미국 제재 명단의 최신 데이터 갱신에서 추가된 지정 대상과 국가별·제재 프로그램별 건수를 조회합니다. 제재 대상 선박과 항공기 수도 확인합니다.
- 새로 추가된 제재 대상 확인
- 국가별 제재 지정 건수 비교
- 제재 프로그램별 건수 조회
4.9만건 · 관련도순
미국 제재 명단의 최신 데이터 갱신에서 추가된 지정 대상과 국가별·제재 프로그램별 건수를 조회합니다. 제재 대상 선박과 항공기 수도 확인합니다.
Generate 4–30 second videos with synchronized audio using ByteDance Seedance 2.5. Organize image, video, and audio references, write shot-by-shot prompts, and define continuity rules to keep characters and locations consistent across cuts.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Run OpenCode without an interactive interface to analyze a repository or perform requested coding work. Collect its structured output, summarize results and tool errors, or use its response to compare coding agents.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Use an authenticated command-line tool to work with Binance spot trading, futures, and asset conversion. The skill provides command references for these tasks, alongside wallet operations and other Binance services.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Prepare handoffs between engineers responsible for responding to system incidents. Organize active incidents, investigations, recent changes, and upcoming events into shift summaries, with guidance for mid-incident transfers, asynchronous updates, and checks that the incoming engineer receives alerts.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Prepare employee communications for organizational changes, tool rollouts, and policy updates. Create announcements, audience-specific FAQs, manager talking points, and a communication calendar, while checking tone, channel choices, and sequencing against the change's impact.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build Apple platform applications with Swift, including SwiftUI screens and state management. Design reusable interfaces with protocols, implement asynchronous tasks, protect shared data with actors, and check code through builds, performance profiling, and tests.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Find the TRES Finance report that fits a task such as month-end close, audit preparation, or balance checks. Recommendations explain relevant Excel tabs and columns, useful filters, and the report identifier needed for API exports.
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Analyze TRES Finance XLSX reports and summarize the findings. Identify report types from sheets and columns, check balances, transactions, cost basis, or ERP synchronization, and highlight discrepancies, key metrics, and items requiring follow-up.
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Set up and manage automatic Git syncing for shared documents, notes, and skills on macOS. The skill guides repository registration, removal, service checks, and maintenance, with local changes automatically committed and pushed by repo-sync.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Validate coding-sequence CSV files and extract embeddings, numerical features representing each sequence, with public CodonFM/Encodon models. Prepare extraction commands, choose suitable checkpoints, and verify outputs for downstream modeling of translation efficiency, expression, or mRNA stability.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Measure throughput, latency, or maximum bandwidth for DOCA libraries using doca_bench on a host or BlueField Arm. Capture commands and environment details for repeatable comparisons, check run stability, and investigate configuration or measurement problems.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Saudi Arabia Governance, Risk & Compliance advisor — a compliance router that first determines WHICH Saudi regulations apply (NCA ECC-2:2024, Saudi PDPL, NCA Cloud Cybersecurity Controls, SAMA Cyber Security Framework, CST cloud framework, DCC/OTCC/TCC), then guides framework-specific compliance. Use for any Saudi Arabia / KSA compliance question: NCA Essential Cybersecurity Controls, SDAIA and the Personal Data Protection Law (نظام حماية البيانات الشخصية), PDPL breach notification and data transfers, SAMA compliance for banks/insurers/fintechs, cloud data residency in the Kingdom, CST CSP registration, government/CNI cybersecurity obligations, market-entry compliance ("expanding to Saudi Arabia"), gap assessments, and mapping Saudi requirements to ISO 27001 / NIST CSF / SOC 2. Trigger for any KSA, Riyadh, Vision 2030 compliance, NCA, SDAIA, SAMA, or Saudi data protection question even if no framework is named.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when reviewing Java enterprise evidence for MiFID II investment services, investment activities, client classification, suitability, appropriateness, order-handling evidence, best-execution evidence, algorithmic-trading governance evidence, market-access governance evidence, transaction evidence, record keeping, monitoring, or compliance-owner handoff. This should trigger for requests such as Review a Java investment-service platform for MiFID II evidence; Assess suitability, appropriateness, order-handling evidence, or best-execution evidence; Document audit, monitoring, or clock-synchronisation gaps for algorithmic-trading governance; Assess investment-service engineering evidence before production release. Part of Plinth Toolkit
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when you need to apply functional programming principles in Java — including writing immutable objects and Records, pure functions, functional interfaces, lambda expressions, Stream API pipelines, Optional for null safety, function composition, higher-order functions, pattern matching for instanceof and switch, sealed classes/interfaces for controlled hierarchies, Stream Gatherers for custom operations, currying/partial application, effect boundary separation, and concurrent-safe functional patterns. This should trigger for requests such as Improve the code with Functional Programming; Apply Functional Programming; Refactor the code with Functional Programming; Refactor Java code to use streams or Optionals safely; Improve immutability and pure functions in Java. Part of Plinth Toolkit
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Transforms Claude into a CFA-level financial analyst for specialty finance, regulatory compliance, and industry-specific analysis. Use when performing private credit pricing, insurance reserving, FP&A variance analysis, wealth planning, restructuring recovery analysis, real estate valuation, venture capital analysis, ESG assessment, regulatory capital analysis (Basel III), compliance reporting (MiFID II, GIPS), credit derivatives (CDS, CVA), convertible bond analysis, lease accounting (ASC 842/IFRS 16), pension funding/LDI, sovereign risk assessment, real option valuation, equity research (SOTP, target price), commodity spread trading, treasury operations, PPP infrastructure modelling, onshore fund structuring, offshore fund structuring, transfer pricing analysis (BEPS, Pillar Two), tax treaty optimisation, FATCA/CRS compliance, economic substance analysis, regulatory reporting (AIFMD, Form PF), AML/KYC compliance, crypto/DeFi analysis, municipal bond analysis, structured products, trade finance, fund of funds (J-curve, commitment pacing, manager selection, secondaries), bank analytics (NIM, CAMELS, CECL, deposit beta, loan book), carbon markets (credit pricing, ETS, CBAM, offsets, shadow carbon price), or private wealth (concentrated stock, philanthropic vehicles, wealth transfer, direct indexing, family governance) analysis is required. Pairs with corp-finance-mcp tools for computation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Configure Salesforce Industries Insurance (Financial Services Cloud Insurance): permission set licenses, irreversible org settings, core insurance objects, coverage types, claim configuration, and OmniScript-based quoting via the Insurance Product Administration API. Trigger keywords: insurance setup, FSC Insurance, InsurancePolicy object, InsurancePolicyCoverage, policy quoting OmniScript, claim type configuration, InsProductService, Digital Insurance Platform, many-to-many policy, multiple producers. NOT for which FSC Insurance modules to license or how to architect claims and underwriting — use architect/insurance-cloud-architecture. NOT for generic OmniStudio setup, CPQ/Pricebook quoting or Health Cloud.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OpenClaw 플러그인의 공개 전 설치·삭제, 설정 복구, 시작, SDK 호환성과 배포 패키지 동작을 검증하고 결과와 미검증 항목을 정리합니다.
OpenClaw 취약점 보고를 출시 버전과 신뢰 경계에 비추어 확인합니다. 종료, 유지, 영향 범위 축소 여부를 판단하고 근거를 담은 관리자 답변 초안을 작성합니다.
OpenClaw 테스트와 플러그인 검증의 시간 및 메모리 사용량을 측정하고 로딩과 시작 과정의 원인을 조사합니다. 검증 범위를 유지하며 개선 전후 수치를 비교합니다.
OpenClaw의 기억, 페르소나 설정, 스킬과 호환 설정을 Hermes로 옮깁니다. 사전 미리보기로 충돌을 확인하고 이전하거나 건너뛴 항목과 이유를 보고합니다.
Hermes에서 사용자 취향과 사실을 대화 간에 기억하도록 Honcho 설치·설정·문제 조사를 돕습니다. 기억 조회 방식과 여러 프로필 설정도 다룹니다.