Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NintendaDev/unikit-ai☆ 192026년 10월 14일 업데이트
Turn your internal APIs into revenue streams. This skill helps you evaluate, price, package, and launch API products — whether you're monetizing existing infrastructure or building API-first produc...
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
modbender/skill-library-mcp☆ 172026년 9월 28일 업데이트
Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
LazyIsEfficient/agentic-os☆ 172026년 10월 20일 업데이트
Tracks cumulative LLM costs across DAG execution and makes real-time decisions to stay within budget. Downgrades models, skips optional nodes, or stops early when cost exceeds thresholds. Use when managing execution budgets, analyzing cost breakdowns, or optimizing model routing for cost. Activate on "cost budget", "too expensive", "reduce cost", "cost optimization", "model downgrade", "budget exceeded". NOT for LLM model selection logic (use llm-router), pricing comparisons across providers, or billing/invoicing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/windags-skills☆ 162026년 10월 14일 업데이트
Load when evaluating an Islamic software feature, provider policy, AI behavior, moderation, monetization, privacy, defaults, ranking, self-hosting, or deployment model for provider responsibility and Islamic value-sensitive design; not for generic fiqh rulings or ordinary technical implementation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
islamu-ngo/Event☆ 82026년 10월 19일 업데이트
How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) for Roblox. Use this skill when it's about the ORGANIZATION of game dev rather than concrete code: Which roles exist (Creative Director, Engineer, Artist, Polish/Audio, Business, QA-Tester, Game Critic)? Who does which subtask? What does a development chain (concept → backend → frontend → polish → test) look like? How do you write a Game Design Document / KONZEPT.md? How do several (AI) agents divide up a game? Also trigger on "plan a new game", "create Game Design Document", "which roles do I need for my game", "development workflow for a game", "who tests the game", "structure a game idea", "Roblox genre/monetization".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ellmos-ai/skills☆ 82026년 10월 19일 업데이트
Use when the user asks to "plan launch pricing", "design pricing tiers / packaging", or "set up a launch discount / early-bird offer"; produces a launch pricing and packaging plan — tier structure and naming, a value-to-price map aligned to the message house, a launch-offer ladder with a true deadline reason, beta / early-adopter pricing with a post-launch graduation path, and guarantee / refund terms — with every price claim and offer term submitted to memory/events/claims.ndjson. Not for the canonical offer / claim record — use offer-claims-registry; not for paid-newsletter subscription economics — use newsletter-monetization-planner; not for ad bidding — use bid-strategy-planner. 发布定价/梯度打包/早鸟优惠/保证设计
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
unempyd/revenueos☆ 72026년 9월 14일 업데이트
Use when the user asks to "monetize my newsletter", "build a sponsorship rate card", or "model paid-subscription revenue"; produces a revenue model (paid tiers, ad/sponsorship inventory + CPM/flat rate card, referral/boost loops), a list-growth ↔ revenue projection, and honest-offer / disclosure checks for the SEND-D lever. Not for scoring the whole program or running D1 — use email-quality-auditor; not for the return math — use roi-calculator; not for the post-click page — use landing-optimizer. 邮件newsletter变现/赞助刊例/付费订阅测算
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
unempyd/revenueos☆ 72026년 9월 14일 업데이트
Expert in building browser extensions that solve real problems - Chrome, Firefox, and cross-browser extensions. Covers extension architecture, manifest v3, content scripts, popup UIs, monetization ...
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
netbarros/psique☆ 62026년 4월 22일 업데이트
End-to-end Android indie idea workflow — feature-build phase only (no monetization). Phased — discover (if no idea) → generate 2 candidates → refine scope (offline/online, sharing, MVP vs full, core-value features) → risk/reward/tradeoff analysis when scoping down → emit idea brief. Use for greenfield app concepts, new feature ideation, idea discovery, or pre-design discovery before writing a design document. Triggers — new app idea, feature concept, indie dev brainstorm, validate idea, refine idea, what should I build, find an app idea, idea pipeline, I have no idea, help me find an app idea, scope down, MVP scoping, core value features.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dantech0xff/dreams☆ 62026년 9월 21일 업데이트
Bulk-create hundreds of AI agent skills for the Agency Roster repo — naming, conflict resolution, batch delegation, GitHub sync, and monetization prep.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ziri22/agency-roster☆ 62026년 7월 1일 업데이트
When the user wants to optimize their subscription business end-to-end — from trial start through renewal, cancellation, and win-back. Use when the user mentions "subscription lifecycle", "trial conversion", "churn", "cancellation", "win-back", "lapsed subscribers", "dunning", "billing retry", "grace period", "renewal rate", "subscriber LTV", or "resubscribe". For paywall design and pricing strategy, see monetization-strategy. For subscription analytics dashboards, see app-analytics.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JordanCoin/ios-skills-collection☆ 62026년 9월 10일 업데이트
When the user wants to improve their app's onboarding experience, increase activation rate, reduce Day 1 drop-off, or optimize the first-run flow. Use when the user mentions "onboarding", "first-run", "activation", "tutorial", "day 1 retention", "new user flow", "permission prompts", "sign-up conversion", "onboarding funnel", or "users dropping off early". For overall retention strategy, see retention-optimization. For paywall placement, see monetization-strategy.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JordanCoin/ios-skills-collection☆ 62026년 9월 10일 업데이트
When the user wants to analyze their own app's actual performance data from App Store Connect — real downloads, revenue, IAP, subscriptions, trials, or country breakdowns synced via Appeeky Connect. Use when the user asks about "my downloads", "my revenue", "how is my app performing", "ASC data", "sales and trends", "my subscription numbers", "App Store Connect metrics", or wants to compare periods or top markets. For third-party app estimates, see app-analytics. For subscription analytics depth, see monetization-strategy.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JordanCoin/ios-skills-collection☆ 62026년 9월 10일 업데이트
Expert in building Telegram bots that solve real problems - from simple automation to complex AI-powered bots. Covers bot architecture, the Telegram Bot API, user experience, monetization strategies, and scaling bots to thousands of users. Use when: telegram bot, bot api, telegram automation, chat bot telegram, tg bot.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
AxelMrak/ai☆ 52026년 2월 20일 업데이트
Expert in building browser extensions that solve real problems - Chrome, Firefox, and cross-browser extensions. Covers extension architecture, manifest v3, content scripts, popup UIs, monetization strategies, and Chrome Web Store publishing. Use when: browser extension, chrome extension, firefox addon, extension, manifest v3.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
AxelMrak/ai☆ 52026년 2월 20일 업데이트
Tracks cumulative LLM costs across DAG execution and makes real-time decisions to stay within budget. Downgrades models, skips optional nodes, or stops early when cost exceeds thresholds. Use when managing execution budgets, analyzing cost breakdowns, or optimizing model routing for cost. Activate on "cost budget", "too expensive", "reduce cost", "cost optimization", "model downgrade", "budget exceeded". NOT for LLM model selection logic (use llm-router), pricing comparisons across providers, or billing/invoicing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/port-daddy☆ 32026년 10월 18일 업데이트
Expert in building browser extensions that solve real problems - Chrome, Firefox, and cross-browser extensions. Covers extension architecture, manifest v3, content scripts, popup UIs, monetization strategies, and Chrome Web Store publishing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MMEHDI0606/ai-agent-foundation-template☆ 22026년 5월 21일 업데이트
World-class autonomous sales and revenue skill system. Use ANY time the user asks to sell, pitch, prospect, close, negotiate, launch, monetize, build funnels, write outreach, craft proposals, develop pricing, design offers, write sales copy, create email sequences, plan campaigns, position products, handle objections, create playbooks, build pipeline, forecast revenue, develop GTM strategy, optimize conversions, write ad copy, create sales decks, score leads, nurture prospects, upsell, cross-sell, retain customers, write case studies, price products, structure enterprise deals, create battle cards, script discovery calls, build affiliate programs, plan product launches, create webinar funnels, design pricing pages, A/B test offers, analyze unit economics, calculate LTV/CAC, or ANY other sales, revenue, monetization, go-to-market, or commercial growth task. If it involves selling, revenue, deals, pipeline, or commercial strategy — USE THIS SKILL. Trigger aggressively.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aAAaqwq/openclaw-team☆ 22026년 6월 18일 업데이트
Expert in building browser extensions that solve real problems - Chrome, Firefox, and cross-browser extensions. Covers extension architecture, manifest v3, content scripts, popup UIs, monetization strategies, and Chrome Web Store publishing. Use when: browser extension, chrome extension, firefox addon, extension, manifest v3.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
danstrem2/clawdbot-skill-master-pack☆ 22026년 2월 1일 업데이트