본문으로 건너뛰기
cccskills

'procedural' 검색 결과

140건 · 관련도순

Sentence-level and section-level craft for instructions Claude will actually follow, in any container — project instructions, a standalone prompt, or skill body text. Use when the text exists or is being drafted and the question is quality: "why is Claude ignoring this instruction", "rewrite this prompt so it works", "improve my project instructions", "make this instruction stick", "is this too prescriptive", "how much structure does Sonnet need versus Opus". Covers imperative construction, positive framing, strategic-versus-procedural calibration per model, extended thinking, complexity scaling, and a quality checklist. For deciding WHICH container the instruction belongs in, use crafting-instructions. For building, testing and packaging a whole skill directory, use creating-skill.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

oaustegard/claude-skills1542026년 10월 21일 업데이트

Distill Opus-level reasoning into optimized instructions for Haiku 5.5 (and Sonnet). Generates explicit, procedural prompts with n-shot examples that maximize smaller model performance on a given task. Use when user says "down-skill", "distill for Haiku", "optimize for Haiku", "make this work on Haiku", "generate Haiku instructions", or needs to delegate a task to a smaller model with high reliability.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

oaustegard/claude-skills1542026년 10월 21일 업데이트

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

RobLe3/cc-blender-skill1092026년 10월 13일 업데이트

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

archibate/dotfiles-opencode1082026년 4월 29일 업데이트

Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

roedyrustam/vibes-plug1052026년 10월 20일 업데이트

Creates or improves an Agent Skill by defining a precise trigger boundary, concise procedural instructions, progressive-disclosure references, deterministic helpers, routing evals, and validation evidence. Use when authoring or reviewing SKILL.md, skill metadata, bundled references, or skill packaging. Not for ordinary project documentation or application code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thiientv/godmode992026년 8월 26일 업데이트

Provide graduated assistance from abstract conceptual nudge to concrete procedural step, with reflection required before each escalation. Teaches help-seeking as a skill and prevents direct-answer shortcuts.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nota-america/forgecat-agent-profiles922026년 9월 24일 업데이트

ck:shader

무료

Write GLSL fragment shaders for procedural graphics. Topics: shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, animations. Use for generative art, textures, visual effects, WebGL, Three.js shaders.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

manhvann/codexkit892026년 8월 29일 업데이트

How-To guide patterns for documentation - task-oriented guides for users with specific goals. Use when writing a how-to/howto guide, task guide, procedural guide, step-by-step guide, or how-to documentation. Builds on the docs-style core writing principles.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

existential-birds/beagle842026년 9월 16일 업데이트

cm

무료

CASS Memory System - procedural memory for AI coding agents. Three-layer cognitive architecture with confidence decay, anti-pattern learning, cross-agent knowledge transfer, trauma guard safety system. Bun/TypeScript CLI.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dicklesworthstone/agent_flywheel_clawdbot_skills_and_integrations732026년 9월 6일 업데이트

Deliberate practice as a rigorous training method distinct from ordinary repetition. Covers Ericsson's four conditions (specific goals, full attention, immediate feedback, repetition at the edge of current ability), the role of mental representations, coach-directed vs. self-directed practice, the plateau escape pattern, and practical drill design for procedural skills. Use when designing practice sets, diagnosing why practice is no longer producing gains, or distinguishing productive effort from busywork.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

Distributional analysis of environmental benefits and burdens across communities. Covers the historical origins of environmental justice in the U.S. civil rights tradition, siting and exposure disparities, indigenous rights and land stewardship, climate justice at global and intergenerational scales, procedural vs. distributional vs. recognition justice, and the environmental justice screening tools used by regulators. Use when analyzing who bears environmental harm and who receives environmental benefit, or when designing interventions whose distributional consequences matter.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

Digital art tools, techniques, and workflows for art education. Covers raster and vector workflows, digital painting, photo manipulation, generative and procedural art, 3D modeling and rendering, pixel art, the relationship between traditional skills and digital execution, and ethical considerations of AI-generated imagery. Use when working with digital tools, evaluating digital art, or bridging traditional art concepts into digital practice.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

Analyze and improve processes or systems using an explicit semantic model, adaptive instruction resolution, evidence-driven change, and claim-level validation. Use when reviewing process quality, resolving ambiguity or gaps, deciding how much procedural detail is necessary, or validating consequential process behavior.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Jamie-BitFlight/claude_skills672026년 10월 20일 업데이트

ALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN462026년 10월 17일 업데이트

ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN462026년 10월 17일 업데이트

listen

무료

Deep receptive attention to extract intent beyond literal words. Maps active listening from counseling psychology to AI reasoning: clearing assumptions, attending to full signal, parsing multiple layers (literal, procedural, emotional, contextual, constraint, meta), reflecting understanding, noticing what is unsaid, and integrating the whole picture. Use when a user's request feels ambiguous, when context suggests something different from the literal words, when previous responses have missed the mark, or before beginning a large task where misunderstanding intent would waste significant effort.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 21일 업데이트

Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tdimino/claude-code-minoan412026년 10월 20일 업데이트

Architect persistent, searchable memory for agents — episodic, semantic, and procedural stores with retrieval, consolidation, and forgetting policies. Use when designing how an agent remembers across sessions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aicodedecode/awesome-muse-skills252026년 10월 10일 업데이트

Use when a task needs the judgment of a court, municipal, or license clerk — checking a pro se filing for procedural completeness, calculating a court filing fee or fee-waiver eligibility, processing a license or permit application against an eligibility checklist, determining whether a case record is public or sealed, or making a docket entry.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wonsukchoi/domain-experts222026년 10월 19일 업데이트

Use when a task needs the judgment of a Postsecondary Chemistry Teacher — grading a lab report where the numeric result misses the "expected" value but the methodology is sound, distinguishing a conceptual misunderstanding from an arithmetic slip on a problem set, deciding how much procedural freedom to give students on an open-ended lab, or vetting whether a demo/lab procedure is safe to run in this specific room.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wonsukchoi/domain-experts222026년 10월 19일 업데이트

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

datit309/supergraph212026년 10월 18일 업데이트

Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tinh2/skills-hub-registry202026년 9월 5일 업데이트

Drafts a U.S. C-TPAT Security Profile for CBP submission covering physical, personnel, procedural, conveyance, and IT security domains. Use when preparing C-TPAT enrollment, certification, validation, or recertification profiles, or assembling a CBP-ready security narrative. Trigger: C-TPAT, CBP security profile, supply chain security, trusted trader, customs validation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CSlawyer1985/legal-skillhub192026년 9월 23일 업데이트