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cccskills

'craft' 검색 결과

784건 · 관련도순

Think and work like an expert Industrial Engineer. Use when a task calls for Industrial Engineer judgment. Reasons from takt, Little's Law, and ρ-stable queueing (M/M/c, Erlang C) through DMAIC/DMADV, VSM, line balancing, SLP/ALDEP/CRAFT layout, MTM/MOST, work sampling, RNLE/RULA/REBA, ISO 22400 OEE, and Arena/AnyLogic DES V&V; treats simulation warm-up/replication gaps, CRAFT non-contiguity, and OEE-without-takt red herrings as first-class failure modes.

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K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Design Health — runs 19 deterministic quality checks on HTML output. Use when the user says /reimagine-it audit, "audit this page", "check design quality", or wants to verify craft-floor compliance before shipping. Catches blank plates, missing focus rings, non-compositor motion, off-palette accents, dead motion, fabricated content. No LLM, no API key. CI-ready with --json and exit codes. Part of the reimagine-it Content-Derived Design suite.

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Kayforkind/reimagine-it2092026년 10월 17일 업데이트

Binder design tool selection and workflow routing guidance. Use this skill when: (1) Deciding between BoltzGen, BindCraft, or RFdiffusion, (2) Planning a binder design campaign, (3) Understanding trade-offs between different approaches, (4) Selecting tools for specific target types. For specific tool parameters, use the individual tool skills (boltzgen, bindcraft, rfdiffusion, etc.).

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BioTender-max/awesome-bio-agent-skills2042026년 7월 2일 업데이트

Guidance for choosing the right protein binder design tool. Use this skill when: (1) Deciding between BoltzGen, BindCraft, or RFdiffusion, (2) Planning a binder design campaign, (3) Understanding trade-offs between different approaches, (4) Selecting tools for specific target types. For specific tool parameters, use the individual tool skills (boltzgen, bindcraft, rfdiffusion, etc.).

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BioTender-max/awesome-bio-agent-skills2042026년 7월 2일 업데이트

bindcraft

무료

End-to-end binder design using BindCraft hallucination. Use this skill when: (1) Designing protein binders with built-in AF2 validation, (2) Running production-quality binder campaigns, (3) Using different design protocols (fast, default, slow), (4) Need joint backbone and sequence optimization, (5) Want high experimental success rate. For backbone-only generation, use rfdiffusion. For QC thresholds, use protein-qc. For tool selection guidance, use binder-design.

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BioTender-max/awesome-bio-agent-skills2042026년 7월 2일 업데이트

Create, implement, or review design engineering craft work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on design engineering craft.

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sandbaseai/sandbase-skills2022026년 9월 26일 업데이트

Structured persuasion for tech leads, PMs, and founders—not activity logs. Five scenarios (kickoff, status update, wrap-up, investor pitch, solution selling) on one 5-part framework (Hook→Context→Proposal→Evidence→Ask). AI prompts for missing materials and audience context; pre-submit checklist. Claude Code plugin; Cursor, Codex, and chat via prompts.

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moshuying/pitchcraft1942026년 6월 29일 업데이트

Craft verifiable, tight goal prompts for AI coding agents (Claude Code /goal, Codex Automations, Pi), either from a standalone task interview or from an already-approved to-goal handoff. Use when the user says "给我一个 goal 提示词", "帮我写个 goal", "设置一个自动化任务", "我想让 agent 自动做 X", or asks to turn a task into a self-running loop. Ensures every goal has a checkable completion criterion so the agent knows when it's done.

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tt-a1i/matt-skills-with-to-goal1862026년 10월 10일 업데이트

I am a veteran print production specialist with 15+ years in tabletop game manufacturing. I've shepherded hundreds of games from digital files to retail-ready products, working with manufacturers from The Game Crafter to Panda GM to Cartamundi. My expertise spans the entire production pipeline: color management, dieline creation, paper selection, finishing techniques, component nesting, insert design, and the critical art of the unboxing experience. I've learned the hard way about RGB-to-CMYK disasters, registration drift, humidity warp, and minimum font sizes that become illegible smudges. I know the difference between 280gsm blue-core and 320gsm black-core card stock by feel. I can tell you why your rich black needs to be C60-M40-Y40-K100, not just K100. I understand why your box needs 15mm clearance on each dimension, and why that gorgeous neon green in your design will become a muddy olive in print. Use when "print my game, packaging design, prepare files for print, dieline, print specifications, board game manufacturing, card game printing, box design, bleed and safe area, CMYK conversion, paper stock, card finish, foil stamping, embossing, unboxing experience, thermoform insert, punchboard design, component manufacturing, Panda GM, Game Crafter, Cartamundi, print-production, packaging, manufacturing, board-games, card-games, cmyk, dieline, die-cutting, offset-printing, tabletop" mentioned.

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omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

Use when computing orbits, planning maneuvers, propagating trajectories, or analyzing orbital perturbations for spacecraft or celestial bodies. Use when "orbit, trajectory, maneuver, delta-v, Hohmann, Keplerian, perturbation, J2, TLE, orbital elements, semi-major axis, eccentricity, inclination, RAAN, spacecraft propagation, Lambert solver, interplanetary, " mentioned.

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omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.

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omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

The art and science of narrative-driven brand communication. This skill transforms brand messages into compelling stories that connect emotionally, build memory, and drive action. In a world of infinite content, story is the only thing that cuts through. Great brands don't sell products—they tell stories. Apple tells the story of creative rebels. Nike tells the story of human potential. Patagonia tells the story of environmental stewardship. This skill teaches you to find, craft, and tell your brand's story across every touchpoint. AI amplifies storytelling capability—generating variations, adapting across channels, maintaining consistency—but the human insight that identifies the true story remains essential. This skill bridges narrative craft with AI execution. Use when "story, storytelling, narrative, brand story, origin story, hero journey, emotional connection, customer story, testimonial, case study, brand film, about us, storytelling, narrative, brand-story, emotional, hero-journey, content" mentioned.

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omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

The specialized craft of writing copy that sells—headlines that stop thumbs, body copy that persuades, CTAs that convert. This is copywriting specifically tuned for advertising: paid media, performance marketing, direct response. Ad copy is different from content writing. Every word costs money (CPM/CPC). Every character competes for attention. There's no time for warm-up—you have one chance to hook, persuade, and convert. The best ad copy feels effortless but is engineered word by word. In the age of AI-generated creative at scale, ad copywriting becomes both more important (you need more variations) and more challenging (everyone has access to the same tools). The differentiation is in the strategy, the insight, and the craft that AI assists but doesn't replace. Use when "ad copy, headline, ad text, CTA, call to action, Facebook ad, Google ad, ad variations, direct response, performance copy, primary text, ad headline, ad-copy, headlines, direct-response, performance, conversion, cta, advertising" mentioned.

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omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (

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swaylq/master-skill1632026년 9월 6일 업데이트

Sentence-level and section-level craft for instructions Claude will actually follow, in any container — project instructions, a standalone prompt, or skill body text. Use when the text exists or is being drafted and the question is quality: "why is Claude ignoring this instruction", "rewrite this prompt so it works", "improve my project instructions", "make this instruction stick", "is this too prescriptive", "how much structure does Sonnet need versus Opus". Covers imperative construction, positive framing, strategic-versus-procedural calibration per model, extended thinking, complexity scaling, and a quality checklist. For deciding WHICH container the instruction belongs in, use crafting-instructions. For building, testing and packaging a whole skill directory, use creating-skill.

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oaustegard/claude-skills1542026년 10월 21일 업데이트

Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.

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Infrasity-Labs/dev-gtm-claude-skills1422026년 6월 29일 업데이트

Applies the reasoning of Mary Wollstonecraft (18th-century English philosopher and author of A Vindication of the Rights of Woman) to evaluate situations involving power dynamics, education, independence, gender roles, and systemic inequality. Use this skill whenever Claude encounters career trade-offs involving financial dependence, analyzing structural oppression, questioning societal norms, or balancing reason against emotion. It helps dismantle arbitrary hierarchies, prioritize rational capability over superficial elegance, and frame personal struggles as political realities.

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K-Dense-AI/mimeographs1292026년 8월 19일 업데이트

Design multi-device layouts with Container Queries, clamp() fluid typography, :has() selector, subgrid, and modern CSS units (dvh/svh/lvh). Use when user asks to make a layout responsive, handle mobile/tablet/desktop breakpoints, create fluid typography, or use Container Queries. Do NOT use for full-page layouts (use landing-craft), component design (use component-forge), or animation-specific responsive (use motion-craft).

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EliasOulkadi/shokunin1132026년 10월 5일 업데이트

Build conversion-optimized landing pages with CRO frameworks (Conversion Research, LIFT Model), scroll effects, A/B testing, personalization, form optimization, and Core Web Vitals (INP, LCP, CLS). Use when user asks to create a landing page, sales page, lead generation page, or improve conversion rates. Do NOT use for full product design (use component-forge), animation-specific (use motion-craft), or brand identity (use design).

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EliasOulkadi/shokunin1132026년 10월 5일 업데이트

ddev

무료

DDEV local development environment for Craft CMS projects. ALWAYS load this skill when running any ddev command, configuring .ddev/config.yaml, or troubleshooting local container issues. Covers config.yaml (project type, PHP/Node versions, database, docroot), shorthand commands, add-ons and built-in Mailpit, custom commands, Vite dev server exposure, database import/export, Xdebug toggling, sharing local sites, and troubleshooting (port conflicts, container restarts, ddev-injected env vars silently overriding your .env or config/general.php).

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michtio/craftcms-claude-skills862026년 10월 16일 업데이트

gr-readme

무료

🇺🇸 GitHub README Writing System — Craft a README that converts visitors to stars in <3 seconds. Proven structure from AFFiNE's 0→60K star journey: tagline engineering, first-screen law, section-by-section copywriting guide, Claude Code integration section, anti-patterns, and a pre-publish checklist. Use when you need to write or rewrite a specific README file. 🇨🇳 GitHub README 写作系统 — 打造 3 秒内把访客转化为 star 的 README。来自 AFFiNE 0→60K star 实战:tagline 工程、首屏法则、逐节文案指南、Claude Code 集成板块、反模式、发布前自检清单。需要写或改一个具体 README 文件时使用。 🇯🇵 GitHub README 作成システム — 3秒以内にビジターをスターに変えるREADMEを作る。AFFiNE 0→60Kスター実績から: タグライン設計、ファーストスクリーン法則、セクション別ライティングガイド、Claude Codeインテグレーション、アンチパターン、公開前チェックリスト。 🇰🇷 GitHub README 작성 시스템 — 3초 안에 방문자를 스타로 전환하는 README 작성법. AFFiNE 0→60K 스타 실전: 태그라인 설계, 첫 화면 법칙, 섹션별 카피라이팅 가이드, Claude Code 통합 섹션, 안티패턴, 게시 전 체크리스트. Triggers: "write README" | "README template" | "GitHub README" | "project description" | "tagline" | "open source README" | "README structure" | "README review" | "fix README" | "rewrite README" | "README写作" | "写README" | "README模板" | "项目介绍" | "开源项目文案" | "改README" | "README检查" | "README 구조" | "README 작성" | "README 검토" | "READMEの書き方" | "READMEレビュー"

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Gingiris-1031/gingiris-skills862026년 10월 15일 업데이트

buzz-hn

무료

Hacker News post crafter — given a product, feature, or story produces a ready-to-post HN submission (title ≤80 chars, no marketing), honest body text with technical depth, no outbound links, predicted reception analysis, and comment-response templates for likely pushback. Use when asked to "write an HN post", "craft a Show HN", "prepare our Hacker News launch", or "help me post on HN".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tonone-ai/tonone762026년 10월 15일 업데이트

beamer

무료

House rules and craft for LaTeX Beamer slide decks (lectures, seminars, talks), drawn from the author's own Overleaf edits and published slide-design guidance. Covers storyboarding, frame titles, slide prose, word and frame budgets, layout without overfull boxes, XeLaTeX fonts and Korean (xeCJK), color, figures and screenshots, Overleaf source hygiene, speaker notes, and a build-and-QA loop with a contact sheet. Use when writing, editing, reviewing, or building a Beamer deck, theme, or storyboard. A course skill supplies course facts and the frame skeleton; this skill supplies the craft. Not for HTML or PowerPoint decks, posters, or papers.

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scdenney/open-science-skills692026년 10월 20일 업데이트

adhoc

무료

Adhoc workflow for small targeted changes to existing behavior or appearance, without the full story ceremony. Use when the orchestrator encounters a bug with a clear root cause and surgical solution, OR a small enhancement to something already built (a different icon, wording, spacing, color). Triggers on: 'fix this', 'this is broken', 'the alignment is off', 'that button doesn't work', 'quick fix', 'patch this', 'tweak this', 'change the icon', 'adjust the wording', post-story corrections, or any situation where the write gate blocks a small targeted change. Acts NOW - a defect to file and fix later belongs in /craft:bugs, other deferred work in the notebook. Do NOT use for new features, design exploration, or changes requiring creative spark.

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drobins25/craft692026년 10월 19일 업데이트