본문으로 건너뛰기
cccskills

'composition' 검색 결과

1천건 · 관련도순

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CherryHQ/cherry-studio-app4천2026년 10월 19일 업데이트

Entry point for new work. Determines the best action path or work decomposition (update existing spec, create new spec, mixed decomposition, or no spec needed) and refines ideas through structured dialogue.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gotalab/cc-sdd3.7천2026년 10월 13일 업데이트

Differential abundance testing for microbiome data using compositionally-aware methods like ALDEx2, ANCOM-BC2, and MaAsLin2. Use when identifying taxa that differ between experimental groups while accounting for the compositional nature of microbiome data.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

FreedomIntelligence/OpenClaw-Medical-Skills3.1천2026년 7월 21일 업데이트

Critique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels off but hierarchy is fine. For emphasis and eye flow specifically, use `critique-visual-hierarchy`.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

MUST be used for Vue.js tasks. Strongly recommends Composition API with `<script setup>` and TypeScript as the standard approach. Covers Vue 3, SSR, Volar, vue-tsc. Load for any Vue, .vue files, Vue Router, Pinia, or Vite with Vue work. ALWAYS use Composition API unless the project explicitly requires Options API.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vuejs-ai/skills2.9천2026년 10월 18일 업데이트

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/herk-edit-kit1.9천2026년 10월 14일 업데이트

HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/herk-edit-kit1.9천2026년 10월 14일 업데이트

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/herk-edit-kit1.9천2026년 10월 14일 업데이트

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vercel-labs/openreview1.7천2026년 3월 7일 업데이트

Breaks down complex software, writing, or research tasks into small, atomic, independently completable units with dependency graphs and milestone breakdowns. Use when the user asks to plan a project, decompose a feature, create subtasks, split up work, or needs help organizing a large piece of work into a step-by-step plan. Triggered by phrases like "break down", "decompose", "where do I start", "too big", "split into tasks", "work breakdown", or "task list".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rohitg00/skillkit1.6천2026년 6월 2일 업데이트

HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

Compare cell-type composition and spatial features across conditions in IMC/MIBI cohorts with the patient as the experimental unit, covering pseudoreplication, per-patient aggregation, mixed models, compositional (Dirichlet/scCODA) differential abundance, diffcyt, per-image-to-patient spatial differential testing (SpaceANOVA), batch covariates, and FDR. Use when testing whether a cell type or spatial niche differs between groups, avoiding cell-level pseudoreplication, choosing a differential-abundance method, or correctly powering an IMC cohort comparison.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GPTomics/bioSkills1.2천2026년 8월 15일 업데이트

Builds and reviews SwiftUI views with modern MV architecture, state, composition, isolated previews, and migration guidance. Covers @Observable ownership, @State/@Bindable/@Environment wiring, view decomposition, ViewModifiers, environment values, .task loading, iOS 26+ handoffs, Writing Tools, clipboard availability, and performance. Use when structuring SwiftUI state, managing @Observable, composing views, previewing meaningful UI states, or correcting SwiftUI patterns.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트

Perform time-frequency analysis in MATLAB using CWT, STFT, synchrosqueezing, reassignment, wavelet coherence, cross spectrogram, EMD/VMD, multiresolution analysis, and time-frequency filtering. Triggers on: time-frequency, spectrogram, scalogram, cwt, stft, istft, fsst, wsst, wcoherence, xspectrogram, modwt, modwtmra, modwpt, emd, vmd, hht, tffilt, dgt, gabor, instantaneous frequency, synchrosqueezing, reassignment, ridge extraction, wavelet coherence, cross spectrum, mode decomposition, signal decomposition, time-frequency filtering.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

fcakyon/claude-codex-settings1.2천2026년 10월 20일 업데이트

lowy

무료

Evaluate architecture and module boundaries for volatility-based decomposition using Juval Lowy's framework (from "Righting Software", building on Parnas 1972). Use when reviewing module splits, service boundaries, new abstractions, or any decomposition decision. Trigger on phrases like "where should this boundary be", "how to split this", "module boundaries", "encapsulate change", "volatility", or references to Lowy, Parnas, or "Righting Software". Complements /hickey (interleaved concerns) with a different lens (change encapsulation).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

srid/emanote9662026년 7월 26일 업데이트

Translate product specs (PRDs, user stories) into a ship-ready repo plan: ticket decomposition, branch strategy, and PR sequencing. Use when breaking a PRD into tickets or designing the branch/PR sequence.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

borghei/Claude-Skills9482026년 10월 7일 업데이트

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Bevy ECS skill for entity composition. Keywords: Bevy, ECS, Component, Query, systems.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

A robust and outlier-aware method for testing differential tissue composition from single-cell data. This model can infer changes in tissue composition and heterogeneity, and can produce realistic data simulations based on any existing dataset. This model can also transfer knowledge from a large set of integrated datasets to increase accuracy further.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bioMate-AI/biomate-bioconductor-kb7972026년 6월 21일 업데이트

Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OSideMedia/higgsfield-ai-prompt-skill7642026년 9월 27일 업데이트