Designs, hardens and audits the system around an agent that runs on its own — bot, scheduled task, routine, automation — all but the prompt text. Trigger for guardrails, kill switches, cadence and loop pacing (cron, wake, /loop), retries and failures, output contracts, protected resources, handoffs between agents, or isolating untrusted email and web content; to emit a spec as a Cowork task, routine, scheduled task or CI job; or say agentwright (emit, audit, refresh); it never schedules or runs one. Prompt text is promptwright's; CLAUDE.md, rigwright's; skills, skillwright's; runtime grants and credentials, gatewarden's scan; code threats, a security harness's.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Directs pixel art that must read at several zoom scales at once — per-scale palette and silhouette rules, terrain-versus-unit contrast, a one-scene look test, and briefs for an artist or image generator. Trigger when a game renders one world through zoom bands or levels of detail, a pixelated 3D or 2.5D band with billboards included; when a sprite, unit or icon vanishes against terrain zoomed out; for a cross-band look test or pixel-art style guide; or say pixelsmith (test, brief, audit, 3d). Works from a described scene. Drawing is an art tool's job; rendering and LOD code the game's engineering; a brand palette brandscribe's; game audio soundsmith's.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Keeps a fiction story bible and checks text against it. Trigger to build, extend or extract (from a manuscript) a story, lore or world bible; to check chapters, game strings or generated drafts for contradictions or timeline breaks; to track a world timeline with branches and who is alive, or chart it; to brief a local model from canon; for naming rules; to share canon across repos; or say lorescribe (bible, manuscript, check, timeline, names, brief, audit). Research is researchscribe's; line edits commscribe's; real-data charts dataviz's; art pixelsmith's; audio soundsmith's; model runs lmstudiorunner's or comfyrunner's; no prose drafting.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Integrate and maintain Robelest Convex Auth in apps by always checking upstream before implementation. Use when adding auth setup, updating auth wiring, migrating between upstream patterns, or troubleshooting @robelest/convex-auth behavior across projects.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
waynesutton/waynesutton-ai☆ 22026년 9월 8일 업데이트
Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
waynesutton/waynesutton-ai☆ 22026년 9월 8일 업데이트
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
waynesutton/waynesutton-ai☆ 22026년 9월 8일 업데이트
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
waynesutton/waynesutton-ai☆ 22026년 9월 8일 업데이트
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
waynesutton/waynesutton-ai☆ 22026년 9월 8일 업데이트