Research decentralized exchange activity using read-only data on token prices, holders, trades, news, and sentiment. Track large wallets, examine new token launches, and set up real-time monitoring through CLI commands or custom WebSocket scripts.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check token prices, liquidity, and holder distribution
- Track large wallets and influential traders
- Review crypto news and market sentiment
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Develop and troubleshoot plugins that connect external memory services to Nexent. Define plugin settings, implement search and ingestion, map errors, test with simulated network responses, and verify deployment, authentication, and runtime monitoring.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding an external memory service to Nexent
- Reviewing an existing memory adapter
- Testing plugins without live service connections
ModelEngine-Group/nexent☆ 6천2026년 10월 21일 업데이트
Adapt Squad agent coordination to the available Copilot interface. Detect supported tools, choose how to launch helper agents and collect results, and use file-based state for workflows that must work across interfaces.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adapting agent coordination between CLI and VS Code
- Launching multiple helper agents in VS Code
- Managing shared state without the CLI-only SQL tool
github/gh-aw☆ 5.4천2026년 10월 20일 업데이트
Turn a novel into a short drama outline with adaptation decisions, character lists, dramatic highlights, episode summaries, and an asset inventory. Scripted checks examine structure and consistency, while a review report helps assess the plan before writing dialogue.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adapt a novel into a short drama series
- Review character merges and subplot cuts
- Check the spacing of dramatic highlights
eternityspring/shuohao-skills☆ 4.9천2026년 10월 15일 업데이트
Adapt a streaming API to Ant Design X by selecting or implementing a Chat Provider, the layer that converts requests and responses into chat messages. Includes custom formats, incremental message assembly, and nonstandard stream handling.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choose a built-in provider for OpenAI or DeepSeek
- Connect a private SSE API to Ant Design X
- Convert responses with multiple fields into chat messages
ant-design/x☆ 4.8천2026년 10월 12일 업데이트
Find STATA code examples for empirical accounting research from published replication files. Adapt regression, matching, event study, and table export syntax to your variables, with citations to the papers behind each example.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Implement fixed effects regressions in STATA
- Find published DiD and matching code examples
- Export regression results as formatted tables
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4.7천2026년 10월 20일 업데이트
Adapt an article, script, or transcript into posts for multiple social platforms. Extract the central message, supporting points, quotes, and data, then rewrite each version to suit its platform and suggest a publishing sequence.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adapt a long article into posts for multiple platforms
- Turn a video script into image posts and spoken scripts
- Create short posts from a livestream or podcast transcript
ZJU-REAL/Easel☆ 3.9천2026년 10월 20일 업데이트
Create, adapt, or repair a Tutti workspace app as a publishable package or a local debugging setup. It prepares manifests, launch scripts, storage settings, and validation, including fixes for projects that fail to load.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a publishable Tutti app package
- Adapting an existing project for local debugging
- Repairing a project that fails to load in App Center
tutti-os/tutti☆ 3.8천2026년 10월 8일 업데이트
Use this skill when baseline NeMo Relay instrumentation exists and the user wants to configure or evaluate adaptive plugin behavior, including telemetry, state, adaptive_hints, tool_parallelism, ACG, hint consumption, or measured rollout.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.7천2026년 10월 21일 업데이트
Implement a narrow customer-owned adapter around an approved Abridge tenant interface without claiming a public SDK. Use when coding against vendor-issued integration specifications. Trigger with "build the Abridge adapter".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jeremylongshore/tons-of-skills-marketplace☆ 2.9천2026년 10월 20일 업데이트
IDAPython and IDALib script reference for reverse engineering. Activate when the user needs to write IDAPython scripts in IDA, use IDALib for headless analysis, operate on IDB databases, debug with IDA, manipulate memory/registers, traverse functions/blocks/instructions, work with Hex-Rays decompiler API, handle obfuscation, or batch-process binaries.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
P4nda0s/reverse-skills☆ 2.3천2026년 5월 6일 업데이트
Nuxt adapter for embedding emulators directly in a Nuxt app via @emulators/adapter-nuxt. Use when the user needs to embed emulators in Nuxt, set up same-origin OAuth for preview deployments, create an emulate catch-all server route, configure persistence for embedded Nuxt emulators, or wrap nuxt.config with withEmulate. Triggers include "Nuxt emulator", "adapter-nuxt", "embedded emulator", "same-origin OAuth", "createEmulateHandler", "withEmulate", or any task requiring emulators inside a Nuxt app.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
vercel-labs/emulate☆ 1.9천2026년 10월 15일 업데이트
Next.js adapter for embedding emulators directly in a Next.js app via @emulators/adapter-next. Use when the user needs to embed emulators in Next.js, set up same-origin OAuth for Vercel preview deployments, create an emulate catch-all route handler, configure Auth.js/NextAuth with embedded emulators, add persistence to embedded emulators, or wrap next.config with withEmulate. Triggers include "Next.js emulator", "adapter-next", "embedded emulator", "same-origin OAuth", "Vercel preview", "createEmulateHandler", "withEmulate", or any task requiring emulators inside a Next.js app.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
vercel-labs/emulate☆ 1.9천2026년 10월 15일 업데이트
Use when adding a new agent harness (CLI-based coding agent) adapter to adapters. Covers capability audit, adapter scaffold, session parsing, auth detection, hooks/plugins wiring, tests, and docs.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
a5c-ai/babysitter☆ 1.9천2026년 9월 17일 업데이트
Intelligent network quality analysis with adaptive loading strategies. Detects connection type (2g/3g/4g), bandwidth, RTT, and save-data mode, then automatically triggers appropriate optimization workflows. Includes decision trees that recommend image compression for slow connections, critical CSS inlining for high RTT, and save-data optimizations (disable autoplay, reduce quality). Features connection-aware performance budgets (500KB for 2g, 1.5MB for 3g, 3MB for 4g+) and adaptive loading implementation guides. Cross-skill integration with Loading (TTFB impact), Media (responsive images), and Core Web Vitals (connection impact on LCP/INP). Use when the user asks about slow connections, mobile optimization, save-data support, or adaptive loading strategies. Compatible with Chrome DevTools MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nucliweb/webperf-snippets☆ 1.5천2026년 10월 20일 업데이트
Parameter-efficient fine-tuning for LLMs using LoRA, QLoRA, and 25+ methods. Use when fine-tuning large models (7B-70B) with limited GPU memory, when you need to train <1% of parameters with minimal accuracy loss, or for multi-adapter serving. HuggingFace's official library integrated with transformers ecosystem.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OpenRaiser/NanoResearch☆ 1.3천2026년 10월 9일 업데이트
Cross-format content adaptation. Turning one substantial piece into many derivative formats (blog series, email sequences, social posts, webinars, podcasts, video shorts) without losing the original's value or producing AI-slop variants. The discipline of adaptation per medium rather than mass-blast distribution. Triggers on content repurposing, content adaptation, cross-format content, content atomization, content multiplication, content distribution across formats, source-piece-to-derivative, video shorts from blog, email from whitepaper, podcast from article, blog series from research. Also triggers when a flagship piece is shipping but the team has not planned how to extend it across formats, when repurposing is happening but the derivatives feel mass-produced, or when AI-assisted repurposing is producing slop variants of strong source pieces.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rampstackco/claude-skills☆ 9762026년 10월 19일 업데이트
Adapt a historical primary source for classroom use — modifying complexity and length while preserving features for sourcing, close reading, and corroboration. Use when a primary source is too complex for the target age group.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GarethManning/education-agent-skills☆ 8842026년 8월 29일 업데이트
Adapt a classroom task for specific learner needs while preserving the core learning objective intact. Use when differentiating for SEND, EAL, gifted, ADHD, dyslexia, or anxiety.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GarethManning/education-agent-skills☆ 8842026년 8월 29일 업데이트
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Bevy ECS skill for adapting a Bevy desktop game to mobile. Keywords: Bevy, mobile, touch, UI, adapt.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Bevy ECS skill for adapting a Bevy mobile game to desktop. Keywords: Bevy, desktop, mouse, keyboard, adapt, window.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Bevy ECS skill for adapting a Bevy desktop game to mobile. Keywords: Bevy, mobile, touch, UI, adapt.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트